Conquer Club

Antarctica [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Antarctica <v19>

Postby Dibbler on Sun Apr 10, 2011 6:34 pm

I have played a couple of 4 player doubles, and right now it looks like there is a very heavy first turn advantage to the team that goes first. With each player starting with 4 bases and every base being used the bases end up just a little too close to each other. The first team goes all out and takes as many territories as possible and the second team can't catch up without the dice affecting play significantly. Since the teams are just far enough away the second team gets far more reinforcements on the second turn. They then go right after the bonus of the other team and in effect force them back to base. This then ensures that they can never catch up as they don't have enough reinforcements to force the other team back.

I think that it might be good to have some of the bases remain neutral at the start keeping players farther away. This means that it would likely take 3 or 4 turns before they meet and go to war. Either that or increase the neutral count of each territory as you get farther from home base making it harder to travel.

I may be wrong and I haven't played too many turns on the map but by turn 3 in one game my team was getting only 7 reinforcements (non auto-deploy) and the other had almost 30. no way to catch back up.

I do like the graphics and I believe the map has a lot of potential.
Highest Score: Brigadier- 3229 points
Highest Placing: 49 - December 6, 2011
Click image to enlarge.
image
User avatar
Colonel Dibbler
 
Posts: 426
Joined: Wed Dec 03, 2008 5:07 pm
Location: Bay of Pigs

Re: Antarctica <v19>

Postby Dibbler on Sun Apr 10, 2011 8:08 pm

what I am really saying is that if you can slow down the player growth a bit (in terms of additional reinforments) then strategy relating to where you attack from and how you counter the opposition will mean more than luck. Or at least be a closer contest, luck can never be eliminated.
Highest Score: Brigadier- 3229 points
Highest Placing: 49 - December 6, 2011
Click image to enlarge.
image
User avatar
Colonel Dibbler
 
Posts: 426
Joined: Wed Dec 03, 2008 5:07 pm
Location: Bay of Pigs

Re: Antarctica <v19>

Postby natty dread on Mon Apr 11, 2011 12:09 am

Dibbler, thanks for your input. We have decided to increase the base autodeploy to +2. This should also address the problem you have somewhat... if it doesn't, we can look at it again afterwards.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v19>

Postby Fuzzylogic99 on Mon Apr 11, 2011 1:44 am

I think the bonus need to be more define.Alot of the map is really soft colors so it a bit hard to tell the bonus land lines.Just make the border of each bonus teritory a bit darker

TY

Overall I like this map .It should be a good play
User avatar
Private 1st Class Fuzzylogic99
 
Posts: 139
Joined: Mon May 21, 2007 5:47 am

Re: Antarctica <v19>

Postby natty dread on Mon Apr 11, 2011 2:12 am

Fuzzylogic99 wrote:I think the bonus need to be more define.Alot of the map is really soft colors so it a bit hard to tell the bonus land lines.Just make the border of each bonus teritory a bit darker


I haven't heard of anyone else having any problems with the bonuses. Are you sure your monitor settings are correct?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v19>

Postby natty dread on Mon Apr 11, 2011 1:36 pm

Update time!

XML: http://www.fileden.com/files/2010/2/7/2 ... ctica3.xml

Large
Click image to enlarge.
image


Small
Click image to enlarge.
image


Changes:

- Bases autodeploy +2
- Sectors start with 5 neutrals each
- Maximum amount of starting bases is 4 (affects 2 & 3 player games only)

Also, 2 graphical tweaks: made the SP region look a bit more frosty, and fixed the connection between Peter I & MBL.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v20> updates page 1

Postby ender516 on Mon Apr 11, 2011 3:25 pm

The graphical fix for the connection looks good to me (the one who complained).
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Antarctica <v20> updates page 1

Postby Victor Sullivan on Mon Apr 11, 2011 3:30 pm

Do you mean SL? I see no SP...
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Antarctica <v20> updates page 1

Postby isaiah40 on Mon Apr 11, 2011 3:36 pm

Victor Sullivan wrote:Do you mean SL? I see no SP...


You don't see SP? Are you blind old man!? :lol: Look at the SP!! From the SP you can only travel north! :lol:
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Antarctica <v20> updates page 1

Postby natty dread on Mon Apr 11, 2011 4:03 pm

Maybe it's in his blind spot ;)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v20> updates page 1

Postby giuppichan on Thu Apr 14, 2011 10:04 am

Am I right that if you loose your bases you are eliminated?

couldn't it be changed to something a little bit smoother like:
without bases your territories with one troops become neutral or
without bases you accrue one troop only every two territory on the same region?
Lieutenant giuppichan
 
Posts: 32
Joined: Fri Feb 11, 2011 7:30 am

Re: Antarctica <v20> updates page 1

Postby natty dread on Thu Apr 14, 2011 10:07 am

giuppichan wrote:Am I right that if you loose your bases you are eliminated?

couldn't it be changed to something a little bit smoother like:
without bases your territories with one troops become neutral or
without bases you accrue one troop only every two territory on the same region?


Nope. But we're giving the bases a higher autodeploy so they won't be so easily taken.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v20> updates page 1

Postby giuppichan on Fri Apr 15, 2011 2:00 am

I hope this might be the answer, right mow it seems to me that it's better to stay on the bases rather than move around, and when you get enough troops you go for the south pole and take down who instead went out for territories.

or maybe what can be done is to reduce the 3 troops minimum standard deployment so that players are stimulated to move out from the base.

a part from that, great map, I like it, graphic, gameplay, it's cool
Lieutenant giuppichan
 
Posts: 32
Joined: Fri Feb 11, 2011 7:30 am

Re: Antarctica <v20> updates page 1

Postby MrBenn on Fri Apr 15, 2011 5:47 pm

The update are in the queue to be uploaded. Hopefully they're not to cold to handle :P
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Antarctica <v20> updates page 1

Postby natty dread on Fri Apr 15, 2011 6:06 pm

Cheers MrB.

Let's hope these updates won't freeze the CC server ;)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v20> updates page 1

Postby Dibbler on Thu Apr 21, 2011 1:28 am

While I still think their is a first turn bias, the additional auto deploys do seem to reduce that bias, at least in 4 player doubles. I also think I have a few ideas for strategies to counter the first turn bias but will have to see if they work.

Good job on the map, I like it for doubles, and I think it will be a good quad map too, if someone would join my game I might find out. :D
Highest Score: Brigadier- 3229 points
Highest Placing: 49 - December 6, 2011
Click image to enlarge.
image
User avatar
Colonel Dibbler
 
Posts: 426
Joined: Wed Dec 03, 2008 5:07 pm
Location: Bay of Pigs

Re: Antarctica <v20> updates page 1

Postby Mr_Adams on Sun May 01, 2011 12:11 am

It's WAY to late to bring this up, but why did you choose the geographic poll instead of, say, the poll of inaccessibility, which is the land mass's center? Would have made it even easier to make even from all sides.
Image
User avatar
Captain Mr_Adams
 
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm

Re: Antarctica <v20> updates page 1

Postby natty dread on Sun May 01, 2011 12:46 am

You're right, it's way too late to bring that up.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v20> updates page 1

Postby SirSebstar on Sun May 01, 2011 10:53 am

eh guys, this can't be right!
2011-05-01 17:14:40 - Faro ended the turn and got spoils
2011-05-01 17:47:42 - SirSebstar lost Fimbul Shelf to neutral player
2011-05-01 17:47:42 - SirSebstar lost Ronne Shelf to neutral player
2011-05-01 17:47:42 - SirSebstar got bonus of -1 troops added to HL 3

not only did it loose my territs. which is right, but I had 8 troops comming, and now the territs disappeared before I was granted to territory bonus (12+) that sucked.

also +2 deploy? that hurt... now it is all about drop instead of anything else... this can never be good
Image
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Antarctica <v20> updates page 1

Postby carlpgoodrich on Sun May 01, 2011 11:28 am

I believe killer neutrals are always enforced before the territory bonus is calculated. The log seems fine to me.
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Antarctica <v20> updates page 1

Postby natty dread on Sun May 01, 2011 11:42 am

SirSebstar wrote:also +2 deploy? that hurt... now it is all about drop instead of anything else... this can never be good


Can you elaborate why you think so?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v20> updates page 1

Postby SirSebstar on Sun May 01, 2011 3:46 pm

natty_dread wrote:
SirSebstar wrote:also +2 deploy? that hurt... now it is all about drop instead of anything else... this can never be good


Can you elaborate why you think so?

I managed a 14-1 victory on the map in 1vs1.. that was near equal in first or second starter. (note, this was with +1 and all bases devided)
But with the +2 it means it is very hard to get into an area where your opposition has closed you off. Also, with the limited 4 stacks instead of the regular all devided on 1vs1, this means that the first starter now really has the upper hand. He can simply go allout for the biggest bonus. with good placement he is near untouchable. but with the bonusses accumulating he has a much better chance to break 2nd's bonussess.
the previous setting for 1vs1 at least gave a running shot, but this might be a killer.

also the map is not balanced. it is not equal for all sides. so starting in a particular place, or being dominant there really is going to help the win
Image
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Antarctica <v20> updates page 1

Postby natty dread on Sun May 01, 2011 3:53 pm

Interesting. Thanks for your feedback, I'm going to have a chat with Isaiah about this. Meanwhile, if anyone else has any further input about the map wrt. 1v1 games, please share! The more opinions/experiences we hear of, the better we can decide our future course of action for this map.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Antarctica <v20> updates page 1

Postby greenoaks on Mon May 02, 2011 3:48 am

i am recruiting for a tournament on this map that will have hundreds of 1v1 games.

i will suggest to the participents to provide you with feedback if it is still in beta.
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Antarctica <v20> updates page 1

Postby natty dread on Mon May 02, 2011 4:07 am

greenoaks wrote:i am recruiting for a tournament on this map that will have hundreds of 1v1 games.

i will suggest to the participents to provide you with feedback if it is still in beta.


Ok, thanks.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users