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Auto-chas of cards - multiple sets

PostPosted: Tue Jul 01, 2008 4:02 pm
by gdeangel
Concise description:
[*]auto-cash allows multiple set cashing when you take someone out
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Specifics:
Best illustrated by an example:
[*]Player A has 2 cards, red and blue.
[*]Player A successfully takes out player B, who had 2 red cards and 2 blue cards.
[*]Player A has 6 cards, and can auto-cash during the turn.
[*]Player A cashes two sets... 3 red and 3 blue
[*]huge advantage... even though after cashing the first set of 3 red player A was down to 3 cards and should not have been able to auto-cash.
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This will improve the following aspects of the site:
  • The auto-cash already gives a HUGE reward for take-outs in card games... no need to pile on more. If you have 4 and take out someone with 5, so net is you hold 9, then of course you should be able to cash 2 sets until you are under 5. But in the example above, once you are under 5, you should not be able to double cash!

Re: Auto-chas of cards - multiple sets

PostPosted: Tue Jul 01, 2008 4:20 pm
by Dangerous-Die
i disagree

its the skill of a domino game that makes escalators that this would affect most so much fun.

Re: Auto-chas of cards - multiple sets

PostPosted: Tue Jul 01, 2008 4:30 pm
by gdeangel
Dangerous-Die wrote:i disagree

its the skill of a domino game that makes escalators that this would affect most so much fun.


You can still have a domino game with the five card rule. Getting lucky like this on matching up 6 cards into 3 sets is not skill at all. We are only talking about when you get to cash twice from 6... using your logic, you should be able to cash every time, even if you only get 4 cards and happen to have a set - but that's not the rule.

Re: Auto-chas of cards - multiple sets

PostPosted: Wed Jul 02, 2008 4:58 am
by Thezzaruz
Seeing as the boardgame says you can't cash mid-turn if you are left with 5 cards or less (newer editions of the rules at least) makes me think that this idea has some relevance at least.

Not sure I want a change though. :mrgreen:



Dangerous-Die wrote:its the skill of a domino game that makes escalators that this would affect most so much fun.


The fact that the standard strategy has adopted a rule holds no relevance to whether that rule is correct or not IMO.

Re: Auto-chas of cards - multiple sets

PostPosted: Wed Jul 02, 2008 7:11 am
by lancehoch
Thezzaruz wrote:
Dangerous-Die wrote:its the skill of a domino game that makes escalators that this would affect most so much fun.


The fact that the standard strategy has adopted a rule holds no relevance to whether that rule is correct or not IMO.

You may be correct in your last statement Thezz, but you also have to remember that these people are going to be the ones playing the game after the rule change. As we have seen with recent updates, a decent number of people get their panties in a bunch whenever something changes on them (Classic map, feedback). Given that 41.45% of all the games started on this site use escalating cards, I think there will be some sort of response. That is not to say that I do not like the idea (I actually think it is a good idea), but I doubt, for the above reasons, that this will ever happen.

Re: Auto-chas of cards - multiple sets

PostPosted: Wed Jul 02, 2008 10:02 pm
by gdeangel
Um, you guys are making a little too much out of this. I think basically this is a coding bug. While many people plan strategic take outs, anyone who plans a game strategy that depends on double cashing with 6 cards has some serious problems. Yeah, you won't get the fortuitous win when you might have luckily been sitting on 2 reds, and take out a guy with 1 red and three greens, but obviously that was nothing but dumb luck.

The game engine simply doesn't have a "mid-cash" check as to whether or not you are at or over 5 cards. The code says, ah, he's got 5/6/9 cards... let's run the cash in cards routine... and it keeps going until you have no sets, or you are under 5 AND click "later". You need two seperate routines... one to handle "start of move" cash, and one to handle auto cash.

You can call a "bug" a "feature", but it's still somebody's sloppy design.

Re: Auto-chas of cards - multiple sets

PostPosted: Wed Jul 02, 2008 10:41 pm
by BaldAdonis
It's not a coding bug, this discussion has happened before. It's from a set of rules in the 1975 (and earlier) Risk, which allow you to cash in as many sets as you have as soon as you get 5 or more cards. It's meant to be that way.

Re: Auto-chas of cards - multiple sets

PostPosted: Thu Jul 03, 2008 10:53 am
by gdeangel
There's probably a reason they stopped playing those rules in 1975... too much dumb luck.

Post a link and maybe something in the original discussion will convince me otherwise...

Here's what the "instructions" say on the point:

There are no wild cards. You cannot accumulate more than 5 cards, therefore there may be a mid-turn cashing in of sets after eliminating an opponent.


What the heck does that mean. The use of the word "therefore" seems to very strongly imply that the reason you get to mid-turn cash is becuase you are not allowed to hold 5 cards. So for what reason, and where is it implied in the above statement, that you can cash in even mid-turn even when you are at that moment below 5 cards???

Answer: it was marginally easier to code one subroutine to cash in cards, and so someone pulled out their grandfather's old game to justify the decision :lol: