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Option to add Recruits to foe

PostPosted: Thu Jan 28, 2010 8:09 am
by bruce_willis
This is pathetic:
http://www.conquerclub.com/game.php?game=6344514
http://www.conquerclub.com/game.php?game=6344532

From now on, anytime a recruit joins one of the games I am in, I will just leave, I am tired of starting new games with 5 people and 1 day later there is only 2 players taking there turn...

Re: Option to add Recruits to foe

PostPosted: Fri Feb 05, 2010 8:11 am
by bruce_willis
I'm serious, this wasn't just same rage post.

Re: Option to add Recruits to foe

PostPosted: Fri Feb 05, 2010 2:35 pm
by drunkmonkey
Adding an option to block new players from games sounds like a great way to bring more people to the site. :?

Re: Option to add Recruits to foe

PostPosted: Fri Feb 05, 2010 2:43 pm
by hmsps
On a similar subject, I would like to see options where you could set up games where you could have an option to stop players below certain ratings i.e. if i set up a doubles game and i dont want a partner below a certain rank or rating, I should have the option. Usually because they deadbeat

Re: Option to add Recruits to foe

PostPosted: Thu Feb 11, 2010 9:25 am
by bruce_willis
Okay, then how about a option (when you set up the game) that kicks people who miss only one turn?

Re: Option to add Recruits to foe

PostPosted: Thu Feb 11, 2010 10:50 am
by firth4eva
drunkmonkey wrote:Adding an option to block new players from games sounds like a great way to bring more people to the site. :?

Well as long as not everybody used it, new players would still find people to play against and not it wouldn't make a difference.

Re: Option to add Recruits to foe

PostPosted: Thu Feb 11, 2010 11:48 am
by drunkmonkey
firth4eva wrote:
drunkmonkey wrote:Adding an option to block new players from games sounds like a great way to bring more people to the site. :?

Well as long as not everybody used it, new players would still find people to play against and not it wouldn't make a difference.

Not really. In an 8-player game, only one of the other 7 would need the setting on, and the recruit couldn't join. Plus, adding a feature that works "as long as everyone doesn't use it" is generally a bad idea.