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Spoils

PostPosted: Sun Dec 01, 2013 11:31 pm
by patrickaa317
There are really two distinct functions that happen when a set is cashed in. I haven't thought all the way through this but wanted to get it out for discussion but what if instead of the following spoils:

Escalating, Flat Rate, Nuclear, Zombie, No spoils

we broke them into two buckets (below), one for what troops you receive and one for what happens when a territory is part of a set.

Troop spoils:
Escalating, Flat Rate, None


Territ spoils matching:
Standard(+2 when owned); Nuclear; Zombie, None.


The thing that made me think of this is I think Escalating spoils with zombifying would be fricking awesome. Zombie on it's own is neat but nothing I'd play often but I think the combining of this with escalating would be very intriguing.

Re: Spoils

PostPosted: Mon Dec 02, 2013 3:42 pm
by chapcrap
Why is none in both types? I don't get it.

Re: Spoils

PostPosted: Mon Dec 02, 2013 6:00 pm
by patrickaa317
I guess it would actually be a new setting. It would be if you had that territory, you'd get whatever troops you had coming but it wouldn't add 2, it would revert to 1 neutral, it wouldn't revert current stack to neutral. It would do nothing.

Games like this this could be set up with:
Flat+Standard = Flat as we know it today
Esc+Standard = Escalating as we know it today
Nuclear+None = Nuclear as we know it today
Zombies+None = Zombies as we know it today
None+Standard = No spoils as we know it today.

Breaking these into two different types (since that's what they are) would give options like the below:
Flat+Zombie = you get 4,6,8,10 (red, green,blue,mixed) but any territs that match a spoil turn to neutral rather than +2 if you own it.
Esc+Nukes = Spoils increase but territs that match a spoil turn to neutral 1 rather than +2 if you own it.

Does that make more sense?

Re: Spoils

PostPosted: Mon Dec 02, 2013 8:46 pm
by Geger
I support the idea.

For example, I like nuclear spoils, but with the current option oft I feel there are too little troops on the board. So I think nuclear+flat or nuclear+esc would be awesome.

Re: Spoils

PostPosted: Fri Dec 20, 2013 9:25 am
by patrickaa317
bump!