FabledIntegral wrote:Very much agreed - I think one of the most dissatisfying parts of this site are due to the fact that the dice are so streaky - I would actually prefer it to be more consistent and less randomized considering the fact that the dice rolls are already pre-made/reused. Things such as losing 11v1 wouldn't exist in the 500,000 dice being recycled, etc. (when auto attacking where it pulls all the rolls from the list in a row).
The mere fact that losing an 10 v 1 should happen about 1/10000 times tried, and I've lost it already like 4x in the past 2 months... I'm not playing THAT many games btw. I would take losing 10 v 1 from the entire script, it's utterly ridiculous (lost 7v1 + 4v1 also earlier today, although the odds there are slightly different than the actual 11 v 1, slightly worse I guess).
So you would like the dice to be non-random? That would be great. Then we can all run around complaining that the dice aren't random. Can you imagine all the threads that would appear if the dice weren't random? Everybody who lost 2 or 3 rolls in a row would come complain about how the dice aren't random. Random.org is as random as it gets. It is not streaky, it is not anything. It is just as random as it can get, aside from hiring 500 Chinese kids to sit around rolling dice all day.
Yes, random means you can get those 1/10000 rolls happening 4 times in a row, or a month, or a year, or perhaps you'll never get that particular roll your entire lifetime. That is the meaning of random folks. In the end (and by that I mean when infinity ends, so em... not an actual date or anything...) every type of roll will happen exactly as often as it is supposed to. And in the mean time, give it more than 4 rolls you think you remember in a month before deciding the dice suck. Look at anybody that has been running a dice analyzer for a good period of time and there you go, proof that things are about right. And because infinity hasn't ended yet they shouldn't be perfect, FYI.
And even auto-attack is fine. DiM and somebody else who I can't remember (sorry) went and proved that auto-attack isn't sticky. And why would it be? I'm sure most/all of the tests on random.org were performed in one or more mass calling of numbers. They showed up random. It just sucks more to see a bunch of 0-2s at once than one at a time.