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World 2.1 terminator escalating advice

PostPosted: Tue Aug 18, 2009 1:44 am
by werealldevodad
Any advice for this Game 5423478, I'm not looking for a turn by turn tutorial (as i know you guys are busy) just any basic advice for this game. My first 2.1 game i played was the same settings and i played it like a complete newbie (board game style, going for bonuses) and almost won, though I had a really good drop giving me australia. This time i'm thinking of playing more SOCs' style but think there must be some big tactical differences as the board is just so big. I'm thinking of going for territories in 3 or 4 areas, but not stacking, trying to pick all ones i come across and picking up reinforcesments that way.
Any opinions or advice greatly appreciated.
Thanks Werealldevodad.

Re: World 2.1 terminator escalating advice

PostPosted: Tue Aug 18, 2009 11:10 am
by Caymanmew
i think you should win ;)

:lol: :lol: :lol:

Re: World 2.1 terminator escalating advice

PostPosted: Tue Aug 18, 2009 11:13 am
by Beckytheblondie
The winner of this game will be the one to eliminate his opponent when his opponenet has 4 or 5 cards. He will double cash, eliminate another opponent, cash again and move again.

As with any escalating game, its all about spreading yourself out. Dont worry TOO much about bonuses, and strike when the time is ripe.

DOnt worry too much about terminator either.

Just put three or four big stacks around the board and make every player accessible to you so that you may eliminate him or her when he/she has 4 or 5 cards when they're worth 35-50....

Re: World 2.1 terminator escalating advice

PostPosted: Wed Aug 19, 2009 7:51 am
by alex951
the strategic is the same as classic but on a different scale, the most important objective is cards. try to get into a position as to corner a player or two so if they run low on armies its easy-er to kill them off

Re: World 2.1 terminator escalating advice

PostPosted: Wed Aug 19, 2009 8:03 am
by mpjh
We don't teach the map, but that is good advice. Build a small bonus area, keep some stacks elsewhere, wait for cards to escalate, then kill them off one at a time.

Re: World 2.1 terminator escalating advice

PostPosted: Wed Aug 19, 2009 12:25 pm
by jghost7
How does the strategy differ when the game is not escalating, and it is set to flat rate?

Re: World 2.1 terminator escalating advice

PostPosted: Fri Sep 04, 2009 8:10 pm
by wolfpack0530
removed

Re: World 2.1 terminator escalating advice

PostPosted: Fri Sep 04, 2009 8:11 pm
by wolfpack0530
jghost7 wrote:How does the strategy differ when the game is not escalating, and it is set to flat rate?


in flat rate, nobody can go on a kill run like what becky described perfectly. So in flat rate, it is more important to build an area of strength on the map than to maintain large stacks spread out all over (one escalating strategy). Diplomacy is more important as well. It is very hard to maintain strength when you have enemies on two borders. If you are in N america, form an alliance with australia between hawaii and mexico, so you can focus on keeping europe and S america in check for example.

i have an 8 player flat rate 2.1 game going on right now, and it is almost round 100. it will never end unless players decide to team up against one poor soul and eliminate him.

http://www.conquerclub.com/game.php?gam ... full_log=Y

in this game, green broke cyan in africa to take the largest bonus out of all players. I could not let that happen so i broke green. I have done this to blue at least 3 different times and cyan at least 3 different times this game. But this is the first clash I have had with green all game. It is round 101 and this is the first time I have attacked him. Green decided to move 150 armies onto austrailian claim. I knew he was gearing up to try and hit me cuz he had left it a 1 for the last 15-20 turns. I actually would not have attacked him, if he did not make the show of aggression.

Notice what orange is doing. He hasnt made a single attack (other than taking a 1 for the card) in over 80 rounds. that is patience my friend.

My next move is to hope that green focuses on getting back his continent and doesnt try to break me in Hawaii (he would be sacrificing 175 armies) out of revenge. I will use the next 7-10 turns rebuilding my aussie border while keeping an eye on blue in moskva.