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OLD-SCHOOL RISK CHALLENGE (1600+ Points)

PostPosted: Fri May 15, 2009 5:58 pm
by fuzzball
ANYONE KEEN FOR SOME OLD-SCHOOL RISK?

Classic Art - 6 Players, Standard, Sequential, Flat Rate, Chained, Sunny

Game 4904641
Game 4904645
Game 4904648
Game 4904651

No Password!

Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

PostPosted: Sat May 16, 2009 4:25 am
by Bruceswar
every last one of these games will end up locked up. Just the way it works with CC.

Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

PostPosted: Sat May 16, 2009 7:19 am
by fuzzball
What do you mean by locked up?

Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

PostPosted: Sat May 16, 2009 7:50 am
by Bruceswar
fuzzball wrote:What do you mean by locked up?



100% stale mate... that map and settings if played correctly goes into a never ending game.

Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

PostPosted: Sat May 16, 2009 9:01 am
by karelpietertje
Bruceswar wrote:
fuzzball wrote:What do you mean by locked up?



100% stale mate... that map and settings if played correctly goes into a never ending game.


not 100%... but I would advise you to invite 1 or 2 cooks to rumble it up a bit.
the smart people will stop attacking eachother to save troops. the stalemate is born :)
which is strange... on the board game in real life, that never happened to me and my friends! guess we were playing like cooks :lol:

Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

PostPosted: Sat May 16, 2009 2:35 pm
by Dako
When you play RISK offline you have time limits - that's why games will end some moment anyway. Here on CC they can last for an unlimited time.

Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

PostPosted: Sun May 17, 2009 12:43 pm
by fuzzball
Interesting... is there any way to take the password off a game once it has been created? I love the old-school format.