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Quality control for new maps

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Re: Quality control for new maps

Postby chipv on Sat Aug 30, 2008 6:57 am

jiminski wrote:
owenshooter wrote:
lackattack wrote:FYI - I am seriously looking into edbeard's solution right now...

that is what makes this site so freaking great... thanks lack...-0



having studied both solutions, i think Chips solves more of the problems Lack had with having a test area.
but if lack is happy with edbeard's and so are the maps, then great .. how long will this take to get operational? I think the map-makers deserve a treat for all their hard work.


edbeard's is far easier to implement (it's a subset really), so as long as the feedback is good, I'm very happy with this.
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Re: Quality control for new maps

Postby jiminski on Sat Aug 30, 2008 7:02 am

chipv wrote:
jiminski wrote:
owenshooter wrote:
lackattack wrote:FYI - I am seriously looking into edbeard's solution right now...

that is what makes this site so freaking great... thanks lack...-0



having studied both solutions, i think Chips solves more of the problems Lack had with having a test area.
but if lack is happy with edbeard's and so are the maps, then great .. how long will this take to get operational? I think the map-makers deserve a treat for all their hard work.


edbeard's is far easier to implement (it's a subset really), so as long as the feedback is good, I'm very happy with this.


thanks Chip.. did you read the complications lack had with Ed's... i think the alterations and need to update gamelog etc would not be necessary with yours?
to my dull mind it looks as though yours could be a way to experiment and iron out bugs.. Eds would still lose points for testers and ultimately not allow change to fundamental board functions.
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Re: Quality control for new maps

Postby chipv on Sat Aug 30, 2008 7:18 am

The issue was with hidden BETA maps changing their XML affecting older gamelogs.
Since the logs are really beta-logs, I'm not sure this even needs to be corrected.
There's no reason to keep older beta logs aside from keeping record of what has happened.

My idea doesn't solve this either but it does solve the problem of sacrificing points but it is more difficult to implement.
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Re: Quality control for new maps

Postby chipv on Sat Aug 30, 2008 7:24 am

Wait you could get around this by version controlling the xml.

So name them france_beta_1.xml, france_beta_2.xml etc and tie that to the actual games in some way (301234_1, 301234_2 something like that).
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Re: Quality control for new maps

Postby jiminski on Sat Aug 30, 2008 7:30 am

chipv wrote:The issue was with hidden BETA maps changing their XML affecting older gamelogs.
Since the logs are really beta-logs, I'm not sure this even needs to be corrected.
There's no reason to keep older beta logs aside from keeping record of what has happened.

My idea doesn't solve this either but it does solve the problem of sacrificing points but it is more difficult to implement.


that's right it doesn't solve it but as the test accounts are ghosts only able to play other ghost accounts, they are outside the main system completely.. therefore they need not be corrected. That allows for a more creative testing area.
anyway i will shut up now, i am sure the map makers would just be glad of anything before their mouse fingers are too arthritic to click anything but the down button on their Stannah Stairlift. .. (yes that is a subtle dig Lack ;) )
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Re: Quality control for new maps

Postby jiminski on Sat Aug 30, 2008 7:31 am

chipv wrote:Wait you could get around this by version controlling the xml.

So name them france_beta_1.xml, france_beta_2.xml etc and tie that to the actual games in some way (301234_1, 301234_2 something like that).



i do not really know what that means (i guess that it ring-fences code, isolating it from the updated versions).. but Lack will.
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Re: Quality control for new maps

Postby edbeard on Sat Aug 30, 2008 2:28 pm

you guys are missing out on the benefit of anyone being able to play. if there's only testers, then that severely limits the amount of games that will be played.

having it open to anyone with the disclaimer will probably not result in a huge drop in games for these maps when they go live (when compared to how many they get now). I'm sure a lot of people will miss the disclaimer and complain but you can only do so much to protect an idiot from him or herself. I do hope there is actual separation from the beta maps and the regular ones with a disclaimer on the game finder/start a game page. That's probably one of the most important things about this.
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Re: Quality control for new maps

Postby hulmey on Sat Aug 30, 2008 2:37 pm

edbeard wrote:you guys are missing out on the benefit of anyone being able to play. if there's only testers, then that severely limits the amount of games that will be played.

having it open to anyone with the disclaimer will probably not result in a huge drop in games for these maps when they go live (when compared to how many they get now). I'm sure a lot of people will miss the disclaimer and complain but you can only do so much to protect an idiot from him or herself. I do hope there is actual separation from the beta maps and the regular ones with a disclaimer on the game finder/start a game page. That's probably one of the most important things about this.

of course give someone something new and they are gonna want to play it! Its not going to stop them complaining afterwards though :D
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Re: Quality control for new maps

Postby chipv on Sat Aug 30, 2008 2:38 pm

edbeard wrote:you guys are missing out on the benefit of anyone being able to play. if there's only testers, then that severely limits the amount of games that will be played.

having it open to anyone with the disclaimer will probably not result in a huge drop in games for these maps when they go live (when compared to how many they get now). I'm sure a lot of people will miss the disclaimer and complain but you can only do so much to protect an idiot from him or herself. I do hope there is actual separation from the beta maps and the regular ones with a disclaimer on the game finder/start a game page. That's probably one of the most important things about this.


Not quite sure whom you are addressing but I'd like to say that if you'd like to backtrack this thread, I have supported your idea from the first time it was drawn to my attention. The .xml suggestion above should have been placed on your thread, it is not an extension of any other idea but an attempt to solve the problem of the .xml changing during Beta testing rendering old logs incorrect. I guess an overlaid image label Beta (like the New image) is a good enough disclaimer on its own. Good idea of yours!
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Re: Quality control for new maps

Postby jiminski on Sat Aug 30, 2008 3:08 pm

chipv wrote:
edbeard wrote:you guys are missing out on the benefit of anyone being able to play. if there's only testers, then that severely limits the amount of games that will be played.

having it open to anyone with the disclaimer will probably not result in a huge drop in games for these maps when they go live (when compared to how many they get now). I'm sure a lot of people will miss the disclaimer and complain but you can only do so much to protect an idiot from him or herself. I do hope there is actual separation from the beta maps and the regular ones with a disclaimer on the game finder/start a game page. That's probably one of the most important things about this.


Not quite sure whom you are addressing but I'd like to say that if you'd like to backtrack this thread, I have supported your idea from the first time it was drawn to my attention. The .xml suggestion above should have been placed on your thread, it is not an extension of any other idea but an attempt to solve the problem of the .xml changing during Beta testing rendering old logs incorrect. I guess an overlaid image label Beta (like the New image) is a good enough disclaimer on its own. Good idea of yours!


heheh you have a gentle soul Chip.. but this may be my fault.

Anyway, I would just have said .. "never gonna happen anyway Ed. So arguing about the colour of the Loch Ness monster is a fun but baseless excercise." I do not know what i would have meant .. but i would definitely have meant it! ; )

anyway we are all on the same side Ed. I would love your excellent idea to come about for all our sakes. I guess, as this is all rather a new concept for me, that i am not in any way qualified to know what is best for map makers in the way of a testing facility.
In my harebrain i considered that a means, not only to work-out bugs but to adapt new forms of gameplay, would be useful. That this could stand outside; not be part of the live system with a curtain draped between, with a sign saying enter at your risk)

Anyway Chip came up with the idea without knowledge of your idea .. i rather blindly kept on about it. I added the disclaimer that i would love to be further educated if the idea has already been formulated, asking why Chips would not be easy to install etc etc. but due to noses being out of joint already and/or the naivety of my questions, i received no clarification until long after I was howling like an Arizona Coyote, with his balls caught on rusted razor-wire.

Regardless, i have nothing but ignorant goodwill for your idea .. but sitting beside that i also have the desire to try and get stuck into ideas.. even when i am unaware of their implications.. and have no idea.
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Re: Quality control for new maps

Postby edbeard on Sat Aug 30, 2008 3:13 pm

?

you guys are weird. you seem to be taking my post in completely the wrong way.


I'm just saying that having testers and hidden beta maps is inferior (in terms of being able to find bugs and gameplay problems easily) to having public games with a disclaimer.
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Re: Quality control for new maps

Postby jiminski on Sat Aug 30, 2008 3:15 pm

edbeard wrote:?

you guys are weird. you seem to be taking my post in completely the wrong way.


I'm just saying that having testers and hidden beta maps is inferior (in terms of being able to find bugs and gameplay problems easily) to having public games with a disclaimer.


hehe Nah, i was just being lighthearted Ed! (at least attempting to be.. I thought the Coyote and Nessi would give me away ; ) )

Chip was taking you the wrong way .. he's like that, very aggressive!
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Re: Quality control for new maps

Postby chipv on Sat Aug 30, 2008 3:26 pm

edbeard wrote:?

you guys are weird. you seem to be taking my post in completely the wrong way.


I'm just saying that having testers and hidden beta maps is inferior (in terms of being able to find bugs and gameplay problems easily) to having public games with a disclaimer.


Weird for agreeing with you?

Ok weird it is.
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Re: Quality control for new maps

Postby hulmey on Sat Aug 30, 2008 11:33 pm

chipv wrote:
edbeard wrote:?

you guys are weird. you seem to be taking my post in completely the wrong way.


I'm just saying that having testers and hidden beta maps is inferior (in terms of being able to find bugs and gameplay problems easily) to having public games with a disclaimer.


Weird for agreeing with you?

Ok weird it is.


yes your all weird and crazy :lol:
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Re: Quality control for new maps

Postby Georgerx7di on Sat Aug 30, 2008 11:47 pm

This is a boring thread. : )
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Re: Quality control for new maps

Postby jiminski on Sun Aug 31, 2008 5:08 am

Georgerx7di wrote:This is a boring thread. : )


eureka! George made it all better.
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