DoomYoshi wrote:Seulessliathan wrote:DoomYoshi wrote:Seulessliathan wrote:Suggestion is worse than the actual rule, reasons were already mentioned.
If you like diplomacy games, make it 100 rounds. Then you should have 80+ rounds of normal play, should be sufficient. If you want longer games, switch it off. Or play the board game diplomacy.
No change for me.
I think you are missing the point. Let's say we are playing a non-round limit game and it would normally take 214 rounds to finish (like Conquer Rome, even on Escalating). By setting the round limit at 50, we should just play as if that 214 rounder is in progress, except it takes a snapshot at round 50. The problem is that after round 20, players start stacking... which let's say they didn't do in the 214 rounder. They are 2 entirely different games.
My point is that if you were to take the round limit game and the normal game and view their logs - the turn 50 log should be identical. This isn't what happens.
Round limits were supposed to make games shorter. Instead, they made them drag on.
And you seem to ignore the fact that round limit is not only for standard games.
Once i played a team game against Kaskavel and mc05025
Game 11328764These guys noticed the flaw in round limit rule, which was that player with most units win, not team with most units. So one of them missed his turns on purpose, planing to deadbeat, so his teammate would get all the units and his team wins. If a player who misses turn 18 on a round limit 20 game takes his turns in other games and posts in forum, that looks suspicious of course, and so we reported him. Mods forced him to play his turns then.
I don´t want to get back to such situations again, and it would be similar with the suggested change. A team could stack the player who plays last, having a great advantage.
And no, i like trench, but i don´t want to be forced to play trench just because the round limit rule is unfair without trench.
Maybe in a Conquer Rome standard game your suggestion works better. But i am pretty sure that for more than 70% of all games your suggestion isn´t any better, often worse. There are always some situations where another rule might work better. But we probably won´t have several different round limit rules. If you want to keep the old rule AND want to add the new one, that´s fine with me. But, if we only have one rule, then it should work well for the majority of games. And for team games, it´s definetly worse in most games.
I wouldn't say I am ignoring the issue. You agree that there is a problem with doubles. I still think that turns 18-20 should be identically played regardless of whether there is a round limit. In the current situation, it is advantageous to play a different way in the round limit games, so the round limit rules need to be changed.
If you read my post and checked the game, maybe you noticed that the problem which occured in the game was fixed. While that games was running, team wins who has the player with most units. Some days and a lot of discussions later, it changed to "team with most units win"
So no, i don´t agree that there is a problem with doubles. There WAS a problem , and it was solved. Now you want to change it again to a rule which causes even more problems than the old rule (because the old rule worked well for non-team-games, only team games were a problem with the old rule.) Atm it´s fine for the majority of games imo, and you want to change it to a rule which would cause way more problems. I am still not sure if you even read my post. If you did, what makes you believe that i think there is a problem with doubles with the current rule?