Rodion wrote:jpcloet wrote:While it was a joke, games on Hive and Das Shloss have been holding up challenge medals and the league. This is an emerging issue for me, but is minor. Playing these in the first round of a war is preferred, and for Season 4, they likely need a solution whether that be a ban or only on esc etc.
As for the All-Stars, I'm going to start the analysis. I spent most of my time recently on automating the clan results and have most of a leap ladder template/system built.
Just going to get the ball rolling on the Hive/Das Schloss issue. Maybe some no spoils/flat rate rule such as "if one clan gets 20% or more armies per round than the other clan for 5 consecutive rounds, the former wins".
If I was going to find a reason to ban maps, I would ban those that gave 12 territories per player (obviously, this format would ban maps for only one specific kind of game - a 12-territory each doubles map would be banned, but that same map would be ok for triples and quads).
And before Hive and Das Schloss, Waterloo was the big map on campus, but there are regular maps that turn into "build games" which can prolongue results. What's wrong with just letting the game play out and if that means another few weeks until results are in, so be it.
Or, you have to make a fair ruling that ANY game that goes beyond x number of rounds, will be "called" - in some predefined manner.
Seriously, Hive games don't normally last all that many more rounds than other quads can; maybe 20%, and a quads hive can be over almost as quickly as a quads classic, if players take their turns promptly rather than drag or miss turns. So if flat or none have to be banned on this map for certain parts of a league, they should be banned on any map for the same parts of the league.