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Aedolaws wrote:Anyways, why is it so hard to understand that this would be an option? If people really dislike it they won't use it.
Aedolaws wrote:(b) (In an 8 players game) The last player will have a DEVASTATING loss.
Aedolaws wrote:[3] I believe this setting would encourage players to:
(a) Play the best they can, EVEN when it is not realistically possible to win the game.
(b) Would disincentivize (is that a word?) suicide moves.
(d) Would promote diplomacy, as players would enter into alliances and NAPs for the sake of winning a few points, or at least, to avoid loosing many points.
If people are throwing games, they should be reported.The Rules Page wrote:Unwritten Rules
Obviously any gross abuse of the game is forbidden. This includes but is not limited to: throwing games, intentional deadbeating, serial teammate killing, hijacking accounts.
killmanic wrote:unlike what you said, it would harm the higher ranks, since everyone would go after them knowing even if they lose they will gain alot of points cause they teamed up on the higher rank
Herakilla wrote:how would it discourage suicides? if you can get some points by suiciding into some1 and killing them thus bumping you up wouldnt you do it?
FabledIntegral wrote:This would just cause people to suicide higher ranks to make sure they get out first + gain more points, even if they lose.
Aedolaws wrote:Maybe. I am not sure. You vet would have to weight these concerns. BUT, I think you misunderstood the concept. There is no point to "suicide" in pro-rata mode. In fact, this whole concept PREVENTS that. It is better to remain alive than to suicide. It is better 3rd than 4th. So, I can see "suicide" is a big concern -- So it was/is for the world's biggest religion -- But this pro-rata mode is meant to actually curtail this. Now, that some players 'MAY' use 'this (one of many) setting' to eventually pull an strategic move (i.e. to help their friend [I am trying to think how suicide would be benefitial]) does not mean that it is bad. War is the art of deception. This setting could easily (and actually would exacerbate) the tendency to play politics and war, which would be in the spirit of the original game we are no longer able to play.
What about in an escalating game, where one player has grabbed a continent and turtled there with no cards? They are making a really bad move, but they'll doubtless be the last one killed, because they're worthless to anyone going on a run.Pedronicus wrote:I think that when you were knocked out of a game would be a good indication of ability in an automated 5 rating
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