dolomite13 wrote:Great map, you might want to consider bringing the L lines forward a bit in front of the trees and making them somewhat transparent there so you don't loose them when they enters the trees. Also the trees are a bit too realistic and big. Maybe you could use a poster type filter on them and shrink them a bit.
What does airports 2 way attack helipads mean. Does that mean airports and helipads can attack all other airports and helipads. If so say that you have plenty of extra space.
I would look at getting rid of the hyphen in jefferson park.
Explain the bridges in the legend.
Why is far south side 2 and west side 3 ? they have same number of territories.
Great job ... looking forward to playing this one.
==D
I had posted with the update about the 2 way attacks. It's really not that confusing is it? If the airports could attack helipads, then I wouldn't had made helipads.... I'd make them all airports.

Suppose I will have to clarify on the map, something I didn't want to do.
Even tho they both have equal territories, Far South Side is 2 because it only borders 3 terrs unlike West Side's bordering 6 terrs + Jefferson/ Austin rail stations -- total of 8 breaking points. I could possibly move it to 4 and have no issues with it but no way should it be more and FSS be 3. The problem with making it like 5 or 6-- the game shouldn't be won by holding only 4 terrs. By making the bonus worth more, that's exactly what I would be doing. The fight shouldn't be there-- although it does contain very important cross territories. The bonus that the map is centered around is and should be FSS.
Trees-- it's going to be impossible to move those trees alongside the Orange Line. I could definitely make them smaller-- perhaps more to fill the necessary impass that I want to achieve.
Bridges-- like with the 2 way attacks... i feel it redundant to state the obvious. They look like bridges, one would assume you could cross from one terr to another by them. Something I'll consider if absolutely necessary.
Thanks for the comments and questions, hope I've satisfied some of them for you.
P.S. I can't wait for gameplay discussions.... prolly will be the best part of making a map.
