Moderator: Cartographers
isaiah40 wrote:natty_dread wrote:Isaiah was mistaken, as was already posted by IH on the previous page.
Yes I was mistaken! Bad me![]()
natty_dread wrote:What's hard to see? There's coloured areas, there's striped areas which are part of both areas. If you know a better way, you're welcome to share it.
On another note, this is not a simple map, despite being of average size, so it will not be for those who want simple and easy gameplay. There's plenty of simpler maps in CC for those who like simpler maps.
Bruceswar wrote:The stripped areas are going to be a major issue.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Industrial Helix wrote:They also have a hatred of borders ending at mountains. They want the mountains encircled like I did in South Africa. But personally, I think the mountains serve as obvious borders. Though Baekdu/Salsu looks a tad strange.
Funkyterrance wrote:I like the texture of the map, it looks like papyrus .
Ok I have to say that I can't see ANY of the colors on this
map. The territories as well as the ships look washed
out color-wise and are hard for me to see.
I don't mind if armies blend with territory colors since
I can always use color codes but when I can't place the map
with the legend I am really in trouble. Other issues I
can tell at this stage are that the impassable areas (mountains and
rivers) are somewhat hard to determine. The rivers are so close in
thickness to the borders that they look almost identical. Come
to think of it, I don't know if I am looking at rivers or borders.
For instance, is sabi surrounded by rivers? If so, how do you
attack it? I am guessing that they are actually borders but
if I was playing this map for the first time I would not be sure.
A good way to clarify the whole river issue would be just to
label them or even add some wavy lines.The only problem with
the mountain impassables is that the borders there are so thin
they blend in with the mountains. Thickening of the borders up there
would solve this. What the map seems to need is more definition as far
as color and borders are concerned. A more comprehensive legend that
made the faint colors less of an issue would suffice if you are really
attached to the color scheme but the border thickening seems
pretty imperative. The gameplay for this map
should make for some pretty complex strategies. Nice work.
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