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AI maps?

Posted:
Thu May 06, 2010 2:45 pm
by babohtea
I'm going to ignore the bullets format because it's a pretty simple discussion, and it would probably only have one bullet anyways. Do you guys think it'd be cool to implement AI for certain maps? You can set them to certain difficulties, and then see if you and your friends can take on a rigged AI with better strategy, or something along those lines?
Re: AI maps?

Posted:
Thu May 06, 2010 3:30 pm
by SirSebstar
viewtopic.php?t=4323currently it looks like its rejected. i think its a bit soon to bring it up again.
Re: AI maps?

Posted:
Tue May 11, 2010 3:15 am
by firsal901
id love it
Re: AI maps?

Posted:
Tue May 11, 2010 12:47 pm
by TheForgivenOne
This would take a TON of coding from lack/any other admin. He would have to make the AI have different strategies, play a certain situation one way, and a different situation another. This is another topic that lack has said he will never implement. Trust me, i moved about 3-4 of these topics to rejected back from Jan of 06.
Re: AI maps?

Posted:
Tue May 11, 2010 5:02 pm
by Queen_Herpes
Actually, it is not that hard to code. There is also freeware out there already that was written specifically as AI for the classic Risk gameboard that could be borrowed. Because lackattack rejected them back in 2006 does not mean that he is without resources, support, employees, or volunteers to consider this for the current year. As the site was developed in 2006, I am sure that coding for AI was something that appeared to be too daunting considering the many other fires that needed to be put out back in the beginning. Now, however, lackattack has a huge support team, and I think it would be worthwhile to consider AI for the classic map coded as a "simpleton" opponent. It could greatly benefit the ability of newer members and building their understanding of how the game works. Will they learn strategy from this? No.
Re: AI maps?

Posted:
Tue May 11, 2010 10:42 pm
by TheForgivenOne
Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind
Re: AI maps?

Posted:
Tue May 11, 2010 11:22 pm
by Queen_Herpes
TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind
It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.
Re: AI maps?

Posted:
Tue May 11, 2010 11:25 pm
by army of nobunaga
QH is right,.... it wouldnt be smart ass AI... but it wouldn't be hard to code... beyond me, but not a coding nerd. I know because I know a modest amount of different coding languages and more so because ive seen templates of AI generators for chess on other sites and it was not complicated.
Re: AI maps?

Posted:
Tue May 11, 2010 11:57 pm
by TheForgivenOne
Queen_Herpes wrote:TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind
It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.
I really like this idea. New players start off against AI's until they get the hang of what is happening.
Re: AI maps?

Posted:
Wed May 12, 2010 12:04 am
by Queen_Herpes
TheForgivenOne wrote:Queen_Herpes wrote:TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind
It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.
I really like this idea. New players start off against AI's until they get the hang of what is happening.
In case this gets confused with other suggestions, please let me clarify:
I am not saying new players would be required to play against AIs...It would just be there as an option for one and all. It would be especially helpful to new players, though.
Re: AI maps?

Posted:
Wed May 12, 2010 12:08 am
by army of nobunaga
Queen_Herpes wrote:TheForgivenOne wrote:Queen_Herpes wrote:TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind
It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.
I really like this idea. New players start off against AI's until they get the hang of what is happening.
In case this gets confused with other suggestions, please let me clarify:
I am not saying new players would be required to play against AIs...It would just be there as an option for one and all. It would be especially helpful to new players, though.
the thing is queen, once you code in the AI... then you could simple apply it in a lot of ways.
AI could be a tool or a game option. I found a python link for a chess AI, and looked at it real fast... It is easy, but it is very very very very tedious. I didnt realize how much raw data entry that those guys pounded in.
Re: AI maps?

Posted:
Wed May 12, 2010 1:15 am
by fumandomuerte
AI on the Risk game for cell phones sucks. Taking that as a reference I would say no, but -as usual- I won't mind having it as an option.
http://www.gamemobile.co.uk/mobile-game-review/review.php?game=RISK
Re: AI maps?

Posted:
Wed May 12, 2010 1:19 am
by Queen_Herpes
The point isn't to provide you, fumandomuerte, with a great opponent to play against in the AI. The point is to provide an AI opponent that is terrible. Why? Because it would be terribly easy to code for a terrible AI ...AND... that terrible AI would be a great opponent for players who are new to the game.
Re: AI maps?

Posted:
Wed May 12, 2010 1:44 am
by fumandomuerte
Queen_Herpes wrote:The point isn't to provide you, fumandomuerte, with a great opponent to play against in the AI. The point is to provide an AI opponent that is terrible. Why? Because it would be terribly easy to code for a terrible AI ...AND... that terrible AI would be a great opponent for players who are new to the game.
I see your point, it could be a great training for newbies

Re: AI maps?

Posted:
Sun May 16, 2010 9:57 pm
by Queen_Herpes
fumandomuerte wrote:Queen_Herpes wrote:The point isn't to provide you, fumandomuerte, with a great opponent to play against in the AI. The point is to provide an AI opponent that is terrible. Why? Because it would be terribly easy to code for a terrible AI ...AND... that terrible AI would be a great opponent for players who are new to the game.
I see your point, it could be a great training for newbies

Exactly, which is why I support either implementing this AI or Practice games.
Simulation games?

Posted:
Wed Jun 02, 2010 11:03 am
by THORNHEART
Hmm I am think of some kinda way to play against the computer without losing points

Its a way for rookies and newbs to learn to play certain maps and also to get accumsted to the game before heading out to be farmed.
So basically all it is is an option to select your map and settings and then you play vs the nuetrals but somehow you guys have to work out a simple program that makes the nuetrals attack and stuff on their turn.
it would help the site by allowing noobs to practise and learn maps while not worring about being pawned.
??
Re: Simulation games?

Posted:
Wed Jun 02, 2010 3:02 pm
by TheForgivenOne
Been suggested before
Re: Simulation games?

Posted:
Wed Jun 02, 2010 5:55 pm
by natty dread
My opinion hasn't changed since QH:s previous AI thread, so I'm just going to quote myself -
myself wrote:I'd think about the AI from the perspective of server resources. If it would eat lots of server resources, then I'd rather see those server resources used for something like increasing the number of players, or some cool XML features, or something. However if it would be possible to make this AI without taxing the server too much, then I wouldn't be opposed to it, as long as it is strictly as an option and learning tool and not a mandatory thing for new players...
Re: Simulation games?

Posted:
Fri Jun 04, 2010 6:38 pm
by THORNHEART
it wouldnt need to be a great code...or even a code at all the newbies could just hack away at neutrals and the neutrals all just reset to 3 each turn...
sorry havnt been on the forums recently so i havnt seen the other sugs about this
its not about points or the comp or player winning its about learning the maps instead of trail and error and getting called noob and being farmed..