Aerial Attack wrote:The chances for having a set are as follows:
Red, Green, OR Blue: 3 Cards (1/27 = 04%), 4 Cards (9/81 = 11%), 5 Cards (31/243 = 13%)
Mixed Colors: 3 Cards (6/27 = 22%), 4 Cards (36/81 = 44%), 5 Cards (150/243 = 62%)
Escalating (Specific Colors don't matter): 3 Cards (9/27 = 33%), 4 Cards (63/81 = 78%), 5 Cards (243/243 = 100%)
I have to suggest your math is flawed AA. 4% of a matched set with three, but 22% for a mixed set with three? Think about it.
Forget the colors, with three cards, there are only nine real outcomes.
Whatever your first card color is, this your base color. Red, Blue, Green, it doesn't affect your odds.
Your second card allows for three possible outcomes. One where the colors are the same, and two with the colors not-the-same.
Each of these three also has three potential outcomes.
Your nine potential outcomes are as follows
111
112
113
121
122
123
131
132
133
Total of nine potential variations., regardless of what color one and color two are. (Or color three of course)
There is no need to start a set starting with color 2, because color one is defined as 'the color you get on your first card.'
One in nine (111)can be a three color match (about 11%), two in nine (123 and 132) can be a mixed color match, or about 22%.
Four cards has a potential of 27 outcomes, and five cards has the potential of 81 outcomes, but for real world purposes a lot of those outcomes are irrelevant.
In Escalating, you want to wait as long as possible to turn in your first set, to maximize it's value, after that you generally want to turn in it as soon as possible to avoid becoming a valuable target for having a lot of cards.
In flat rate however, players might want to know if it's worth waiting for that extra card, and getting a more lucrative turn in.
If you have a set of three the same color, obviously the fourth card has a one in three chance of being the same color, if this happens you should go ahead and turn in. This would give you a zero percent chance of a mixed set at five cards.
If your fourth card is a different color (2/3rds chance) then you have a one-in-three chance of getting the missing color, and a two-in-three chance of matching one of the two colors you already hold.
It seems to me that waiting for the purpose of getting a mixed set is not a good statistical option (success one time in three), unless you have no use for the armies the cards would produce right now. Again, you don't want to be a target late in the game, because you have a lot of cards, so there is motive to turn in, if you are near elimination.
Conversly, it is almost worthwhile to intentionally have no cards near the end of the game, to make you less 'tasty'. Consider this if your position is poor, yet you feel the need to attack out of habit. It's not always the best course.