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Deadbeating Partner Problem, Here's to Finding a Solution!

Posted:
Tue Feb 08, 2011 9:52 am
by L M S
When your partner deadbeats, suddenly giving you 30+ territories and a bonus that cant be touched...........................TOTAL BULLSHIT!
Re: And another thing...

Posted:
Tue Feb 08, 2011 10:00 am
by SirSebstar
It’s almost enough to get yourself a noob who deadbeats are a doubles partner on 2.1
Obviously it’s legal, just like double turning on freestyle, or clickies. The world is MAD I say you.
Re: And another thing...

Posted:
Tue Feb 08, 2011 10:18 am
by L M S
SirSebstar wrote:It’s almost enough to get yourself a noob who deadbeats are a doubles partner on 2.1
Obviously it’s legal, just like double turning on freestyle, or clickies. The world is MAD I say you.
Sadly SirSebstar, I'm sure that actually happens, "strategically" of course.
I'm not sure why it was never changed either. I seem to remember a suggestion just to have the player still in, play both turns in the correct order as if he/she were both players; that is a fantastic solution imo. Maybe there is a coding issue or something that prevented that solution from its implementation, too bad too, seems fair enough to me to do it that way.
Sucks, as it is right now though that's for sure.
Re: And another thing...

Posted:
Tue Feb 08, 2011 10:18 am
by Bruceswar
L M S wrote:When your partner deadbeats, suddenly giving you 30+ territories and a bonus that cant be touched...........................TOTAL BULLSHIT!
Hey we agree here which is nice. I am likely not the only one who thinks this is messed up.
Re: And another thing...

Posted:
Tue Feb 08, 2011 10:18 am
by jefjef
CC's official stance is that missed turns and deadbeating is not a winnable strategy.
If you lose when that crap happens it's because you strategically failed. You failed to have 3 rounds of dice to counter that or you failed to be in position to counter that. If you lose when that happens it's YOUR fault. Thus it's also your fault when the "compensated" player gets to drop 3 times as many as you and oddly doesn't roll the crap you had been for 3 rounds.
Re: And another thing...

Posted:
Tue Feb 08, 2011 10:21 am
by L M S
Bruceswar wrote:L M S wrote:When your partner deadbeats, suddenly giving you 30+ territories and a bonus that cant be touched...........................TOTAL BULLSHIT!
Hey we agree here which is nice. I am likely not the only one who thinks this is messed up.
Lol Bruce, I'm not sure we have ever agreed on anything prior to this.

In fact, there was a time when I thought you deliberately just disagreed on anything I wrote out of spite or for sport or something fiendish of that sort.... (then I took off my tin foil hat and everything was fine)
Seriously though if this situation happened more often there would be an uproar. Thankfully it is not too common, yet.
*edit @ JefJef
You know JJ, I'm thinkin ---- suddenly there are a lot of official stances coming from CC, which would be perfectly fine with me IF those same officials could say they understood and/or have endured the 'CC experience' as most of us have...does that make any sense? If I take 300 turns in a day and Andy (I love ya banana head, don't ban me for crying out loud

) takes 20, are our experiences at all similar? Enough for him to pass judgment regarding my concerns? How different is the site for each of us?
This hypothesis could explain a lot now that I think about it.
hmmmm.
Re: And another thing...

Posted:
Wed Feb 09, 2011 7:53 pm
by Evil Semp
I agree with you. I do remember someone making that suggestion. Why not try to keep that thread going so it gets more support?
Re: And another thing...

Posted:
Wed Feb 09, 2011 8:06 pm
by L M S
Evil Semp wrote:I agree with you. I do remember someone making that suggestion. Why not try to keep that thread going so it gets more support?
I would be happy to see that thread revived for discussion. Any idea how to find it without searching through hundreds of pages? I don't remember who the OP was or even the thread title and I think it has been awhile. If you think its easier I can rename this thread and it can be moved or merged if we can find the original thread.
Re: And another thing...

Posted:
Wed Feb 09, 2011 8:23 pm
by owenshooter
L M S wrote:Evil Semp wrote:I agree with you. I do remember someone making that suggestion. Why not try to keep that thread going so it gets more support?
I would be happy to see that thread revived for discussion. Any idea how to find it without searching through hundreds of pages? I don't remember who the OP was or even the thread title and I think it has been awhile. If you think its easier I can rename this thread and it can be moved or merged if we can find the original thread.
as king of "search is your friend", i give you my full blessing to fire up a new thread and send links to people in this thread that have expressed interest in your idea, so we can start a healthy debate, AGAIN, over in the suggestions forum... the black jesus has spoken...-the black jesus
Re: And another thing...

Posted:
Wed Feb 09, 2011 8:34 pm
by tkr4lf
I would definitely support something being done to fix this. While I've only seen it happen twice since I've been playing, it was extremely annoying and unfair for it to happen. Hell, I would be in favor of having all the deadbeat teammate's terits revert to neutral 3's, just like in a standard. Seems fair to me.
Re: And another thing...

Posted:
Wed Feb 09, 2011 8:35 pm
by Army of GOD
I don't think there's any unfairness to this rule
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Wed Feb 09, 2011 8:41 pm
by L M S
Please move to Suggs kind sirs!
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Wed Feb 09, 2011 11:16 pm
by Master Fenrir
L M S wrote:Please move to Suggs kind sirs!
Since you asked nicely....sure.
MOVED.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Thu Feb 10, 2011 1:25 am
by basic_man2010_20
actually this happens more often then not on starting position maps. ive had it hapen to me and agaisnt me on feudal epic and ALWAYS except for i think once or twice did it not work out that the team who had a deadbate partner won the game.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Thu Feb 10, 2011 9:26 am
by SirSebstar
basic_man2010_20 wrote:actually this happens more often then not on starting position maps. ive had it hapen to me and agaisnt me on feudal epic and ALWAYS except for i think once or twice did it not work out that the team who had a deadbate partner won the game.
and considering your rank you must have had an excellent position...
other then that, the maps you just mentioned is the WORST for having a deadbead partner. after all they miss 3 turns of deployment AND 3 turns of auto deployment.... even if you did nothing. you should be able to win with 24 more troops.....
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Thu Feb 10, 2011 12:42 pm
by PLAYER57832
I agree that this subject belongs in suggestion, but not only does this thread not use the proper form, it doesn't even truly have a clear suggestion. There is a suggestiong buried up there, but what's really needed is a new thread with that suggestion, using the form.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Thu Feb 10, 2011 12:45 pm
by mc05025
Do you mean that in doubles when a player kicked out for losing too many turns and his troops become his partners troops, that team has a strategical advantage?
if that is correct then:
The others teams should understand at the second miss turn what is going to happen and do not underestimate that team. If the other teams fight each other because they are thinking that this team has no hope because of the miss turn then ok that team has an advantage. But I do not think that losing 3 turn 's initial troops is an overall good strategy.
P.S. freestyle rules
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Thu Feb 10, 2011 12:52 pm
by L M S
PLAYER57832 wrote:I agree that this subject belongs in suggestion, but not only does this thread not use the proper form, it doesn't even truly have a clear suggestion. There is a suggestiong buried up there, but what's really needed is a new thread with that suggestion, using the form.
Dude, this started as a "discussion" in the GD and then ES suggested we moved it, go away unless you have something constructive to say.
Maybe if you ask nicely I will edit the OP to reflect its new place in this world, otherwise I'm just gonna foe you so I don't have to read your annoying posts anymore.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Fri Feb 11, 2011 9:40 am
by PLAYER57832
L M S wrote:Maybe if you ask nicely I will edit the OP to reflect its new place in this world, otherwise I'm just gonna foe you so I don't have to read your annoying posts anymore.
I realize it was moved. My comment was to the mod because usually they don't move thing from GD for that very reason. Whether you want your suggestion to work or not is up to you.
As for the rest ... Go ahead and foe me. Apparently, you want to place yourself among the very few jerks in CC. I deal with enough childish behavior at home.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Wed Feb 16, 2011 1:15 am
by LewisJB3
I do not see having a deadbeat partner as an advantage ever... Losing three turns of reinforcements from them pretty much should lose the game for that team. On the other hand... One game I played, one of the players was booted for having a multi. The remaining player instantly got all of his team mates territories. Of course, with the instant receiving of all his teammates territories, he easily swept in and won within two turns. I have no idea what a good fix for this would be, but it was very annoying.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Wed Feb 16, 2011 2:25 am
by TheForgivenOne
I just had my partner deadbeat, and I didn't stand a chance at winning based on the fact it was 2v1 for 3 turns.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Wed Feb 16, 2011 1:46 pm
by Army of GOD
The current rule is the best way to deal with this. Any other way is unfair to the player whose partner deadbeated/was kicked. Just because you lose to a deadbeating team once in a blue moon is no reason to raise Hell about it.
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Wed Feb 16, 2011 2:04 pm
by Nola_Lifer
What about giving half the amount of regions? Not sure how it could be coded but it is silly when someone deadbeats and your go "o, shit. now we can't win" Or have a way to spread out the troops evenly between neutrals and both teams
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Thu Feb 17, 2011 12:20 pm
by SirSebstar
LewisJB3 wrote:I do not see having a deadbeat partner as an advantage ever... Losing three turns of reinforcements from them pretty much should lose the game for that team. On the other hand... One game I played, one of the players was booted for having a multi. The remaining player instantly got all of his team mates territories. Of course, with the instant receiving of all his teammates territories, he easily swept in and won within two turns. I have no idea what a good fix for this would be, but it was very annoying.
this actually is a problem.
Here the other team did not get 3 turns of a no playing deadbeat, but an inmediate super enemy. this should be tqeaked so the other player does not get the troops untill 3 turns have passed...
Re: Deadbeating Partner Problem, Here's to Finding a Solutio

Posted:
Fri Feb 18, 2011 1:19 am
by Army of GOD
SirSebstar wrote:LewisJB3 wrote:I do not see having a deadbeat partner as an advantage ever... Losing three turns of reinforcements from them pretty much should lose the game for that team. On the other hand... One game I played, one of the players was booted for having a multi. The remaining player instantly got all of his team mates territories. Of course, with the instant receiving of all his teammates territories, he easily swept in and won within two turns. I have no idea what a good fix for this would be, but it was very annoying.
this actually is a problem.
Here the other team did not get 3 turns of a no playing deadbeat, but an inmediate super enemy. this should be tqeaked so the other player does not get the troops untill 3 turns have passed...
Why? that would be so unfair.
People just flip shit when they're at the unfortunate end of a deadbeating enemy like they do when the dice don't go their way. I admit, when I get bad dice I get pissed and probably talk shit in the Gamechat, but it's stupid for me to think that the dice in general are unfair.
I don't recall ever being in a game where an enemy deadbeated, the other player got all of the deadbeating partners troops and then won the game. Every time it has happened with me in the game, the other team lost.