Page 1 of 1
point dumping protection

Posted:
Wed Jan 29, 2014 12:05 am
by universalchiro
Concise description:- Limit number of speed game creation count to a maximum of 1 at a time.
Specifics/Details:- When one starts a speed game, there is an option of starting 5+ games at one time. We all know that no one can ligitamately play multiple one minute speed games. So having the option of setting multiple speed games only sets up the scenario of point dumping and opportunistic players joining multiple games just to steal easy points.
How this will benefit the site and/or other comments:- protects players that have had a bad day in real life coinciding with a bad game in Conquer Club and subsequently self destructing through point dumping. The usual means of point dumping is starting multiple one minute speed games. I noticed the morally parasitic players that joined 10+ versus _sabatage_ & billy07 1 minute speed games, would only drop 3 troops and end turn and repeat this action as they waited for the point dumpers to just time out three consecutive rounds. Meaning they knew fully well what was going on. Well limiting the number of games one could start with 1 minute speed setting would limit the damage and those that usually join point dumpers games won't benefit as much. The point dumpers would get fatigued started so many new games that it would act as a cool down period.
Re: point dumping protection

Posted:
Wed Jan 29, 2014 12:30 am
by TheForgivenOne
Even before the multiple game button was added, people had a way of doing this, and it happened as often as it does now. All they had to do was spam the "Create" button once they had the settings chosen, as each click would send in a queue (Probably used the wrong word, but you get my point) to the server and creates the game. So if they spammed that button 20 times, it created 20 games.
Re: point dumping protection

Posted:
Wed Jan 29, 2014 12:54 am
by IcePack
Limit the number of 1 vs 1 speed waiting & active combined to a more reasonable level?
Re: point dumping protection

Posted:
Wed Jan 29, 2014 2:16 pm
by universalchiro
IcePack wrote:Limit the number of 1 vs 1 speed waiting & active combined to a more reasonable level?
This seems reasonable. I imagine some players could possibly have lost internet connection as well, which would give the hint that they are point dumping but merely are MIA because of lost internet connection. So limiting the number of active and waiting speed games to 1, would solve this and also put in check the multiple parasitic players that prey on point dumpers.
Solution: limit total number of active and waiting speed games to 1.
Re: point dumping protection

Posted:
Wed Jan 29, 2014 2:22 pm
by betiko
universalchiro wrote:IcePack wrote:Limit the number of 1 vs 1 speed waiting & active combined to a more reasonable level?
This seems reasonable. I imagine some players could possibly have lost internet connection as well, which would give the hint that they are point dumping but merely are MIA because of lost internet connection. So limiting the number of active and waiting speed games to 1, would solve this and also put in check the multiple parasitic players that prey on point dumpers.
Solution: limit total number of active and waiting speed games to 1.
I don t think you understand the amount of speed game people can play at a time as it s not your world. While I agree with the idea, 1 is absolutely ridiculous. 8-10 sounds more reasonable.
Re: point dumping protection

Posted:
Wed Jan 29, 2014 2:27 pm
by chapcrap
universalchiro wrote:IcePack wrote:Limit the number of 1 vs 1 speed waiting & active combined to a more reasonable level?
This seems reasonable. I imagine some players could possibly have lost internet connection as well, which would give the hint that they are point dumping but merely are MIA because of lost internet connection. So limiting the number of active and waiting speed games to 1, would solve this and also put in check the multiple parasitic players that prey on point dumpers.
Solution: limit total number of active and waiting speed games to 1.
No. That's not what Ice said anyway and I can't support it. I, and many other, have more than 1 waiting game all the time. And that's waiting games. I can easily manage playing 4-5 speed games at once that are two minute turns. And those are 1v1 games. If I had longer turns or more people in the games, I could do a higher number. And that's in addition to any games that might be waiting.
The limit should apply only to 1v1 waiting games and it should be higher than 1. I could support somewhere between 5-10. When there are people paying to play in unlimited games, I think the only thing we can and should limit is waiting games.
Re: point dumping protection

Posted:
Wed Jan 29, 2014 2:46 pm
by IcePack
The limit should apply only to 1v1 waiting games and it should be higher than 1. I could support somewhere between 5-10. When there are people paying to play in unlimited games, I think the only thing we can and should limit is waiting games.
------
Yes my proposal was to limit only 1 vs 1 (seems to be favored among point dumpers) and definitely had a number higher than 1 in mind (when I wrote it, I had in mind 5-10 but didn't put it in there because those types of things are details and can be hammered out later).
But my proposal would be for waiting + active 1 vs 1 speed, not just waiting. This is because someone could then just be always filling max waiting and leaving a bunch of actives.
This past few dumpers used 40-100 games to dump. If we allow speeders to speed, while limiting that huge risk it's a happy medium.
I would think most speeders would think 10 a reasonable #? There could B additional team games as well, this is strictly 1 vs 1 waiting and actives.
That would make it much more difficult, though I still think its mainly a band aid.
I think ideally there should / could be some code applied to "monitor" speed games of players. If there is some large quantity of games being made the system would notice, and automatically take some defensive / preparatory steps to prevent a point dump. Such as then restricting the number of waiting games for that player alone (thereby not affecting regular speed players). If that player stops taking turns in these games (whether determined by system of missed % of turns or deadbeating x # in a row ) it would auto delete the players waiting games and put the account on hold until an admin can review and unlock the players speed ability (if it was lost connection / legit reason) or further block/punish (guesting) the player for rule violations.
This auto system would help protect from point dumping without the need to rush and alert admin, and take immediate and direct actions to only the player using some sort of internal "alert".
That way players don't even have to watch for it, it'll know when it's happening before anyone else notices. And it wouldn't blanket everyone with a rule to punish a few who step out of line.
Re: point dumping protection

Posted:
Wed Jan 29, 2014 3:08 pm
by universalchiro
Chapcrap & Icepack, Fair enough, players can handle more than one 1 minute game at a time. At least recognizing that a limit on the number of active and waiting 1v1 one minute games is a step in the right direction towards a check and balance to point dumping via 1v1 one minute speed games. Whether that limit be 2 active/waiting games total or 5 active/waiting games total, is up to those who write the programs and decide the matters.
Re: point dumping protection

Posted:
Tue Feb 04, 2014 10:48 am
by rhp 1
betiko wrote:universalchiro wrote:IcePack wrote:Limit the number of 1 vs 1 speed waiting & active combined to a more reasonable level?
This seems reasonable. I imagine some players could possibly have lost internet connection as well, which would give the hint that they are point dumping but merely are MIA because of lost internet connection. So limiting the number of active and waiting speed games to 1, would solve this and also put in check the multiple parasitic players that prey on point dumpers.
Solution: limit total number of active and waiting speed games to 1.
I don t think you understand the amount of speed game people can play at a time as it s not your world. While I agree with the idea, 1 is absolutely ridiculous. 8-10 sounds more reasonable.
I agree here... many players, including myself, could play 10-15 seq speeders at once without any difficulty (depending on round length). So somewhere around 10 would seem reasonable.
Re: point dumping protection

Posted:
Tue Feb 04, 2014 10:13 pm
by chapcrap
So, does anyone have a problem with if we say we limit speed 1v1 waiting games to 10?