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[Official] British Isles REVAMP [Quenched]

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Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]

Postby t.e.c on Wed Apr 30, 2008 10:14 pm

i think the colors need to be stronger, they look quite washed-out at the moment.
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Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]

Postby Forza AZ on Thu May 01, 2008 5:52 am

Only 2 small things in the XML:

-It has & in the XML in stead of &
-Midlands borders: Essex in XML in stead of Essex & Cambridgeshire
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Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]

Postby yeti_c on Thu May 01, 2008 6:07 am

Forza AZ wrote:Only 2 small things in the XML:

-It has & in the XML in stead of &


You need to escape special charachters like & in XML for it to be parsed correctly... the escaping for & is &

http://en.wikipedia.org/wiki/List_of_XM ... references

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Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]

Postby gimil on Thu May 01, 2008 11:08 am

Forza AZ wrote:-Midlands borders: Essex in XML in stead of Essex & Cambridgeshire



Changed in the last XML on page 40 :)
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Re: [Official] British Isles REVAMP P40[I, GP, Gr] [Final Forge]

Postby Noslen on Thu May 01, 2008 5:35 pm

I couldn't quite see it written here, but there are no mountains between south wales and england. It is in fact the severn river. Of course the severn is large enough to count as impassable. Just a 2penny worth.
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Re: [Official] British Isles REVAMP P40[I, GP, Gr] [Final Forge]

Postby yeti_c on Fri May 02, 2008 2:37 am

Noslen wrote:I couldn't quite see it written here, but there are no mountains between south wales and england. It is in fact the severn river. Of course the severn is large enough to count as impassable. Just a 2penny worth.


Or the Malverns!!

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Re: [Official] British Isles REVAMP P40[I, GP, Gr] [Final Forge]

Postby AndyDufresne on Fri May 02, 2008 7:18 pm

Thanks for checking Forza!

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Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]

Postby Ruben Cassar on Fri May 02, 2008 7:58 pm

Ruben Cassar wrote:Are the names in Ireland more accurate than the older version?
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Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]

Postby gimil on Fri May 02, 2008 8:59 pm

Ruben Cassar wrote:
Ruben Cassar wrote:Are the names in Ireland more accurate than the older version?


Most likely ruben. There was plenty of discussion put into them.

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby t-o-m on Sat May 03, 2008 1:12 pm

sorry if this has been mentioned before:
but on your 1st post just below where you've quoted your XML, the map image with the flags in, is there there a type-o: Irlrand instead of Ireland
also is that the image your using/working on or is it the one with no flags??
sorry if these have been mentioned, only skim read the post :(
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby ZeakCytho on Sat May 03, 2008 1:31 pm

t-o-m wrote:sorry if this has been mentioned before:
but on your 1st post just below where you've quoted your XML, the map image with the flags in, is there there a type-o: Irlrand instead of Ireland
also is that the image your using/working on or is it the one with no flags??
sorry if these have been mentioned, only skim read the post :(


The one with flags and the typo was the first version of the revamp and is not the image being used now. The most current version is the other one on page 1, also on page 40.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby t-o-m on Sat May 03, 2008 1:56 pm

ok thanks :)
also for the 1st time the other day, i looked at the large version of the current brittish isle map, its different to the small version - lol i didnt know that!
anyway gimil whatcha got left to do on this? or are you waiting for the quench?
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby gimil on Sat May 03, 2008 4:26 pm

What do you know about map making, bitch?

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby iancanton on Mon May 05, 2008 9:00 am

in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.

http://en.wikipedia.org/wiki/Chess

in the key and the xml, change gloucester to gloucestershire.

ian. :)
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby yeti_c on Mon May 05, 2008 10:23 am

iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.

http://en.wikipedia.org/wiki/Chess

in the key and the xml, change gloucester to gloucestershire.

ian. :)


Great idea Ian... and good catch on Glos.

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby gimil on Tue May 06, 2008 11:01 am

iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.

http://en.wikipedia.org/wiki/Chess

in the key and the xml, change gloucester to gloucestershire.

ian. :)


Ian I beleive changing the border is the simpliest option so I think ill be sticking with it. Ill do the gloc change right now before I forget again :)
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby gimil on Tue May 06, 2008 11:14 am

What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby yeti_c on Tue May 06, 2008 12:55 pm

gimil wrote:
iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.

http://en.wikipedia.org/wiki/Chess

in the key and the xml, change gloucester to gloucestershire.

ian. :)


Ian I beleive changing the border is the simpliest option so I think ill be sticking with it. Ill do the gloc change right now before I forget again :)


Is a gameplay change sanctioned?

I think Ian's solution is a pretty good idea - and wouldn't be too tricky for you to do.

Have you also addressed peoples concerns with the wall yet?

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby gimil on Tue May 06, 2008 1:23 pm

yeti_c wrote:
gimil wrote:
iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.

http://en.wikipedia.org/wiki/Chess

in the key and the xml, change gloucester to gloucestershire.

ian. :)


Ian I beleive changing the border is the simpliest option so I think ill be sticking with it. Ill do the gloc change right now before I forget again :)


Is a gameplay change sanctioned?

I think Ian's solution is a pretty good idea - and wouldn't be too tricky for you to do.

The BI artist said he wasnt to bothered about minor gamepaly changes. Ians options good but mine is less likly to cause any type of confusion. (we all know who stupid some people are)

Have you also addressed peoples concerns with the wall yet?
I made tweeks to it a little. but there isnt really much I can do with it.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby t-o-m on Tue May 06, 2008 4:44 pm

all this business about the wall, does Cumberland boarder Lothain & Boarders or not?
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby gimil on Tue May 06, 2008 7:05 pm

t-o-m wrote:all this business about the wall, does Cumberland boarder Lothain & Boarders or not?


One way attacks accross hadrians wall. Work it out ;)
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby t-o-m on Wed May 07, 2008 11:37 am

duh, i know that lol
t-o-m wrote:does Cumberland boarder Lothain & Boarders or not?

????
as in does cumberland have the ability to attack l. and boarders?
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby gimil on Wed May 07, 2008 12:12 pm

t-o-m wrote:duh, i know that lol
t-o-m wrote:does Cumberland boarder Lothain & Boarders or not?

????
as in does cumberland have the ability to attack l. and boarders?



yes :roll:
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby t-o-m on Wed May 07, 2008 12:14 pm

ok, just that on the previous map it didnt did it?
ah well nvm
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Postby cena-rules on Sat May 10, 2008 5:38 am

you are right t-o-m it didnt border on the original
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