Hope you understand my msg grtz Hawkeye


Moderator: Cartographers
Hawkeye Pierce wrote:There is a loop in this map , wich makes it unfair to play. the hold the 1 turn grand oasis has the loop . wait untill 5 min till end of 24 h then take grand oasis after that 24h ends and login again and you won this map in 6min.
Hope you understand my msg grtz Hawkeye![]()
Hawkeye Pierce wrote:I see but continent doesn't win te game imediatly , this one does hold grand oasis for 1 round and you win. 1 round should be longer then 2 min I think . can't this be changed into hold till all players took their turn ? would be more ballanced . Like the map by the way
Xanthir wrote:I'm playing the map right now, and we're enjoying it. However, the fact that deserts lose 1 troop per turn doesn't seem like it *does* anything, because it won't return to neutral if you leave it with a single troop. We can still strike out across the desert all we want, and maintain easy fortify chains across the area.
I suggest that if you have 1 troop on a desert when your turn comes around, it is destroyed and reverts to 1 neutral. If you want to be *truly* evil, have it revert to its original neutral army.
Same with grand oasis, obviously. If you have 3 troops or less in one of the squares, it returns to neutral. Even if you let deserts stay at 1 when they reset, grand oasis definitely should reset to 6 if it kills you.
OliverFA wrote:Hello!
Don't know if somebody already reported this, but I think that some of those territories are wrong: Desert 49 [-1] Desert 63 [-1] Desert 64 [-1] Desert 81 [-1]
I say this because in game http://www.conquerclub.com/game.php?gam ... full_log=Y BOB is saying that blue will get 2 armies next turn, including -1 from Region Bonus.
OliverFA wrote:Oh! Maybe that's the case and is a BOB thing. I will check more carefully and post here the final result (and if it's a BOB error, post also the error report inthe BOB thread).
OliverFA wrote:Hello!
Don't know if somebody already reported this, but I think that some of those territories are wrong: Desert 49 [-1] Desert 63 [-1] Desert 64 [-1] Desert 81 [-1]
I say this because in game http://www.conquerclub.com/game.php?gam ... full_log=Y BOB is saying that blue will get 2 armies next turn, including -1 from Region Bonus.
yeti_c wrote:At the moment - BOB says - he is getting 3 for the next turn - yet has 2 territories with -1 - because he only has 1 army on these territories - then it knows that he doesn't lose any of them.
The Continents Display still lists them so that you know which territories will lose you armies...
You'll notice that when you get to the Grand Oasis - which has more than -1 - it even calculates the difference between the negative bonus to -1 and still gives the correct answer.
C.
yeti_c wrote:You're about to lose an armie on Desert 9.
Hence 9-1 = 8.
C.
ZeakCytho wrote:yeti_c wrote:You're about to lose an armie on Desert 9.
Hence 9-1 = 8.
C.
But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.
yeti_c wrote:ZeakCytho wrote:yeti_c wrote:You're about to lose an armie on Desert 9.
Hence 9-1 = 8.
C.
But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.
It isn't the amount of Troops that you are about to deploy... It is the amount of Troops due that turn.
C.
Marshes wrote: I do agree the game ends to quick, specially in freestyle.
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