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New type of game

Posted:
Sat Oct 13, 2007 12:11 pm
by WalkingShadow
I was just thinking of a new type of game.
It first starts out as a doubles game, map, cards, and forts are up to you. The team that then wins the doubles game plays a different 1 on 1 game immediately after the doubles game. New draw and everything so it doesn't matter the armies you and your partner had in the doubles game. Winner gets 100 points.

Posted:
Sat Oct 13, 2007 12:19 pm
by Nephilim
hmmmmm.............................what?

Posted:
Sat Oct 13, 2007 12:58 pm
by Syzygy
Erm... No.

Posted:
Sat Oct 13, 2007 7:36 pm
by zack101
that sounds sweet

Posted:
Sun Oct 14, 2007 10:48 am
by soccer913
that does sound sweet

Posted:
Sun Oct 14, 2007 10:58 am
by cena-rules
hmmmmmm
suggestions.
Ill get twill onto it

Posted:
Sun Oct 14, 2007 11:00 am
by Twill
<twill obeys>
Thread moved from callouts to suggestions as requested

Posted:
Sun Oct 14, 2007 11:00 am
by cena-rules
cheers twill
remember I always watch

Posted:
Sun Oct 14, 2007 12:58 pm
by muy_thaiguy
cena-rules wrote:cheers twill
remember I always watch
Hurrah for sucking up!


Posted:
Sun Oct 14, 2007 2:09 pm
by firth4eva
yeah it sucks
Re: New type of game

Posted:
Fri Sep 26, 2008 6:14 pm
by a.sub
if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewtopic.php?f=90&t=64801its should be what ur looking for
Re: New type of game

Posted:
Fri Sep 26, 2008 6:15 pm
by blakebowling
a.sub wrote:if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewtopic.php?f=90&t=64801its should be what ur looking for
Thanks for the Nuke bump, this thread has been inactive for over a year, LOCK.
Re: New type of game

Posted:
Sat Sep 27, 2008 6:40 am
by Jeff Hardy
WalkingShadow wrote:Winner gets 100 points.
i generally dont like the idea but why should the winner get 100 points?
surely they should just get all the points from the players like normal
Re: New type of game

Posted:
Sat Sep 27, 2008 7:17 am
by cena-rules
blakebowling wrote:a.sub wrote:if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewtopic.php?f=90&t=64801its should be what ur looking for
Thanks for the Nuke bump, this thread has been inactive for over a year, LOCK.
11 MONTHS ACTUALLY

kids these days
Re: New type of game

Posted:
Sun Sep 28, 2008 3:32 am
by cicero
blake and cena there is no policy which states that
on topic posting in any thread no matter what it's age is to be avoided.
However
off topic posting in any thread no matter what it's age is to be avoided. Please check the
Forum Guidelines for reference.
Let's keep this thread on topic please.
Re: New type of game

Posted:
Sun Sep 28, 2008 5:49 am
by max is gr8
I think the title should be changed.
Also yes this idea is so cool, but I believe it has been suggested many a time, cicero, can you confirm?
Re: New type of game

Posted:
Sun Sep 28, 2008 7:21 am
by ManBungalow
It doesn't sound too bad...
However, I think we need a more practical game idea
Re: New type of game

Posted:
Mon Sep 29, 2008 11:11 pm
by sully800
How about this gametype (similar to the original suggestion).
Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.
From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.
This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.
If you wanted to differentiate the game type more, you could adjust the scoring:
Team A
Player 1
Player 2
Player 3
Team B
Player 4
Player 5
Player 6
If Team B wins, each member gets points according to normal team scoring.
Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.
I will make a new suggestion if this is deemed too different from the original topic.
Re: New type of game

Posted:
Tue Sep 30, 2008 2:44 am
by Jeff Hardy
sully800 wrote:How about this gametype (similar to the original suggestion).
Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.
From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.
This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.
If you wanted to differentiate the game type more, you could adjust the scoring:
Team A
Player 1
Player 2
Player 3
Team B
Player 4
Player 5
Player 6
If Team B wins, each member gets points according to normal team scoring.
Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.
I will make a new suggestion if this is deemed too different from the original topic.
i like this idea a lot more
Re: New type of game

Posted:
Tue Sep 30, 2008 5:27 pm
by a.sub
Jeff Hardy wrote:sully800 wrote:How about this gametype (similar to the original suggestion).
Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.
From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.
This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.
If you wanted to differentiate the game type more, you could adjust the scoring:
Team A
Player 1
Player 2
Player 3
Team B
Player 4
Player 5
Player 6
If Team B wins, each member gets points according to normal team scoring.
Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.
I will make a new suggestion if this is deemed too different from the original topic.
i like this idea a lot more
i agree!
Re: New type of game

Posted:
Wed Oct 01, 2008 10:48 am
by max is gr8
Another Idea is:
If you are on the winning team but aren't the winning player you don't lose or win points.
Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.
EG:
Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss
ANOTHER POSSIBLE IDEA IS
Re: New type of game

Posted:
Wed Oct 01, 2008 5:57 pm
by a.sub
max is gr8 wrote:Another Idea is:
If you are on the winning team but aren't the winning player you don't lose or win points.
Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.
EG:
Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss
ANOTHER POSSIBLE IDEA IS
OR we could hav it so the ppl on the winning team who lose win less points but still win some
so like after team one wins the points are divied up like this, the final winner gets 50% of the points and the other two get 25% each
Re: New type of game

Posted:
Wed Oct 01, 2008 8:37 pm
by sully800
a.sub wrote:max is gr8 wrote:Another Idea is:
If you are on the winning team but aren't the winning player you don't lose or win points.
Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.
EG:
Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss
ANOTHER POSSIBLE IDEA IS
OR we could hav it so the ppl on the winning team who lose win less points but still win some
so like after team one wins the points are divied up like this, the final winner gets 50% of the points and the other two get 25% each
I like the thought here, but dividing up the points by different amounts is probably too complicated. People have enough trouble understanding the score formula as it is, so dividing up the points by different percentages would be a headache when you first join the site.
max: I do like your idea. It would be nice to not lose anything if you were on the winning team. However, it would greatly change the dynamic that I talked about earlier, because everyone would be more dedicated to helping their team win. There would still be some infighting to try and gain an upperhand, but not nearly as much because there is no chance of losing points. If its a matter of losing or gaining points then the entire team dynamic changes. You are forced to work with a group of people, but in the end you want only yourself to win. The more I think about it, the more I like this idea. Heck, I would even start playing team games because something INTERESTING would actually take place for once
