Articles of War
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds
Schedule and Round Breakdown
- Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
- Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
- Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
- Only game types allowed are "Teams". (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy. (no manual)
- All games must be sequential. (no freestyle)
- All games must have 24 hour round length. (no speed)
- All spoils are allowed except zombie spoils.
- All forts are allowed except "no forts".
- There is no limit on the number of trench games allowed per war.
- Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
- Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
- Beta maps are not allowed.
- Each clan will pick the map and settings for exactly half of the games.
- Games will be exchanged in 2 sets.
- In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
- At least half of the quads games will be exchanged in the first set.
- 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
- New settings that are implemented after the start of the Cup will be excluded from wars.
Clan War Page: https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4966
A^ Rd 1
OLDS Rd 1
A^ Rd 2
OLDS Rd 2
Tie-Breaker