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Evil DIMwit wrote:You know, now that I think about it, the victory condition seems superfluous. To hold all the bases you have to dominate this map to a pretty extreme degree, no?
ljex wrote:Not sure if anyone else has this problem but this map is really bright and hurts my eyes to look at.
natty_dread wrote:Evil DIMwit wrote:You know, now that I think about it, the victory condition seems superfluous. To hold all the bases you have to dominate this map to a pretty extreme degree, no?
A valid concern which will no doubt be addressed, soon.ljex wrote:Not sure if anyone else has this problem but this map is really bright and hurts my eyes to look at.
Since you're the only one who is having problems with this, I suspect your monitor settings. But either way the map is not in gfx yet...
natty_dread wrote:Isaiah seems currently unavailable to continue GP development, so I would like this to be moved to vacation for now.
natty_dread wrote:Everything else starts neutral according to current plan. We are planning to offset the inequalities in base distances by neutral values.
carlpgoodrich wrote:Quick question. I imagine everyone starts with one sector, do all the "regular" territories start as neutral, or do they get divided up? I usually like conquest style maps, but I am not a fan of how close the starting positions are (assuming your answer is the former), and I am very worried about inequalities in the starting positions. For example, sector E is 2 territs away from a base, while sector B's closest base (the same base) is 4 territs away.
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