Any insight would be appriciated. I'm just a dumb noob.

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Ditocoaf wrote:Yeah... since these are only armies you'd be getting anyway, there's no harm. You should pretend that they are still playing, and just building up those armies--better attack now, while you can! In fact, if you destroy a bonus, you're doing double damage, since if they had collected those armies instead of missing the turn, they would have had an extra turn with that bonus.
So missing a turn hardly is an advantage. In fact, the deferred armies don't completely make up what you lose by missing a turn.
Very true. Honestly, sometimes, it can be hard to do, if they're really strong or you get really bad dice, but if they're that strong and/or your dice are that bad, they still would have done more damage having not missed the turn(s)oVo wrote:The trick is... kill their bonus before they return. Ha Ha Ha frivolous fun ensues.
Best practical joke ever,
kerntheconkerer wrote:Ditocoaf wrote:Yeah... since these are only armies you'd be getting anyway, there's no harm. You should pretend that they are still playing, and just building up those armies--better attack now, while you can! In fact, if you destroy a bonus, you're doing double damage, since if they had collected those armies instead of missing the turn, they would have had an extra turn with that bonus.
So missing a turn hardly is an advantage. In fact, the deferred armies don't completely make up what you lose by missing a turn.
not necessarily, but it can change the game. Take for example someone securing a bonus then missing a turn. They miss another turn...the opponents assure they're gonna deadbeat and then play at the last second...throw everyone off, as well as be cheap.
detlef wrote:Whenever I'm in a game where somebody is about to miss their 2nd turn in a row, I usually suggest to the board that, if they do, we all observe a one turn cease and simply build. If their armies go neutral, certain players are bound to benefit more than others. This allows everyone to set themselves up a bit for that possibility without the risk of attack from another player and, more importantly, doesn't allow the player missing a turn to benefit at all from that.
If they continue to play just often enough to not get booted but continue to miss turns, I think the board should just turn on them and knock them out of the game.
Honestly, I think deadbeating gets a bad rap compared to someone who just keeps missing turns but not to the extent that they ever get kicked out. It is understandable if something comes up and you are unable to continue to make your turns. If you just apologize and announce that you're going to deadbeat, the other players can plan accordingly and get on with the game. This is vastly superior to dragging the thing on by missing two, then taking one, then missing two, etc.
I would propose a floating ratio. For instance, if during any stretch of 5 turns, you miss 4, you're out. Something like that. An overall total wouldn't work for really long games. I mean, how many turns would you need to miss in a 80 round game? Five? Even if they're really spread out? That could be a bit severe. However, if you miss a bunch in a row, that's another thing entirely.gdeangel wrote:detlef wrote:Whenever I'm in a game where somebody is about to miss their 2nd turn in a row, I usually suggest to the board that, if they do, we all observe a one turn cease and simply build. If their armies go neutral, certain players are bound to benefit more than others. This allows everyone to set themselves up a bit for that possibility without the risk of attack from another player and, more importantly, doesn't allow the player missing a turn to benefit at all from that.
If they continue to play just often enough to not get booted but continue to miss turns, I think the board should just turn on them and knock them out of the game.
Honestly, I think deadbeating gets a bad rap compared to someone who just keeps missing turns but not to the extent that they ever get kicked out. It is understandable if something comes up and you are unable to continue to make your turns. If you just apologize and announce that you're going to deadbeat, the other players can plan accordingly and get on with the game. This is vastly superior to dragging the thing on by missing two, then taking one, then missing two, etc.
I agree with you entirely and I like you idea for the 1 round cease fire... or if it's flat rate cards, let everyone take a "1" so you all get extra cards and the deadbeat will be at even more disadvantage.
I've only had a habitual deadbeat in one game, but it would be nice that you get booted if you either miss, say, 3 consecutive or some total non-consecutive (I'm thinking 4-5 is the right number).
wicked wrote:Hey guys, this has already previously been discussed at length and a decision reached by the community to have it how we have it now. This is a casual game site, and as such people will occassionally miss turns. There's no advantage to doing so, and everyone should be fully aware of the deferred men their opponent may receive. If you want to risk it and assume that person is never coming back, then that's just it, a risk, part of the game. I don't see this changing anytime soon, if at all, since it was just recently changed to what we have now, which many think is much fairer than what we had previously.
gdeangel wrote:Good God Man... 80 rounds! I've played one game that took 2+ weeks, and that was so long everyone started to lose interest... and even that went only about 16 rounds. How many 80 round games are people playing??
wicked wrote: I don't see this changing anytime soon, if at all, since it was just recently changed to what we have now, which many think is much fairer than what we had previously.
jangler3 wrote:I'm playing a game now, 5rd, guy missed a turn comes back with 32 armies and took over the whole map, almost.
Thezzaruz wrote:jangler3 wrote:I'm playing a game now, 5rd, guy missed a turn comes back with 32 armies and took over the whole map, almost.
If he gets 32 armies by round five (while having missed one) then the rest of you fecked up.
In general I do think that if you are ignoring a player after the first turn he misses then you are naive, if you get surprised (and crushed) by him coming back and continuing the game then you need to rethink your tactics. The only issue I have with players deadbeating turns is that it slows the game down, anything else is fair play.
kerntheconkerer wrote:Ditocoaf wrote:Yeah... since these are only armies you'd be getting anyway, there's no harm. You should pretend that they are still playing, and just building up those armies--better attack now, while you can! In fact, if you destroy a bonus, you're doing double damage, since if they had collected those armies instead of missing the turn, they would have had an extra turn with that bonus.
So missing a turn hardly is an advantage. In fact, the deferred armies don't completely make up what you lose by missing a turn.
not necessarily, but it can change the game. Take for example someone securing a bonus then missing a turn. They miss another turn...the opponents assure they're gonna deadbeat and then play at the last second...throw everyone off, as well as be cheap.
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