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Hurrah for sucking up!cena-rules wrote:cheers twill
remember I always watch
a.sub wrote:if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewtopic.php?f=90&t=64801
its should be what ur looking for
WalkingShadow wrote:Winner gets 100 points.
blakebowling wrote:a.sub wrote:if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewtopic.php?f=90&t=64801
its should be what ur looking for
Thanks for the Nuke bump, this thread has been inactive for over a year, LOCK.
sully800 wrote:How about this gametype (similar to the original suggestion).
Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.
From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.
This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.
If you wanted to differentiate the game type more, you could adjust the scoring:
Team A
Player 1
Player 2
Player 3
Team B
Player 4
Player 5
Player 6
If Team B wins, each member gets points according to normal team scoring.
Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.
I will make a new suggestion if this is deemed too different from the original topic.
Jeff Hardy wrote:sully800 wrote:How about this gametype (similar to the original suggestion).
Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.
From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.
This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.
If you wanted to differentiate the game type more, you could adjust the scoring:
Team A
Player 1
Player 2
Player 3
Team B
Player 4
Player 5
Player 6
If Team B wins, each member gets points according to normal team scoring.
Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.
I will make a new suggestion if this is deemed too different from the original topic.
i like this idea a lot more
max is gr8 wrote:Another Idea is:
If you are on the winning team but aren't the winning player you don't lose or win points.
Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.
EG:
Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss
ANOTHER POSSIBLE IDEA IS
a.sub wrote:max is gr8 wrote:Another Idea is:
If you are on the winning team but aren't the winning player you don't lose or win points.
Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.
EG:
Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss
ANOTHER POSSIBLE IDEA IS
OR we could hav it so the ppl on the winning team who lose win less points but still win some
so like after team one wins the points are divied up like this, the final winner gets 50% of the points and the other two get 25% each
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