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Postby yeti_c on Wed Nov 28, 2007 11:34 pm

Coleman wrote:Well if you're that against it than whatever but someone is going to have an advantage anyway.


You mean whoever is dropped next to him...

I say make it 4 - too hard to do easily - and easy enough to fight over...

C.
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Postby WidowMakers on Wed Nov 28, 2007 11:38 pm

yeti_c wrote:
Coleman wrote:Well if you're that against it than whatever but someone is going to have an advantage anyway.


You mean whoever is dropped next to him...

I say make it 4 - too hard to do easily - and easy enough to fight over...

C.
sounds good to me.
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Postby AndyDufresne on Thu Nov 29, 2007 5:07 pm

Regarding the Neutrals, the current scheme (with 4 on Conquer Man) sounds like the best, and it's consistent.

I'd maybe consider flip-flopping the colors of the "Aliens Can Attack Each Other"...Blue text with a yellow outline...just to give it a little more stand out, though really that may clash with the above red/blue. But just a minor thought.


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Postby AndyDufresne on Thu Nov 29, 2007 5:08 pm

              Final Forge


---The Conquer Man Map has reached the ā€˜Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have exmined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


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Postby oaktown on Thu Nov 29, 2007 6:15 pm

cool... when this map gets quenched its going to freak out all of those users who want to see nothing but traditional geographical maps with pretty colors. Can't wait. :twisted:
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Postby benjikat on Thu Nov 29, 2007 6:22 pm

oaktown wrote:cool... when this map gets quenched its going to freak out all of those users who want to see nothing but traditional geographical maps with pretty colors. Can't wait. :twisted:


:D :D :D
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Postby mibi on Thu Nov 29, 2007 6:26 pm

well done on the FF.
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Postby Kaplowitz on Thu Nov 29, 2007 6:56 pm

sweeeet (i think andy was waiting till page 14 so that the FF wasnt on unlucky 13)
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Postby WidowMakers on Thu Nov 29, 2007 10:48 pm

OK here is what the map would look like at the beginning of a game. Please ignore any stray gray 3's on the pellets. I did not feel like changing all of them to a player color. But the Conquer Man, Alien, Diamond and Cupcake are set.

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Postby yamahafazer on Fri Nov 30, 2007 3:04 am

I think the nutral starts should be the other way around on the aliens and dimonds... the dimonds give a bonus so surly they shouldn't just have one nutral starting on them... but no one will want the aliens so if they started with just one nutral that nutral will stay there a rather long time I think.
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Postby yeti_c on Fri Nov 30, 2007 4:03 am

yamahafazer wrote:I think the nutral starts should be the other way around on the aliens and dimonds... the dimonds give a bonus so surly they shouldn't just have one nutral starting on them... but no one will want the aliens so if they started with just one nutral that nutral will stay there a rather long time I think.


I think he's got a good point actually....

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Postby WidowMakers on Fri Nov 30, 2007 6:14 am

yeti_c wrote:
yamahafazer wrote:I think the nutral starts should be the other way around on the aliens and dimonds... the dimonds give a bonus so surly they shouldn't just have one nutral starting on them... but no one will want the aliens so if they started with just one nutral that nutral will stay there a rather long time I think.


I think he's got a good point actually....

C.
Yep I read my other post wrong. I accidentally flipped the 1's and 3's. It will be fixed with the next full post of map and XML

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Postby Jesse710 on Fri Nov 30, 2007 5:50 pm

I don't understand how you know which territory is which. Some have letters.
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Postby WidowMakers on Fri Nov 30, 2007 7:04 pm

Jesse710 wrote:I don't understand how you know which territory is which. Some have letters.
What? They all have letters or they are called out in the legend.

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Postby WidowMakers on Sun Dec 02, 2007 3:09 pm

Well I have been editing the XML and it is done. Over 12,000 lines :shock:

XML: http://www.fileden.com/files/2007/6/15/ ... xml_06.xml

All of the neutrals are done and the coordinates are ready.

Large:
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Small:
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Last edited by WidowMakers on Fri Dec 07, 2007 10:32 pm, edited 2 times in total.
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Postby unriggable on Sun Dec 02, 2007 4:37 pm

Small - smaller. You can move the walls in.
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Postby yeti_c on Sun Dec 02, 2007 4:45 pm

unriggable wrote:Small - smaller. You can move the walls in.


Disagree.

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Postby WidowMakers on Sun Dec 02, 2007 5:41 pm

unriggable wrote:Small - smaller. You can move the walls in.
The small map is within the requirements and I don't see why it is needed to be smaller.

Sorry. No resize.

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Postby Aerial Attack on Mon Dec 03, 2007 1:14 am

link doesn't seem to work for the large map (w/o numbers). Also, it's probably just a total coincidence - but the missing map has the name cman12lux3.gif

I just think that it's kind of funny that "lux" would wind up as the random suffix.

This map is excellent. I look forward to playing on it when it gets quenched. Might even start a "Video Game Arcade" tournament series (if only we had Karate Champ, Spy Hunter, Mr. Do, and/or Gyrus maps - I rocked at those games).



NOTE: Gyrus was basically a knock off of Tempest and Mr. Do was definitely a knock off of Dig Dug.
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My Conquer Club Scripts | Bests: 2133, #205
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Postby WidowMakers on Mon Dec 03, 2007 6:28 am

Aerial Attack wrote:link doesn't seem to work for the large map (w/o numbers). Also, it's probably just a total coincidence - but the missing map has the name cman12lux3.gif
Fixed
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Postby WidowMakers on Thu Dec 06, 2007 5:46 pm

3 days. No comments. Quench?
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Postby yeti_c on Thu Dec 06, 2007 5:48 pm

WidowMakers wrote:3 days. No comments. Quench?


Concur...

Although I've not gone through the XML yet - I'll have a look tom - if I get time...

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Postby AndyDufresne on Fri Dec 07, 2007 3:41 pm

Just to refresh my memory, WM, could you post the above images with 3 digits also?

Otherwise...it's looking perfecto! :)


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Postby WidowMakers on Fri Dec 07, 2007 10:27 pm

AndyDufresne wrote:Just to refresh my memory, WM, could you post the above images with 3 digits also?

Otherwise...it's looking perfecto! :)


--Andy
WHAT! You can see there is plenty of space between each 88. DO I really need to?

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Postby WidowMakers on Fri Dec 07, 2007 10:36 pm

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