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Suggestion Idea : Place Your Armies

Posted:
Tue Jan 09, 2007 6:30 am
by yeti_c
Suggestion Idea:
You choose your strengths and weaknesses on the board...
Specifics:
At the beginning of a game of "real" Risk you get given a set of cards where you each get an army... after that you then get to place your "remaining" troops on a territory one by one sequentially.
Comments.
- Slow to start game
- Can be applied to Freestyle mode.
- Missed turns would choose a territory automatically.
- Could have an "auto" setting where you choose upto 4 territories and the computer automatically sticks your guys down for you as the rounds progress. (advanced addition for the feature)
- Could have a Random button which sticks them down randomly.
- Choose whether enabled at beginning of the game.
Why it is needed:
More like the full game...
Priority** (1-5): 3
Re: Suggestion Idea : Place Your Armies

Posted:
Tue Jan 09, 2007 9:03 am
by Wisse
yeti_c wrote:Suggestion Idea:
You choose your strengths and weaknesses on the board...
Specifics:
At the beginning of a game of "real" Risk you get given a set of cards where you each get an army... after that you then get to place your "remaining" troops on a territory one by one sequentially.
Comments.
- Slow to start game
- Can be applied to Freestyle mode.
- Missed turns would choose a territory automatically.
- Could have an "auto" setting where you choose upto 4 territories and the computer automatically sticks your guys down for you as the rounds progress. (advanced addition for the feature)
- Could have a Random button which sticks them down randomly.
- Choose whether enabled at beginning of the game.
Why it is needed:
More like the full game...
Priority** (1-5): 3
thats not fun anymore...

Posted:
Tue Jan 09, 2007 5:50 pm
by spiesr
Next time look to see if has been sugested before. (the answer is no)

Posted:
Tue Jan 09, 2007 6:51 pm
by cramill
spiesr wrote:Next time look to see if has been sugested before. (the answer is no)
Next time be clear in what you are trying to say - it sounds like you are saying no to if this has been suggested before. This has been sugested before, and rejected.

Posted:
Wed Jan 10, 2007 6:02 am
by yeti_c
Spiesr - I did have a look to see if it had been suggested before...
Rejected
Gameplay
1999 Rule Set
4 Vs. 4 Option
AI Players
Alternate Refresh Button
Auto-Kick When Missed Turns Are Not Consecutive
Bring Back 'Surrender' Button
Change Army Randomization
Exchange Countries Between Team Mates
Flexible Alliance
Fortify Through Neutral Countries
Fortify Through Team Members
'Freeze Game' Option
Friendly Fire
House Rules
Minimum Conquer Advancement
Missed Turns: Recouped, Lost Option
New Dice Generator
New Recruits & Team Games Change
Newbie Mode
No Multiplied Armies For Missing Turns
Optional Dice Graphics
Replacements in Real Time Games
Space 'Attack', 'Auto-Attack', 'End Attack' Buttons
Trade Cards
Undo Button
Unlimited Adjacent Fortification
Unranked Games Option
Weekend Pause
Cramill - cheers for the clearing up of confusion - and apologies for reposting an old idea.
C.[/quote]
Number of armies on territories

Posted:
Wed Jul 04, 2007 5:19 pm
by Hiiiaiiei
<Subject>:
Instead of having 3 on each, why not choose where you want your armies most?
<Body>:
Suggestion Idea: have the number that would normally be down on board (or modified) in a deployment stage that would be at very beginning
Specifics: The people could place their armies where they need to (could be freestyle or sequential or even all at once). The all at once would be with a 15 min. time limit to place all armies. If the player cannot deploy all of his armies within the 15 min time limit, then the remaining ones he did not deploy would be random; the ones he did deploy would remain. The others (freestyle/sequential) could have 3 min limits. If they do not meet this time limit an army will be placed at random and go on to the next person. The army deployment would be like the deployment stage. There would be a number of armies each person gets and they would deploy their armies where they want to.
Why it is needed: it would be more fun and add a new spin to all game types
Priority** (1-5): 3
**Note**
1 = Bottom of 'To Do' list
5 = Urgent, implement with next update

Posted:
Wed Jul 04, 2007 5:43 pm
by Spritzking
this is already on the to-do list under: initial troop deployment (pending)
ya i saw...

Posted:
Sat Jul 07, 2007 5:51 pm
by Hiiiaiiei
but mine was slightly different because u got to see exactly where they put their armies u just take turns.

Posted:
Sat Jul 07, 2007 5:57 pm
by Pious
It would take forever in non-RT games and add a boring beginning to RT games.
If you have an isolated territory or two, you wouldn't put any armies there - you'd only put them where you want to take a continent. There would thus be no strategy with using those extra armies and people would take continents far too easily by simply stacking all their armies in one place and walking over all of the 1s.

Posted:
Sun Jul 08, 2007 5:59 pm
by Rybal
What if your initial troop deployment was hidden?
What I mean is that it could be hidden until all players have set up. This way, you can set it up the way you want it without waiting for everyone else to do so as well. Also, everyone else's but yours could be a neutral color so that you can't know where anyone else is.
This way, everyone can set up their initial deployment and the game starts 24 hours after the last person joins at the latest. If anyone does NOT deploy within that 24 hour window, then they can have a penalty by starting off with exactly 2 armies in each territory.
Manual Drops

Posted:
Sun Dec 02, 2007 1:10 pm
by Jade Empire
Hey, folks. I was thinking of ways that this game could become more like the original Risk boardgame and I recognised one vastly significant difference; Randomized drops as apposed to manual ones. I think for casual games, this would be too big a task to pursue.. but for speed games, I think it's very doable. You could allow players 30 seconds each to place 3 armies on a territory of their choice in turn sequence. Another way to do it could be to have an automated random drop like we have now, except only 1 army/territory. Then the players can fortify simultaneously any territories that they wish to, up to a maximum of 4 armies/territory using an army allowance dictated by the number of players in the game. The latter idea could be done in a freestyle fashion to save time. I think it would be a very worthwhile update to the game options menu, making the game more Riskesque and balanced while giving whiny players one less thing to whine about.


Posted:
Sun Dec 02, 2007 1:35 pm
by Herakilla
suggested, rejected please do a forum search!
Place Armies At Start of Game ("Manually")

Posted:
Sun Dec 23, 2007 8:15 pm
by fordhamflash
I recall playing the Board game as a kid and sometimes we would play where we would take turns placing our armies on the Board rather than random placement.
Any thoughts?
Thanks.

Posted:
Sun Dec 23, 2007 8:24 pm
by Serbia
If you think about it, unless you're playing an RT game, in which all players are sitting at their respective computers at the same time, it could take weeks just to place all your armies, before ever taking a single turn.
Might be an interesting thought for RT, but I don't know how practical it is for standard games.

Posted:
Sun Dec 23, 2007 8:27 pm
by demon7896
use the form