you could set an objective win to unite low and tofu
Is there a subliminal message here Waseem

Moderator: Cartographers
you could set an objective win to unite low and tofu
i am not a fan of feudal and most people are not.
natty_dread wrote:i am not a fan of feudal and most people are not.
Whaaat? Feudal is one of the most popular maps on CC...
Snowgun wrote:yea, what other map has an effin SEQUEL?
Tisha wrote:every map needs balance waseemalim..
grifftron wrote:Well Blitz and I have done too much work on this map to say we are "Just trying to get a clan map out there" I dont think it is possible to "just get a map out there" the way the foundry is now, ever since starting this project it has been lots and lots of work and lots of lots of changes which we are ok with but We have a lot of people backing the game play on this map as we have it now and we will stick with that, minor changes are ok as we go along but changing the whole gameplay and map will not be happening.
New map update
800x800
We do appreciate all comments weather bad or good but we are sticking with this idea for now as we feel we have a good backing with the game play as it is now. Please keep comments coming.
EDIT: and we have already went over what other maps this map looks like, can we focus on game play please.
EDIT EDIT: Tisha has agreed to help me with mountains btw![]()
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(after gameplay is set of course...)
-griff
natty_dread wrote:I like the land area texture.
Still, you could try some beveling or shading on the outer edges of the land. Currently it looks a bit flat.
grifftron wrote:speaking of game play here is the neutrals according to Blitz last post on this topic...
all input is welcome on neutrals. I put the 888's in there just to clarify to drop points.
-griff
Mr_Adams wrote:not dogging on the map, I see a lot of clan wars starting on the release date, but why do we always see these maps with just enough for 8? wouldn't it be at least slightly advantageous to have, say, 10 starting positions? that way there isn't a guarantee in an 8 man game that the castles are all full. as is, in an 8 man on, say, feudal Epic, you run for a castle, you KNOW somebody is there. so, why are we putting out another map with the same predicament? would be a nice distinguishing factor from feudal. as is, I would equate the center piece to a feudal village... just some food for thought. Don't actually expect change on this.
grifftron wrote:
Now for an update of all neutrals and boundaries placed on the map with Blitz new idea of splitting the 6 NM lands in the middle to be 12. Check it out![]()
hiddendragon wrote:=D>
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.
Blitzaholic wrote:jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
yes, they should, griff will have to tweak that.jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.
O&H is a castle, like a village in feudal, it is not a starting point.
Yes, LOW should have a portal on LOW 7, not 8, and dragoons portal should be on 6, not 7 and that should bring more balance.
good points jefjef, you see anything else? or have questions?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:Blitzaholic wrote:jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
yes, they should, griff will have to tweak that.jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.
O&H is a castle, like a village in feudal, it is not a starting point.
Yes, LOW should have a portal on LOW 7, not 8, and dragoons portal should be on 7, not 6 and that should bring more balance.
good points jefjef, you see anything else? or have questions?
Well Sheeps and Dragoons have same issue.
Blitzaholic wrote:jefjef wrote:Blitzaholic wrote:jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
yes, they should, griff will have to tweak that.jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.
O&H is a castle, like a village in feudal, it is not a starting point.
Yes, LOW should have a portal on LOW 7, not 8, and dragoons portal should be on 7, not 6 and that should bring more balance.
good points jefjef, you see anything else? or have questions?
Well Sheeps and Dragoons have same issue.
sheeps portal should be on 2, not 9, dragoons portal 7, not 6, and Low's portal 7, not 8.
sound about right?
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