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New Spoils option - Escalating Flat

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New Spoils option - Escalating Flat

Postby Grievous_B_Harm on Wed Jul 31, 2013 6:59 am

Concise description:
    If you are sick of being in a flat rate game and only getting red or green sets whilst the ops get rainbows then this option is for you. If you exchange the same non rainbow set then more then once, then it increases by 2 till a maximum of 10. Eg. Your first green set is worth the standard 6, the second 8 and the third and any subsequent set 10. in this way The longer the game all sets will be worth similar values and will not in themselves determine the outcome of the game. Each escalating set is player/teamspecific so whilst if you or you team are on you 4th red set worth 10, the first red set playedby your ops will still be worth only 4.

Specifics/Details:
    Player/Team specific values for each set cashed.

    First red set 4 second 6 third 8 and fourth and any subsequent 10
    First green set 6 second 8 third and any subsequent 10
    First blue set 10 second 9 third and any subsequent 10
    All rainbows 10

    Each Player/Team must work their way up the the spoils count.

How this will benefit the site and/or other comments:
    This provides another spoils option which makes flat rate fairer without having the rampant nature of escalating. If the spoils are not falling fairly then a good game can still be had and victory will hopefully go to the better player and not just the lucky one
Last edited by chapcrap on Tue Oct 15, 2013 1:47 pm, edited 1 time in total.
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Re: New Spoils option - Escalating Flat

Postby spiesr on Wed Jul 31, 2013 10:03 am

It seems like this variation doesn't do a very good job of addressing the issue that you present. (The luck involved with which color set you get in flat rate games.) To me it seems as if the difference in value between sets is going to make the biggest difference in the early part of the game, and this suggestion doesn't kick in until later.
I would recommend that you check out the suggestions for Constant (Very Flat) Rate and Slow Escalating Spoils which offer other solutions to the issue.
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Re: New Spoils option - Escalating Flat

Postby SaviorShot on Wed Jul 31, 2013 11:54 am

I would like to see
Red card = 1 troop
Green = 2 troops
Blue = 3 troops

An you can turn them in when ever you want without having 3 cards. Like u could literally turn in 1 red card for +1. Even make it where you can turn all 5 cards in at once.

On the risk halo board you get skulls on your cards an so many skulls = troops. So you can turn in 1 card if you want or save em up for an even bigger turn in. You could make it where 2 reds is +3 so tht would give u an insentive to save up. Not sure if this would change much or make things worse lol. But I love flat rate an it sucks when your opponet turns in a rainbow an you can only answer back with 3 red cards =\. I still like flat rate none the less but only on bigger maps or 4 or more players.

Also on the Star Wars risk board game the cards can turn in for troops or use the special ablility. Like add one to your highest attack die this turn or if you get the Death Star card you can blow up a region making it where it's literally gone from the game. Can't attack it or move throguh it. That would be Kool to implement. It would give map makers so much creativity when making maps. We could start out making new maps that have this setting with the cards.
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Re: New Spoils option - Escalating Flat

Postby SaviorShot on Thu Aug 01, 2013 5:22 am

I guess no one cares =\
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Re: New Spoils option - Escalating Flat

Postby iAmCaffeine on Thu Aug 01, 2013 8:43 am

Try waiting longer than a day mate, most suggestions are very slow moving.

I'm familiar with Star Wars Risk (although far too easy to win with evil), but I'm not sure the special abilities there would work too well here. I think things like that can be covered with all the different methods of gameplay available to maps now anyway.

I kind of like the idea of Red = 1, Green = 2, Blue = 3. You could save 5 cards, and say you had 2x Red = 2, 2x Green = 4 and 1x Blue =3, you'd cash a total of 9. Personally though, I don't see it changing the aspect of the game enough to be worth implementing. If another type of spoils were to be introduced it would need to come hand in hand with another game style, like Nuclear.
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Re: New Spoils option - Individual Escalating

Postby rick1063 on Sat Aug 31, 2013 10:11 am

I have a suggestion which I think would solve all of these issues and create a new style of game, it would go as follows:-
Spoils can be valued at current escalating values or maybe toned down slightly (say 4,6,8,10,12,15,18,21,24,27,30,35,40,45,50 etc)
The big difference would be that the value of the spoils when you cash them in is individual to each player (so the 1st set you cash is worth 4, your 2nd set is worth 6).

The benefits to this are :-
1. - That it eliminates the problem with flat rate spoils being too different in value (one player gets 4 vs another player gets 10)
2. - It rewards a player that can make an elimination as they could potentially be a set ahead of their opponents by capturing other players cards but not to the extreme point of escalating spoils games. It also means that an elimination is valuable at any point during the game and not just when you can get enough cards to sweep the board (as in escalating)
3. - The existence of cards in the game stops games gettting stale with no attacking (as can happen in no spoils)
4. - It punishes players who miss turns/rewards players who don't as those who miss turns (some deliberately in escalating games) would fall slightly behind the other players in terms of cards.
5. - It would add a new pace of game which would fit in between flat rate and escalating. The early stages of the game it would still be important to go for territory bonuses etc (which are often ignored in escalating) but the slowly escalating nature would offer a way to break the stalemates which can occur later in flat rate & no spoils games

I've been thinking about this for a while and cannot see any down side, I believe it would become most peoples preferred method of play and would be a genuinely different option.
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Re: New Spoils option - Escalating Flat

Postby iAmCaffeine on Sat Aug 31, 2013 10:33 am

It also creates more of a luck factor regarding three card sets.
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