The number of stars given should be based on this scale: 1 = Bad, 2 = Below Average, 3 = Average, 4 = Above Average, 5 = Excellent.
And there is also an explanation for each of the ratings:
Fair Play: covers suiciding, secret alliance suspicion, breaking or respecting alliances, chivalry, etc...
Attendance: covers deadbeating, missing turns, deliberately prolonging rounds, finding a babysitter to keep things moving, etc...
Attitude: covers behaviour in chat, foul language, sore losers, gracious winners, "great chatters!", whining about dice, etc...
Teamwork: covers playing with teammates - coordination, communication, etc...
So this raises a question about what ratings to give...do the 5s go out to the average player that just plays, or are they reserved for those that go above and beyond?
Let's say that you have this scenario (I made this up, so don't ask why you can't find a game in my recent games that matches this scenario)...
You played an 8 player game. Let's say that each of the players did the following:
Player A is you.
Player B won the game. He said 'gl' and 'gg' in the game chat, and also moved quickly.
Player C verbally abused others in the game chat and also suicided into other players.
Player D missed 2 turns and didn't specify why in the game chat but came back to play the rest of the game. Did not speak in the game chat.
Players E and F appeared to be in a secret alliance. Player E also took longer than others to move in the game, but moved within the time allotted. Player E did not speak in the game chat, and Player F complained about the dice.
Players G and H were the only other players that spoke in the game chat and appeared to be friendly. They also had an openly announced NAP that was mutually respected.
These should be examples of typical players in ConquerClub. If you were to rate each of the players (B to H) on all of the categories except teamwork, what rating would you give them and why? In addition, what do you think justifies a 5?