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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Risktaker17 wrote:World 2.1's most important is Madagascar no doubt
MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games.
DiM wrote:MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games.
i strongly disagree with your statement. if you take a look at all maps you'll see for example AoR: Magic has a terit that can be described as the most important. it's the sanctuary and it's important because holding it for one turn completes the objective and wins you the game.
PS: I am a true wimp, just wanted to be a smartass for a bit
MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
KoE_Sirius wrote:MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:KoE_Sirius wrote:MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!
I think right up until now this "discussion" was about which territory to conquer and hold, not which you should be given in the initial drop in order to have 99% chance of winning under very special circumstances and settings.
MeDeFe wrote:KoE_Sirius wrote:MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!
I think right up until now this "discussion" was about which territory to conquer and hold, not which you should be given in the initial drop in order to have 99% chance of winning under very special circumstances and settings.
oggiss wrote:MeDeFe wrote:KoE_Sirius wrote:MeDeFe wrote:There is no single "best" territory on any map. Neither in singles nor in team games, in fact, in team games it's probably better to avoid chokepoints with different mates on both sides since your teammates can't fortify through you.
I disagree..If your starting point in a 2 player 1v1 games of AoR Magic is Mua and XI.You have a big stratigic advantage.With the aid of good dice..Your bonus in round 3 will be 30 troops.Big advantage!
I think right up until now this "discussion" was about which territory to conquer and hold, not which you should be given in the initial drop in order to have 99% chance of winning under very special circumstances and settings.
Agreed.
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