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Freestyle Strategy... is this cheap?

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Re: Freestyle Strategy... is this cheap?

Postby Scott-Land on Thu Jun 19, 2008 2:20 pm

detlef wrote:
hulmey wrote:i think freestyle is for cheap players with cheap tactics. It promotes poor sportsmanship. All kinds of abuse stem from freestyling and that cannot be denied

Exactly. Which is why I don't think anyone should complain about any of them. You want to play that crap format, go ahead, just understand that pretty much anything goes.

I'm actually amazed at the fact that anyone even bothers to differentiate sleazy play from good play in freestyle because almost none of it is in the spirit of good competition and nearly all of it is some BS manner to get away with something.


laughing hysterically at these two tools :lol: :lol: :lol: :lol:
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Re: Freestyle Strategy... is this cheap?

Postby detlef on Thu Jun 19, 2008 2:29 pm

Scott-Land wrote:
detlef wrote:
hulmey wrote:i think freestyle is for cheap players with cheap tactics. It promotes poor sportsmanship. All kinds of abuse stem from freestyling and that cannot be denied

Exactly. Which is why I don't think anyone should complain about any of them. You want to play that crap format, go ahead, just understand that pretty much anything goes.

I'm actually amazed at the fact that anyone even bothers to differentiate sleazy play from good play in freestyle because almost none of it is in the spirit of good competition and nearly all of it is some BS manner to get away with something.


laughing hysterically at these two tools :lol: :lol: :lol: :lol:

Here's a crazy idea. Why not, instead of laugh, make a freaking point.

Tell you what, I'll start. Here's a way to get ahead in a casual freestyle game. Dude goes last and takes a very high paying continent but doesn't have jack to protect it. So, because they have no freaking life at all, they sit there hitting refresh over, and over, and over, and over. Then, the second one of the "tools" who he's playing starts his turn, he starts his and gets the bonus. Wow, sounds pretty fun to me.

This is not in the spirit of competition. This the bastardization of a perfectly good game. I believe rewarding those who are prepared to never leave their computers is what one would call, an unintended consequence of creating the format.
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Re: Freestyle Strategy... take a chill pill?

Postby oVo on Thu Jun 19, 2008 4:13 pm

Actually it is exactly in the spirit of the game... because it's freestyle ffs!
SO SUCK IT UP CUPCAKES!
or choose a different format that you can handle.

Freestyle is what it is... nothing more and nothing less.
Every player has the freedom to choose the map and settings they would like to play
and IF you select freestyle kwitcherbellyaching and learn the game.

OR pick a setting that better suits your style of play.
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Re: Freestyle Strategy... take a chill pill?

Postby detlef on Thu Jun 19, 2008 4:54 pm

oVo wrote:Actually it is exactly in the spirit of the game... because it's freestyle ffs!
SO SUCK IT UP CUPCAKES!
or choose a different format that you can handle.

Freestyle is what it is... nothing more and nothing less.
Every player has the freedom to choose the map and settings they would like to play
and IF you select freestyle kwitcherbellyaching and learn the game.

OR pick a setting that better suits your style of play.

Well, aside from your implications with the choice of words "you can handle", I have no argument with much of what you are saying. I'm not asking that freestyle be any different than it is, merely observing from the outside (having seen for myself what a poor excuse for a game style that it is) that it is rather odd for people to split hairs as to what is and isn't kosher in a format that rewards sleazy tactics.

I don't play freestyle because I prefer the more honorable style of sequential.

nothing more, nothing less.
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Re: Freestyle Strategy... is this cheap?

Postby Scott-Land on Thu Jun 19, 2008 8:33 pm

detlef wrote:
Scott-Land wrote:
detlef wrote:
hulmey wrote:i think freestyle is for cheap players with cheap tactics. It promotes poor sportsmanship. All kinds of abuse stem from freestyling and that cannot be denied

Exactly. Which is why I don't think anyone should complain about any of them. You want to play that crap format, go ahead, just understand that pretty much anything goes.

I'm actually amazed at the fact that anyone even bothers to differentiate sleazy play from good play in freestyle because almost none of it is in the spirit of good competition and nearly all of it is some BS manner to get away with something.


laughing hysterically at these two tools :lol: :lol: :lol: :lol:

Here's a crazy idea. Why not, instead of laugh, make a freaking point.

Tell you what, I'll start. Here's a way to get ahead in a casual freestyle game. Dude goes last and takes a very high paying continent but doesn't have jack to protect it. So, because they have no freaking life at all, they sit there hitting refresh over, and over, and over, and over. Then, the second one of the "tools" who he's playing starts his turn, he starts his and gets the bonus. Wow, sounds pretty fun to me.

This is not in the spirit of competition. This the bastardization of a perfectly good game. I believe rewarding those who are prepared to never leave their computers is what one would call, an unintended consequence of creating the format.


I'd make a worthy post if I read one in return and not garbage. Tools are those like yourself that center around the continent bonus strategy- that does indeed make me laugh hysterically.

meh-- ive played maybe 20 of them... some wait to take their turns but it's not because of a continent. If they do, those are the low ranks. I only play Escalataing so when they wait-- they wait to make the kill, that if they miss they can try again as soon as someone starts the next turn. Perhaps in flat rate or in no cards that may be the case. For me it's more of a defense mechanism as in speed to wait , I'm not gonna burn my cash with 4 players at 5 cards for 4 armies when I can wait for 10 or 12 armies. Especially if I've been crippled. Let's say I cash at 4, and will now have 3 cards when I end. A player that waits until 12 has a shot at me with a mid-turn. Simple math if you ask me. That's not strategy? Besides I'm rarely last to act-- lot of times there are a ton of cards up for grabs so why wait. But for those whom wait, so be it. It's part of the game- not cheap or unethical.

Perhaps the continent bonus is used in team games-- but I have no comment because I don't play it. I certainly don't judge others for playing it. But back to point at hand, bonuses of are no use unlike Sequential or Speed Freestyle Esc because for that very reason. Guys are going after bonuses and crippling one another where a game's usually over in 6 rounds. Simple math again-- if you hold an Aussie or SA bonus the very first round, you're getting 12 armies. Prolly which you used taking it the first place so you're breaking even. Now pay attention, here's the most important part. Those armies that he attacked-- a player or two has to be weak as a result. They now become the kill target.

Go learn some more about gameplay before you spit out 'continent bonus garbage'. Stay tuned, tomorrow's lesson will be on forting. Be sure to bring plenty of paper so you can take notes.
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Re: Freestyle Strategy... is this cheap?

Postby detlef on Thu Jun 19, 2008 8:53 pm

Scott-Land wrote:
detlef wrote:
Scott-Land wrote:
detlef wrote:
hulmey wrote:i think freestyle is for cheap players with cheap tactics. It promotes poor sportsmanship. All kinds of abuse stem from freestyling and that cannot be denied

Exactly. Which is why I don't think anyone should complain about any of them. You want to play that crap format, go ahead, just understand that pretty much anything goes.

I'm actually amazed at the fact that anyone even bothers to differentiate sleazy play from good play in freestyle because almost none of it is in the spirit of good competition and nearly all of it is some BS manner to get away with something.


laughing hysterically at these two tools :lol: :lol: :lol: :lol:

Here's a crazy idea. Why not, instead of laugh, make a freaking point.

Tell you what, I'll start. Here's a way to get ahead in a casual freestyle game. Dude goes last and takes a very high paying continent but doesn't have jack to protect it. So, because they have no freaking life at all, they sit there hitting refresh over, and over, and over, and over. Then, the second one of the "tools" who he's playing starts his turn, he starts his and gets the bonus. Wow, sounds pretty fun to me.

This is not in the spirit of competition. This the bastardization of a perfectly good game. I believe rewarding those who are prepared to never leave their computers is what one would call, an unintended consequence of creating the format.


I'd make a worthy post if I read one in return and not garbage. Tools are those like yourself that center around the continent bonus strategy- that does indeed make me laugh hysterically.

meh-- ive played maybe 20 of them... some wait to take their turns but it's not because of a continent. If they do, those are the low ranks. I only play Escalataing so when they wait-- they wait to make the kill, that if they miss they can try again as soon as someone starts the next turn. Perhaps in flat rate or in no cards that may be the case. For me it's more of a defense mechanism as in speed to wait , I'm not gonna burn my cash with 4 players at 5 cards for 4 armies when I can wait for 10 or 12 armies. Especially if I've been crippled. Let's say I cash at 4, and will now have 3 cards when I end. A player that waits until 12 has a shot at me with a mid-turn. Simple math if you ask me. That's not strategy? Besides I'm rarely last to act-- lot of times there are a ton of cards up for grabs so why wait. But for those whom wait, so be it. It's part of the game- not cheap or unethical.

Bonuses of are no use unlike Sequential or Speed Freestyle Esc because for that very reason. Guys are going after bonuses and crippling one another where a game's usually over in 6 rounds. Simple math again-- if you hold an Aussie or SA bonus the very first round, you're getting 12 armies. Prolly which you used taking it the first place so you're breaking even. Now pay attention, here's the most important part. Those armies that he attacked-- a player or two has to be weak as a result. They now become the kill target.

Go learn some more about gameplay before you spit out 'continent bonus garbage'. Stay tuned, tomorrow's lesson will be on forting. Be sure to bring plenty of paper so you can take notes.

Actually, that was a great lesson. The lesson? When you've got no answer to the actual point made, pretend the guy you're arguing with has said something else and argue against that. Who the hell said anything about escalating?

Well, you just made a damn fine argument, against fixating on bonus areas in escalating games. Well isn't that great. Gosh, I bet you've never lost an argument. Just pretend they said something you've got a great answer for and go with that.

Thanks for the lesson. :roll:
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Re: Freestyle Strategy... is this cheap?

Postby Scott-Land on Thu Jun 19, 2008 8:59 pm

You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.
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Re: Freestyle Strategy... is this cheap?

Postby detlef on Thu Jun 19, 2008 9:04 pm

Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.

Don't forget to hi-five your bunk-mate for "pwning me".

Seriously. What's the f'ing point? Of course, the irony is that this whole argument got started because you thought it funny that two of us were saying freestyle is for cheating punks. Then, in defending it, you puss out and pretend I'm making a point that I'm not making. Like, well, a punk. How perfect.
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Re: Freestyle Strategy... is this cheap?

Postby wrestler1ump on Thu Jun 19, 2008 9:04 pm

Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.


Getting a bonus early in an escalating game allows you to put more armies on the map, and spread your territories over the map so that when the cards start to cash in lots of armies, you have many options for where to place them. The idea of multiplayer escalating games is to have at least two regions that are far away from each other, so that your opponent has to attack in two totally different areas to eliminate you. You are wrong in stating that continent bonuses don't matter in escalating games.
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Re: Freestyle Strategy... is this cheap?

Postby detlef on Thu Jun 19, 2008 9:08 pm

wrestler1ump wrote:
Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.


Getting a bonus early in an escalating game allows you to put more armies on the map, and spread your territories over the map so that when the cards start to cash in lots of armies, you have many options for where to place them. The idea of multiplayer escalating games is to have at least two regions that are far away from each other, so that your opponent has to attack in two totally different areas to eliminate you. You are wrong in stating that continent bonuses don't matter in escalating games.

Sorry my friend, the next guy who wins an escalating game I've played in since I left the kiddie pool who went after a continent that he wasn't completely dropped (if even then) will be the first.

Scott-land is a coward and argues like a punk, but on that point, he's correct and you are not.
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Re: Freestyle Strategy... is this cheap?

Postby Scott-Land on Thu Jun 19, 2008 9:30 pm

detlef wrote:
Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.

Don't forget to hi-five your bunk-mate for "pwning me".

Seriously. What's the f'ing point? Of course, the irony is that this whole argument got started because you thought it funny that two of us were saying freestyle is for cheating punks. Then, in defending it, you puss out and pretend I'm making a point that I'm not making. Like, well, a punk. How perfect.



I defended the game that I play-- how is that punking out? Looks like you're gonna have to take the class over again. What is it- 5th time now ?

wrestler1ump wrote:
Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.


Getting a bonus early in an escalating game allows you to put more armies on the map, and spread your territories over the map so that when the cards start to cash in lots of armies, you have many options for where to place them. The idea of multiplayer escalating games is to have at least two regions that are far away from each other, so that your opponent has to attack in two totally different areas to eliminate you. You are wrong in stating that continent bonuses don't matter in escalating games.


You tools are making me work too hard-- Extra reading homework for you Wump........
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Re: Freestyle Strategy... is this cheap?

Postby detlef on Thu Jun 19, 2008 9:36 pm

Scott-Land wrote:
detlef wrote:
Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.

Don't forget to hi-five your bunk-mate for "pwning me".

Seriously. What's the f'ing point? Of course, the irony is that this whole argument got started because you thought it funny that two of us were saying freestyle is for cheating punks. Then, in defending it, you puss out and pretend I'm making a point that I'm not making. Like, well, a punk. How perfect.



I defended the game that I play-- how is that punking out? Looks like you're gonna have to take the class over again. What is it- 5th time now ?


Because I didn't say anything about escalating cards and you spent your entire rebuttal giving a lecture on why you should lay of bonuses in escalating games. So, be a dear and try to form a rebuttal to what I actually said and not what you're pretending I said.

If you're just fishing here and pretending to be an ass for the sake of fun, well congratulations, you landed one. However, I think that gives you a bit too much credit.
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Re: Freestyle Strategy... is this cheap?

Postby wrestler1ump on Thu Jun 19, 2008 9:39 pm

Scott-Land wrote:You tools are making me work too hard-- Extra reading homework for you Wump........


No need to flame there Scotty. You are fortunate to have players such as myself instruct you on how to perform in escalating games, when your strategy is clearly not the way to win.
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Re: Freestyle Strategy... is this cheap?

Postby FabledIntegral on Sun Jun 29, 2008 8:40 pm

detlef wrote:
Scott-Land wrote:
detlef wrote:
Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.

Don't forget to hi-five your bunk-mate for "pwning me".

Seriously. What's the f'ing point? Of course, the irony is that this whole argument got started because you thought it funny that two of us were saying freestyle is for cheating punks. Then, in defending it, you puss out and pretend I'm making a point that I'm not making. Like, well, a punk. How perfect.



I defended the game that I play-- how is that punking out? Looks like you're gonna have to take the class over again. What is it- 5th time now ?


Because I didn't say anything about escalating cards and you spent your entire rebuttal giving a lecture on why you should lay of bonuses in escalating games. So, be a dear and try to form a rebuttal to what I actually said and not what you're pretending I said.

If you're just fishing here and pretending to be an ass for the sake of fun, well congratulations, you landed one. However, I think that gives you a bit too much credit.


From what it sounds like to me, you are only specifying casual + flat rate/no cards, while he's specifying escalating + casual/speed.

Dunno, seems like both of you to me simply argued specifics instead of freestyle in general... thus you're both criticizing the generalizations each other have made.
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Re: Freestyle Strategy... is this cheap?

Postby Bruceswar on Mon Jun 30, 2008 7:09 am

wrestler1ump wrote:
Scott-Land wrote:You tools are making me work too hard-- Extra reading homework for you Wump........


No need to flame there Scotty. You are fortunate to have players such as myself instruct you on how to perform in escalating games, when your strategy is clearly not the way to win.



Um yeah... remind me when you make the top page? I would much rather take advice from Scott than you.
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Re: Freestyle Strategy... is this cheap?

Postby detlef on Mon Jun 30, 2008 7:50 am

FabledIntegral wrote:
detlef wrote:
Scott-Land wrote:
detlef wrote:
Scott-Land wrote:You're welcome-- don't forget tomorrow's lesson is about forts. I'll let you choose the next lesson since you've been such a good little boy.

Don't forget to hi-five your bunk-mate for "pwning me".

Seriously. What's the f'ing point? Of course, the irony is that this whole argument got started because you thought it funny that two of us were saying freestyle is for cheating punks. Then, in defending it, you puss out and pretend I'm making a point that I'm not making. Like, well, a punk. How perfect.



I defended the game that I play-- how is that punking out? Looks like you're gonna have to take the class over again. What is it- 5th time now ?


Because I didn't say anything about escalating cards and you spent your entire rebuttal giving a lecture on why you should lay of bonuses in escalating games. So, be a dear and try to form a rebuttal to what I actually said and not what you're pretending I said.

If you're just fishing here and pretending to be an ass for the sake of fun, well congratulations, you landed one. However, I think that gives you a bit too much credit.


From what it sounds like to me, you are only specifying casual + flat rate/no cards, while he's specifying escalating + casual/speed.

Dunno, seems like both of you to me simply argued specifics instead of freestyle in general... thus you're both criticizing the generalizations each other have made.
Well, this whole thing started when I went ahead and pointed out one example of how a sleazy tactic can be used to one's advantage in freestyle. I'm not obliged to point out something that's effective for 100% of the formats. I should also add that non-speed, non-escalating is hardly some random fringe setting that nobody plays. In fact, there are currently 1174 freestyle/flat rate or no cards/casual and zero freestyle/escalating/speed games being played right now.

The onus was not on me to point out some sleazy tactic that works 100% of the time in all formats. However, if he intends to imply that my example is stupid, he needs to do better than simply point out one version of the game where it doesn't work.
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Re: Freestyle Strategy... is this cheap?

Postby oVo on Mon Jun 30, 2008 8:43 am

Getting back on topic. No, the strategy is not cheap... IT'S FREESTYLE
and is simply put... one aspect of the game.

Live with it and develop tactics to counter it or stick with sequencial turns,
but don't whine every time it raises it's ugly little head
because it's part of play.
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Re: Freestyle Strategy... is this cheap?

Postby detlef on Mon Jun 30, 2008 8:55 am

oVo wrote:Getting back on topic. No, the strategy is not cheap... IT'S FREESTYLE
and is simply put... one aspect of the game.

Live with it and develop tactics to counter it or stick with sequencial turns,
but don't whine every time it raises it's ugly little head
because it's part of play.

I agree 100% with what you're saying. My solution is to avoid the game style.

None the less, while we're on the topic of whining, I do find it amusing that people accept certain borderline sleazy tactics in that game but whine about others.

Again: You and your teammate(s) logging in at the same time during some ungodly hour? Absolutely fine. A member of the other team who just happens to live in a different time zone as his teammate, trying in vain to keep up by logging in as himself and then his teammate (which I should add is nowhere near as effective as two different people playing at the same time)? THAT"S CHEATING!!!

As far as I'm concerned, there are so many ways that one can gain advantage in that format that it should be a no-holds-barred blood fest.
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