Dako wrote:...then it outputs how many times attacker won calculating everything just like in CC. this is total random so you can get like 10 loses vs 1 and so on (you can test it with like 4vs1 and 1kk of rounds)....
First of all, the dice on CC are not random; they are unpredictable, which is a different concept altogether. (Those with low intelligence cannot comprehend that these are two different concepts, and those individuals will probably post here in response with glaring evidence of their low intelligence. That is par for the course on this site; please disregard any feeble attempts at debate by such unfortunate individuals, as will I).
CC dice are based on sound vibrations in the atmosphere, and since all sound vibrations are by definition wholly and completely non-random, the dice also cannot be random.
In addition, your system cannot be random.
So-called "random" number generators in computers are based on the respective internal clocks of the computers in which they operate, and the operations performed by such clocks are also wholly and completely non-random.
In addition to being 100% non-random, such generators are also 100% predictable: if two such generators are initiated with all identical settings, they will both necessarily return two identical number strings. Initiate 100, 1,000, or 10,000 of them with identical settings, and they will each one return the same identical, predictable, non-random number string, right down the line.
Therefore, assuming that your system is based on such a generator, there is absolutely no possibility of it ever producing a "random" string of numbers.