Rakio wrote:@Kaba
Although I wouldnt say there are anything wrong with your graphics.
Your map is unique and special as it is already.
thanks Rakio!! I really appreciate it

Moderator: Cartographers
Rakio wrote:@Kaba
Although I wouldnt say there are anything wrong with your graphics.
Your map is unique and special as it is already.
I don't think that you are looking at his latest version. You have to go back a couple of pages to see it.cairnswk wrote:Guys, what's going on with the mountains and land edges.
They're even so dark now.
IMHO, they looked much better when they were less dense, they looked then like they were part of the map rather then painted no with a thick brush.
Sorry, don't mean to offend, but i think real dark stuff is a turn in the wrong direction.
porkenbeans wrote:I don't think that you are looking at his latest version. You have to go back a couple of pages to see it.cairnswk wrote:Guys, what's going on with the mountains and land edges.
They're even so dark now.
IMHO, they looked much better when they were less dense, they looked then like they were part of the map rather then painted no with a thick brush.
Sorry, don't mean to offend, but i think real dark stuff is a turn in the wrong direction.
Thank you Kab,Kabanellas wrote:Yes it is. Well, we can't make everybody happy
but let me remind you that there's not such a big difference to previous versions concerning colours grades between all colours, this last versions just became overall slightly darker. It gives a more appealing and dramatic feeling to the map. -Thanks to Porken-
pikkio wrote:ummm.. i think that i can't explane well what i wanted..![]()
i will try again, sorry for my difficulties with english..
i mean that icons like elves town or raiders inn are full drawn, and other like warriors training ground or horsemens training ground are in drak-light. with monochrome i mean negative coloured, coloured like a shadow.. i'm sorry but i really don't know what is the correct word in english..
Kabanellas wrote:Raider’s Haven has 5 neutrals as a result of all the calculations that me and Andrew have done with his adapted calculator.
Kabanellas wrote:I can’t find that triangle in Skull Peninsula... is it the eyes of the skull you’re talking about?
lt_oddball wrote:legend . + 1 tr. auto-deploy --->save space and be clear---> +1 troop auto-deply
or make at least "trp" for troop.
AndrewB wrote:I think that one way to reduce the number of symbols is to use the same symbol for all the training grounds. That will get rid off 5 different symbols.
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