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Postby Bad Speler on Tue Aug 28, 2007 1:06 pm

well...this is my first post in this topic, but only because i don't really like commenting on complicated maps.

Just a suggestion, but I think the army shadows on the sea should be more hexagonal, because i dont think it looks good that theres just a bit of darker colour between the army shadow and the corner of the hexagon
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Postby Gnome on Tue Aug 28, 2007 1:12 pm

Ya, I like it :)

The only thing that bothers me is the green tint you used to make the land...
I think it's ugly :?
Well I guess that depends on tastes...

And the territories at the bottom, 'Lurius' and 'Roma'...Are you sure the army numbers stay in the map and don't come on the border?
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Postby cairnswk on Tue Aug 28, 2007 1:18 pm

Bad Speler wrote:well...this is my first post in this topic, but only because i don't really like commenting on complicated maps.

Just a suggestion, but I think the army shadows on the sea should be more hexagonal, because i dont think it looks good that theres just a bit of darker colour between the army shadow and the corner of the hexagon


Bad Speler...i think that's a great suggestion about the hex army shadows...i'll do some experimenting and see how it looks. Thanks! :)
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Postby cairnswk on Tue Aug 28, 2007 1:20 pm

Gnome wrote:Ya, I like it :)

The only thing that bothers me is the green tint you used to make the land...
I think it's ugly :?
Well I guess that depends on tastes...

And the territories at the bottom, 'Lurius' and 'Roma'...Are you sure the army numbers stay in the map and don't come on the border?


Yes i kinda agree about the ugly bit of the land....sstill trying to think what i can do there.

I'll check on the army numbers on those terrs when the xml testing is done to C about that...and post a adjustment if nexcessary. Thanks Gnome! :)
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Postby jako on Tue Aug 28, 2007 1:46 pm

im still dying to play this map. just a few more little fixes and hopefully this will be quenched soon.
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V21 Land Changes

Postby cairnswk on Tue Aug 28, 2007 3:42 pm

Gnome wrote:Ya, I like it :)

The only thing that bothers me is the green tint you used to make the land...
I think it's ugly :?


Gnome...does this do anything to remove the "ugly"

bad speler wrote:I think the army shadows on the sea should be more hexagonal


And this map also addresses the solution of hgex army shadows

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Postby Gnome on Tue Aug 28, 2007 4:08 pm

To me it looks way better like this :)
Now I know what it was that made it ugly, it looked a bit like plastic :wink:
plastic wasn't invented back than :P
It looks more realistic now...Good job
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Postby unriggable on Tue Aug 28, 2007 8:25 pm

Why are the letters on the legend underlined?
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Postby cairnswk on Wed Aug 29, 2007 2:49 am

unriggable wrote:Why are the letters on the legend underlined?


unriggable...they are left overs from the earlier terr names that were going to be
Oa
Ob
Oc
etc.
It has been recently suggested that they should still remain and still preceed the terr names as in
O After
O Cato
O Libo
M Ares
M Enya
M Eros
This way in the drop list for the attack/fort selection they will appear grouped under that underlilne character. :)
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Postby cairnswk on Wed Aug 29, 2007 2:50 am

Gnome wrote:To me it looks way better like this :)
Now I know what it was that made it ugly, it looked a bit like plastic :wink:
plastic wasn't invented back than :P
It looks more realistic now...Good job

Kewl, pleased you like it...i'm still not quite happy with it, so will probably alter it somemore.
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Postby WidowMakers on Wed Aug 29, 2007 4:59 am

cairnswk wrote:
Gnome wrote:To me it looks way better like this :)
Now I know what it was that made it ugly, it looked a bit like plastic :wink:
plastic wasn't invented back than :P
It looks more realistic now...Good job

Kewl, pleased you like it...i'm still not quite happy with it, so will probably alter it somemore.
As long as you keep it closer to this than th eprevious version. I really did not even notice the green color until you changed it. Much better! 8)

I also like the hex circles more. And the underlined text in front of the territory names for the drop down list is very helpful.

QUESTION: Why can't large ships bombard neighboring ships? If they can fire across to hit other large ships they should be able t hit all neighboring ships as well.

WM
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Postby cairnswk on Wed Aug 29, 2007 5:22 am

WidowMakers wrote:
cairnswk wrote:
Gnome wrote:To me it looks way better like this :)
Now I know what it was that made it ugly, it looked a bit like plastic :wink:
plastic wasn't invented back than :P
It looks more realistic now...Good job

Kewl, pleased you like it...i'm still not quite happy with it, so will probably alter it somemore.
As long as you keep it closer to this than th eprevious version. I really did not even notice the green color until you changed it. Much better! 8)

I also like the hex circles more. And the underlined text in front of the territory names for the drop down list is very helpful.

Thanks WM. :) Yes it will be kept closer to this colour and texture, but no reverting to the plastic one.

QUESTION: Why can't large ships bombard neighboring ships? If they can fire across to hit other large ships they should be able t hit all neighboring ships as well.

Gameplay...WM...just a variation for gameplay. Sure they could do it, but i would prefer to have this way as a variation. :wink:
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Postby WidowMakers on Wed Aug 29, 2007 5:23 am

cairnswk wrote:
QUESTION: Why can't large ships bombard neighboring ships? If they can fire across to hit other large ships they should be able t hit all neighboring ships as well.

Gameplay...WM...just a variation for gameplay. Sure they could do it, but i would prefer to have this way as a variation. :wink:
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Postby edbeard on Wed Aug 29, 2007 5:27 am

maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.

yes kind of silly when there are no cannons involved but you get the idea
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Postby cairnswk on Wed Aug 29, 2007 5:39 am

edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.

yes kind of silly when there are no cannons involved but you get the idea


edbeard...forgive my ignorance...what is monitor and merrimac?
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Postby unriggable on Wed Aug 29, 2007 12:30 pm

cairnswk wrote:
edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.

yes kind of silly when there are no cannons involved but you get the idea


edbeard...forgive my ignorance...what is monitor and merrimac?


American civil war, two first ironclad warships. Thy just beat the shit out of eachother, never really fought against wooden ships.
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Postby cairnswk on Wed Aug 29, 2007 1:14 pm

unriggable wrote:
cairnswk wrote:
edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.

yes kind of silly when there are no cannons involved but you get the idea


edbeard...forgive my ignorance...what is monitor and merrimac?


American civil war, two first ironclad warships. Thy just beat the shit out of eachother, never really fought against wooden ships.

Thanks unriggable....mmmmm interesting!
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Postby KEYOGI on Thu Aug 30, 2007 12:11 am

              Final Forge


--- The Battle of Actium map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.



Post questions and concerns if any.
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Postby cairnswk on Thu Aug 30, 2007 4:29 am

Woohooo! :D Thanks Keyogi!.
Now i can start writing the xml....and attend to those land masses. \:D/
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Postby lalaland on Thu Aug 30, 2007 8:49 am

cairnswk wrote:
edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.

yes kind of silly when there are no cannons involved but you get the idea


edbeard...forgive my ignorance...what is monitor and merrimac?


it was a naval battle in the american civil war, with the first ironclad ships. i don't remember which side (the confederates or the union) had which ship.



edit: ooops... only looked at the 2nd to last page... :oops: :oops: :oops:

sorry
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Postby cairnswk on Thu Aug 30, 2007 2:20 pm

lalaland wrote:
cairnswk wrote:
edbeard wrote:maybe you can think of it as a Monitor and Merrimac situation. where the smaller ships are too low for shots to hit them.

yes kind of silly when there are no cannons involved but you get the idea


edbeard...forgive my ignorance...what is monitor and merrimac?


it was a naval battle in the american civil war, with the first ironclad ships. i don't remember which side (the confederates or the union) had which ship.


Thanks lalaland :)
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Postby unriggable on Thu Aug 30, 2007 4:46 pm

Monitor belonged to the union.

Can you clarify: What can the large ships do? I'm not sure if they can only bombard or can they take over small ships?
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Postby cairnswk on Thu Aug 30, 2007 4:57 pm

unriggable wrote:Monitor belonged to the union.

Can you clarify: What can the large ships do? I'm not sure if they can only bombard or can they take over small ships?


The large ships wiht the marking can only bombard the bordering large ships, they cannot conquer them; but the large ships can attack and conquer bodering small ships, and the small ships can do likewise.
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Postby Wisse on Fri Aug 31, 2007 1:44 am

woha, this is a bit confusing, 1 thing i don't understand, why are those blue outlines there? are they there for any reason, if so, can we attack from every country to every country or not?

p.s
nice idea ;)
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Postby cairnswk on Fri Aug 31, 2007 3:25 am

Wisse wrote:woha, this is a bit confusing, 1 thing i don't understand, why are those blue outlines there? are they there for any reason, if so, can we attack from every country to every country or not?

p.s
nice idea ;)


Thanks Wisse...nice to see you back again. :)
Yes the blue outlines simply provide more definition for the hexes (boats) as to where they border.
Everyone is attackable, there are no impassables with the exception of the large ships and the bombardment at each other only.
Hope this clears your confusion. :wink:
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