oaktown wrote:yeti made the point that vertical scrolling is easier than horizontal scrolling, and I tend to agree. I would personally be in favor of keeping the max width at about what it is right now (840 pixels I believe) but allowing the height to be at the discretion of the mapmaker. Thus good map ideas like the Trojan War map and the Skyscraper could happen.
Reading between the lines here - that means Trojan & Skyscaper = Yes -> WWIIEurope = No.
oaktown wrote:And as for yeti's question about scrolling in an inner window or scrolling the screen, I'd say the only way this would work is if we had an inner window. This would allow you to scroll to any part of the map and still have access to the attack and fortify buttons. If we were just scrolling the screen, you could only see the bottom of the map when you were attacking, which would mean scrolling up after every attack to see where the army counts stood. Bleh.
I would like to see the option of both on this (similar to your the large|small links - with a default in your profile)... Personally I would prefer a static scroll that isn't windowed... but that is mainly cos I always use the HUD feature of BOB - which means my Attack & Fortify are *always* on screen thus negating the need for it to be windowed - this also means that those with super huge monitors - would need to scroll less -> Writing code to expand contract stuff based on current res - although possible - can be an arse!
Ditocoaf wrote:Ditocoaf wrote:You already discuss most aspects of a map qualitatively. Why not size? You can tell someone, "the map isn't worth the large size, so it won't be enjoyable". Other maps will be worth it. Maps like CC Tower (I think it's called that) would even be acceptable, if they make it through the criticism.
I'm sure most people will realize that excessive size can detract from a map if not done well. They want people to actually play their maps, after all.
You don't have a Territory limit, but maps with gobs of territs with no purpose will be rejected. You don't have a Color Saturation limit, but you can still tell when a map is ugly.
QFE
Did you just Quote your own post? I'm pretty sure that is frowned upon?!
C.