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fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.
unriggable wrote:fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.
Who in their right damn mind wants to do this?
cena-rules wrote:unriggable wrote:fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.
Who in their right damn mind wants to do this?
*raises hand*
One tiny flaw in your logic there Timminz ...Timminz wrote:While playing the board game, it would sometimes make sense to attack with fewer than the maximum allowable dice, since the rules are that you have to advance at least as many armies as attack dice used. Here at CC, you can advance as few as you'd like, so this option would be pretty useless. Well, maybe not completely useless, but I wouldn't use it.
insomniacdude wrote:cena-rules wrote:unriggable wrote:fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.
Who in their right damn mind wants to do this?
*raises hand*
*Follows suit*
If we did this, i'd like to see the rule added where one must move a minimum of how many dice are rolled as well. Attack with three dice? Gotta move at least three troops into the country. Greatly increases strategy and prevents massive steamrolls a bit.
lord voldemort wrote:this is sort of already incorporated....as when you roll your dice and win...you choose how many you want to advance. Your not locked in as you are in risk...if that made sense.
Also this isnt risk
Army of GOD wrote:Hm. Is it just me and my craziness, or is this part of the actual gameplay of Risk?
I feel like I remember that it is.
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