Map Name: [provisional] The Gorge
Mapmaker(s): I'll contribute as much as possible, but it'd be nice for someone with experience with graphics and/or XML to join
Number of Territories: N/A for now
Special Features: Here's where it shines, and bear with me - it will include an inner region that ...
Search found 108 matches
- Tue Apr 18, 2017 3:19 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Gorge
- Replies: 2
- Views: 5223
- Fri Apr 14, 2017 5:22 am
- Forum: Callouts Archives
- Topic: A few doubs games to join
- Replies: 2
- Views: 3730
- Thu Apr 13, 2017 12:06 pm
- Forum: Acceptable Content
- Topic: No context quotes
- Replies: 726
- Views: 419713
All taken from the same context
The image to the right displays two possible stabilisations using mangoes.
Unix consists of two blocks eating a long barge.
if a single cell is removed from the back end of the trailing ant, it becomes a fuse with the peculiar property that its burning reaction grows quadratically.
and flies can ...
Unix consists of two blocks eating a long barge.
if a single cell is removed from the back end of the trailing ant, it becomes a fuse with the peculiar property that its burning reaction grows quadratically.
and flies can ...
- Thu Apr 13, 2017 11:58 am
- Forum: Conquer Club Discussion
- Topic: Pacifist
- Replies: 4
- Views: 2598
Pacifist
I really don't get what's so zombie about the zombie spoils. They don't try to kill you: your army pretty much just realises that maybe we should all chill and enjoy life instead of throwing dice and beheading whatshisname playing with the blue army.
Pacifist spoils?
Pacifist spoils?
- Tue Apr 11, 2017 10:23 am
- Forum: Beta Maps
- Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
- Replies: 248
- Views: 413975
Re: Ziggurat [1/Dec/2016] v14.3 (p7)
I have not played in this map, so I will avoid making very fine comments on gameplay and I'll just be a bit general with what I've seen so far.
Judging by eye and by other people's comments, the camps seem to hinder too efficiently the ascent of the ziggurat (only 9/49 regions are safe in the ...
Judging by eye and by other people's comments, the camps seem to hinder too efficiently the ascent of the ziggurat (only 9/49 regions are safe in the ...
- Wed Jun 03, 2015 11:55 am
- Forum: Conquer Club Discussion
- Topic: Expected value for spoil troops in Flat Rate per turn
- Replies: 5
- Views: 2184
Expected value for spoil troops in Flat Rate per turn
Just a mathematical divertimento.
I calculated the expected value in the following way:
Let P be the average number of troops that you can get when you cash in, namely (4+6+8+10)/4.
There is 1/3 probability to play your spoils in 3 turns, which accounts for 1/3*1/3*P troops. (probability/turns ...
I calculated the expected value in the following way:
Let P be the average number of troops that you can get when you cash in, namely (4+6+8+10)/4.
There is 1/3 probability to play your spoils in 3 turns, which accounts for 1/3*1/3*P troops. (probability/turns ...
- Wed May 27, 2015 10:31 am
- Forum: The Atlas
- Topic: AOS: Transsib 1914 <v16>
- Replies: 348
- Views: 372429
Re: AOS: Transsib 1914 <v16>
Kirov (both the city and the oblast) was not known as Kirov until 1934 IIRC... In fact, Kirov was renamed after a Soviet leader.
- Thu Jun 26, 2014 3:39 pm
- Forum: Suggestions
- Topic: Exploration Fog - Game Mode
- Replies: 1
- Views: 1159
Re: Exploration Fog - Game Mode
I'm not sure if I wrote that this will not affect the current FoW style, it is a proposal for a new setting.
- Wed Jun 25, 2014 9:01 am
- Forum: Suggestions
- Topic: [GL] Game Log 2.0
- Replies: 286
- Views: 125290
Re: [GL] Game Log 2.0
Not a fan.
- Sun Jun 22, 2014 5:26 am
- Forum: Suggestions
- Topic: Exploration Fog - Game Mode
- Replies: 1
- Views: 1159
Exploration Fog - Game Mode
Concise description:
⋅ Yet another game mode, many will say, but bear in mind that this is only a proposal. The FoW (fog of war) allows you to see only the adjacent territories. With this DIFFERENT mode (this does not aim to change FoW) you will be able to see more territories ...
⋅ Yet another game mode, many will say, but bear in mind that this is only a proposal. The FoW (fog of war) allows you to see only the adjacent territories. With this DIFFERENT mode (this does not aim to change FoW) you will be able to see more territories ...
- Sat Feb 08, 2014 7:02 am
- Forum: Conquer Club Discussion
- Topic: The importance of timing
- Replies: 7
- Views: 1121
Re: The importance of timing
Vace Cooper wrote:owenshooter wrote:timing is everything...
the black jesus has educated the masses... the black jesus has spoken...-el Jesus negro
I'm feeling a new map idea coming on... Could we get this thread moved to the map foundry?
What do you mean by a new map? Which map??
- Wed Feb 05, 2014 5:17 pm
- Forum: Conquer Club Discussion
- Topic: The importance of timing
- Replies: 7
- Views: 1121
Re: The importance of timing
Good ideas. I voted for number 2, but I could have easily voted for the first one. It really is important.
- Mon Feb 03, 2014 11:59 am
- Forum: Conquer Club Discussion
- Topic: The importance of timing
- Replies: 7
- Views: 1121
The importance of timing
I have been a regular player (not one of the great, but a normal one, I guess) and I have found interesting to play, even in non-speed games, with a great timing, especially with Nuclear spoils and freestyle mode. I suppose that many of the great players, especially those who are great in teamwork ...
- Sat Aug 03, 2013 11:34 am
- Forum: Archived Suggestions
- Topic: Trade Cards in Team Games
- Replies: 78
- Views: 13388
Re: Team games spoils pool
Disagree. If you added a poll the balance between yes and no and neutral would be clearer.
- Tue Jun 25, 2013 9:17 am
- Forum: Forum Games
- Topic: Who's next?
- Replies: 13281
- Views: 1761783
Re: Who's next?
No. Gillipig is next. - ♦
- Tue Jun 25, 2013 9:15 am
- Forum: Forum Games
- Topic: Elimination: future themes?
- Replies: 4
- Views: 4942
Re: Elimination: future themes?
How I Met Your Mother
Popular All-Time ConquerClub Members
Popular All-Time ConquerClub Members
- Tue Jun 25, 2013 9:14 am
- Forum: Forum Games
- Topic: Elimination: The Big Bang Theory
- Replies: 122
- Views: 66402
Re: Elimination: The Big Bang Theory
-Leonard: 2 pts
-Sheldon: 9 pts
-Raj: 13 pts
-Penny: 37 pts
-Bernadette: 10 pts
-Sheldon: 9 pts
-Raj: 13 pts
-Penny: 37 pts
-Bernadette: 10 pts
- Tue Jun 25, 2013 8:59 am
- Forum: Acceptable Content
- Topic: He's called a "traitor"
- Replies: 314
- Views: 32253
Re: He's called a "traitor"
The government is working to make it illegal for a person to inform the public of the government acting illegally. They praise it when a private sector person blows the whistle on illegal business activities, but they turn around and make it illegal for the same whistleblowing to happen within the ...
- Mon Jun 24, 2013 4:07 pm
- Forum: Competitions
- Topic: #GCCM - End Game - We have a Winner. ManBungalow
- Replies: 84
- Views: 129043
Re: #GCCM - End Game - Voting time.
One question: even if the other 4 maps don't win for the competition, will they make it to the list of playable maps? I mean, I would especially want to play on the second and the fourth one, so... yes, just wanted to know.
- Sun Jun 23, 2013 6:20 am
- Forum: Archived Suggestions
- Topic: [GP/UI] Increase Escalating Spoils to Avoid Stalemates
- Replies: 254
- Views: 102978
Re: Increase Escalating Spoils to Avoid Stalemates
This idea is very important, because it will only affect at the issue and won't change gameplay in any other way throughout the games, turning it into a very interesting feature to implement.
- Sun Jun 23, 2013 2:44 am
- Forum: Suggestions
- Topic: Reset neutrals upon missed turn
- Replies: 3
- Views: 1378
Re: Reset neutrals upon missed turn
A very intelligent suggestion. I agree with this.
- Tue Jun 18, 2013 2:50 am
- Forum: Closed C&A Reports
- Topic: simmons4 and smegal69 [noted] BG
- Replies: 13
- Views: 4056
Re: simmons4 and smegal69 [pending] BG
Well, I was actually just surprised at the amazing speed they had when logging in... Synchronizing like that to play is really difficult in every turn of the game. I'm sorry if I was mistaken, it won't happen again.
- Sun Jun 16, 2013 9:29 am
- Forum: Forum Games
- Topic: REALLY STUPID THREAD: Biggest number
- Replies: 51
- Views: 32001
Re: REALLY STUPID THREAD: Biggest number
limit when n-->0 ...
- Sun Jun 16, 2013 9:29 am
- Forum: Forum Games
- Topic: REALLY STUPID THREAD: Biggest number
- Replies: 51
- Views: 32001
Re: REALLY STUPID THREAD: Biggest number
limit when n-->0 ...
- Sun Jun 16, 2013 9:21 am
- Forum: Forum Games
- Topic: The person below you game!
- Replies: 3228
- Views: 580129
Re: The Person Below Me...
no.
The person below me laughs at pony bears.
The person below me laughs at pony bears.