Search found 437 matches

by Itrade
Sat Mar 29, 2014 1:28 pm
Forum: Completed 2014
Topic: The Ultra Mod [Winner: Egel]
Replies: 19
Views: 13942

Re: The Ultra Mod [Round 12]

In the "Remaining Players" tab, what does the number in brackets mean? For example, in "Itrade (2)", what does the 2 mean?
by Itrade
Fri Sep 28, 2012 9:37 am
Forum: Abandoned
Topic: The Ultra Mod - Round 5 [Abandoned]
Replies: 116
Views: 37120

Re: The Ultra Mod - Round 1

Are we really that ahead of everyone else? Awesome.
by Itrade
Thu Aug 23, 2012 12:09 am
Forum: Abandoned
Topic: The Ultra Mod - Round 5 [Abandoned]
Replies: 116
Views: 37120

Re: The Ultra Mod (24/64)

It'll only be one game at a time, right? If so, count me in for team sempaispellcheck.
by Itrade
Sun Jan 10, 2010 2:53 am
Forum: Conquer Club Discussion
Topic: Inflation Information
Replies: 105
Views: 13023

Re: Inflation Information

So it's been two years. There should be some pretty solid evidence for or against point inflation and its effects by now. What do you guys think?
by Itrade
Tue Dec 15, 2009 10:43 am
Forum: Conquer Club Discussion
Topic: Upon Death, Would You Bestow Your CC Account on Your Eldest?
Replies: 38
Views: 1246

Upon Death, Would You Bestow Your CC Account on Your Eldest?

Assume:
CC is still around when you die
You have an eldest child
That eldest child is willing to play

Would you leave your CC account to them to continue to fight your battles and bring honour to your name, or would you let them start their own CC account and make their own name for themselves?
by Itrade
Wed Oct 14, 2009 6:02 am
Forum: Conquer Club Discussion
Topic: Is a Wall Post Truce Proposal a Secret Alliance?
Replies: 2
Views: 507

Is a Wall Post Truce Proposal a Secret Alliance?

Would it be against the rules to post in the game chat that you were proposing a truce to another player with the details on his wall on the condition that he state whether he accepts or not in the game chat?

I think it should be fine, because the information still be public and it will still be ...
by Itrade
Thu Sep 17, 2009 9:08 pm
Forum: Conquer Club Discussion
Topic: Maintaining Supremacy from Africa in a 2.1 game
Replies: 33
Views: 7177

Re: Maintaining Supremacy from Africa in a 2.1 game

I like going for Scandinavia.
me too but every game, the NA dominant guy stacks Greenland
Leave three troops in Moskva or Finland and put everything else in Iceland. Nobody will bother breaking you from the East because of how little of a threat you are, so you're free to concentrate your build ...
by Itrade
Thu Sep 17, 2009 8:18 am
Forum: Conquer Club Discussion
Topic: Maintaining Supremacy from Africa in a 2.1 game
Replies: 33
Views: 7177

Re: Maintaining Supremacy from Africa in a 2.1 game

I find that taking two of the smaller regions like Australia, La Plata, Scandinavia, Mexico, or India early on in the game is a very good strategy. You deploy your bonuses on your borders for a while, and then when the game is developed enough that you are no longer a viable target for expansion ...
by Itrade
Thu Sep 17, 2009 4:49 am
Forum: Conquer Club Discussion
Topic: racking up points
Replies: 7
Views: 1119

Re: racking up points

I imagine that mastering a certain setting on a certain map with a decent doubles partner and player 8-player games would be a good way to build points quickly. The only downside is that it takes those kinds of games a while to fill up, and mastering the maps and settings is easier said than done.
by Itrade
Thu Sep 17, 2009 4:43 am
Forum: Conquer Club Discussion
Topic: Becoming an SEP
Replies: 5
Views: 939

Becoming an SEP

In your typical CC Game, there is nothing more deadly and insidious than an SEP. They are capable of racking up large bonuses without getting attacked by other players. In fact, the only time the other players seem to notice their existence is when it's already too late.

An player who is an SEP is ...
by Itrade
Thu Sep 17, 2009 12:29 am
Forum: Announcement Archives
Topic: Manual Initial Troop Placement
Replies: 181
Views: 68843

Re: Manual Initial Troop Placement

Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement"
Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.

Of course keep the ...
by Itrade
Thu Sep 17, 2009 12:22 am
Forum: Conquer Club Discussion
Topic: breaking a truce
Replies: 66
Views: 7732

Re: breaking a truce

When establishing a truce, you should do one of two things:
1) Set a round where the truce will either end or be renewed. It will be up to both parties to agree on what happens after that.
2) Set a one, two, or three-round warning before ending truces. Two-rounds is usually best.
If neither of these ...
by Itrade
Thu Sep 17, 2009 12:01 am
Forum: Conquer Club Discussion
Topic: manual troop deployment
Replies: 13
Views: 1104

Re: manual troop deployment

If you've got more territories in one region than anyone else, dump all your troops there. The other players will see the map and assume they don't have a chance so they'll put their troops elsewhere. If everyone has an equal amount, put in a few troops. Most people will decide to deploy elsewhere ...
by Itrade
Wed Apr 01, 2009 9:24 am
Forum: Announcement Archives
Topic: Welcome to Cutesy Club!
Replies: 423
Views: 97865

Re: Welcome to Cutesy Club!

I love these new dice. I hope there's a Greasemonkey script up tomorrow that lets us keep them. Losing 14 to 3 has never been so adorable!
by Itrade
Fri Mar 06, 2009 10:23 am
Forum: Conquer Club Discussion
Topic: Oh, How The Mighty Have Fallen!
Replies: 19
Views: 2514

Oh, How The Mighty Have Fallen!

I used to be at the top of the scoreboard, way back in the first week of CC in '06. That was way back when the high score was something like 1200 points. I fell, of course, but after a lot of map whoring (AoM FTW!) I managed to claw my way back to the front page as a captain. Then, because of a ...
by Itrade
Sat Jan 10, 2009 10:55 am
Forum: Conquer Club Discussion
Topic: Class of 2006
Replies: 394
Views: 41603

Re: Class of 2006

I think I'll poke at Blitz's list OCD by asking him to attach a link to the players' profiles in each name, then put their date of joining in brackets next to their names, and finally to arrange all those names by those dates. :D
by Itrade
Sat Jan 10, 2009 10:47 am
Forum: Conquer Club Discussion
Topic: The Firing of Wicked
Replies: 60
Views: 5954

Re: The Firing of Wicked

I won't pretend to know anything else about wicked except that she didn't agree to a double-or-nothing avatar challenge rematch, and because of this she is a chicken for life.

http://img243.imageshack.us/img243/2894/chickenforlifequ9.png

I don't visit this forum frequently enough ...
by Itrade
Sat Jan 10, 2009 10:38 am
Forum: Archived Suggestions
Topic: "Ignore Foe List" Option During Game Creation
Replies: 2
Views: 303

"Ignore Foe List" Option During Game Creation

Have an option to ignore the foe lists of players when creating a game:

⋅ Ignore foe list could be a yes/no option like foggy/sunny.
⋅ If player A has joined a game and he has player B on his foe list, player B can still join the game if this option is enabled.

Specifics ...
by Itrade
Sat Jan 03, 2009 5:20 am
Forum: Conquer Club Discussion
Topic: Age Survey (Revamped for accuracy)
Replies: 19
Views: 864

Re: Age Survey (Revamped for accuracy)

My third year on CC starts a little under a month before my seventeenth year on Earth does. ;)
by Itrade
Sat Jan 03, 2009 2:46 am
Forum: Conquer Club Discussion
Topic: "Illegal" Scripts
Replies: 17
Views: 885

Re: "Illegal" Scripts

Hmm, that's a good point Aradhus. BOB does help show attack routes and other helpful information that the less observant among us (read: me ) would have otherwise missed, but attentive players should be able to play okay without it. And then there's the issue you brought up about people having ...
by Itrade
Sat Jan 03, 2009 1:17 am
Forum: Conquer Club Discussion
Topic: "Illegal" Scripts
Replies: 17
Views: 885

Re: "Illegal" Scripts

If you had read my post you would've seen that I have no problems with clickable maps. I'm ambivalent about them at worst.

This thread was made to foster discussion, not garner complaints. If you don't have anything to say, get out.

Oh yeah, this thread was also a place for me to use loads of big ...
by Itrade
Sat Jan 03, 2009 1:10 am
Forum: Announcement Archives
Topic: New Years Resolution: Newbie Farming is not Cool.
Replies: 262
Views: 80172

Re: New Years Resolution: Newbie Farming is not Cool.

Now now, no need to get so harsh. If we don't want him contiminating the gene pool we can just castrate him. That way he can still live the rest of his life, albeit in some sort of freak show somewhere. I'm sure loads of people would pay to see The Incredible Stupidest Man on Earth or whatever his ...
by Itrade
Sat Jan 03, 2009 1:05 am
Forum: Conquer Club Discussion
Topic: "Illegal" Scripts
Replies: 17
Views: 885

"Illegal" Scripts

Does CC have any rules or guidelines and what scripts can and can't be used, and if it doesn't, should it?

Scripts like BOB really enhance the game - I can hardly remember how I played games before it - but they also give players that use them an advantage over players that don't. The thing is ...
by Itrade
Sat Jan 03, 2009 12:37 am
Forum: Announcement Archives
Topic: [2-1-2009] Live Chat Back From Holiday!
Replies: 69
Views: 22355

Re: [2-1-2009] Live Chat On Holiday!

Let's all add each other to our Windows Live Messenger contact lists!
by Itrade
Sat Jan 03, 2009 12:35 am
Forum: Conquer Club Discussion
Topic: A freestyle realtime BR is pure horror
Replies: 19
Views: 3738

Re: A freestyle realtime BR is pure horror

I don't think I've ever made it to the end of the second round in any of my speed BRs

I was the first guy eliminated in the first BR this year, actually. Thought it was a terminator when it was a standard, found my highest ranking neighbour, crossed my fingers, hit auto-assault, lost. Then the ...

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