Spoils

There are really two distinct functions that happen when a set is cashed in. I haven't thought all the way through this but wanted to get it out for discussion but what if instead of the following spoils:
Escalating, Flat Rate, Nuclear, Zombie, No spoils
we broke them into two buckets (below), one for what troops you receive and one for what happens when a territory is part of a set.
Troop spoils:
Escalating, Flat Rate, None
Territ spoils matching:
Standard(+2 when owned); Nuclear; Zombie, None.
The thing that made me think of this is I think Escalating spoils with zombifying would be fricking awesome. Zombie on it's own is neat but nothing I'd play often but I think the combining of this with escalating would be very intriguing.
Escalating, Flat Rate, Nuclear, Zombie, No spoils
we broke them into two buckets (below), one for what troops you receive and one for what happens when a territory is part of a set.
Troop spoils:
Escalating, Flat Rate, None
Territ spoils matching:
Standard(+2 when owned); Nuclear; Zombie, None.
The thing that made me think of this is I think Escalating spoils with zombifying would be fricking awesome. Zombie on it's own is neat but nothing I'd play often but I think the combining of this with escalating would be very intriguing.