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So.. What makes a mod?

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So.. What makes a mod?

Postby Skittles! on Mon Sep 01, 2008 2:12 am

The question is in a topic. When these global mods were chosen, we were told that they are good for the community. We were told they would make CC better. But was this true?

What actually makes a mod? Is it their niceness? Is it their discreet habits? Is it their ability to ban everyone that goes against the "rules"? Is it for how quick they can lock a thread? The latter two seems more appropriate for some of these mods.

Though I know this will probably get locked, and then I will get a warning about how the mods are crying that I made a thread that goes against them. But I don't really care. 'Cause a lot of these mods are just wasting their time by sending warnings and locking threads, when they could be doing better things. And it's not the communities fault, because it was started by the mods and has continued and will continue. See the "C" threads for example.

But anyway. What makes a good mod?
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Re: So.. What makes a mod?

Postby jiminski on Mon Sep 01, 2008 2:19 am

no sense of humour and lots of free-time ... kiddiiiing .. about the free-time ; )
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Re: So.. What makes a mod?

Postby Skittles! on Mon Sep 01, 2008 2:21 am

Also....

I WANT LACKATTACK BACK IN THE SCENE!
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Re: So.. What makes a mod?

Postby lord voldemort on Mon Sep 01, 2008 2:27 am

well the flame wars answer is being a suck to mr twilldo....
well the correct answer is the flame wars answer....
though i have no idea how the mods are chosen....
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Re: So.. What makes a mod?

Postby jiminski on Mon Sep 01, 2008 2:41 am

lord voldemort wrote:well the flame wars answer is being a suck to mr twilldo....
well the correct answer is the flame wars answer....
though i have no idea how the mods are chosen....


:?:
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Re: So.. What makes a mod?

Postby Fruitcake on Mon Sep 01, 2008 2:48 am

lord voldemort wrote:well the flame wars answer is being a suck to mr twilldo....
well the correct answer is the flame wars answer....
though i have no idea how the mods are chosen....


Very funny LV, however I have to say I thought the most important attributes making a mod was a strange dress code and a fascination for Lambrettas or Vespers motor scooters.
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Re: So.. What makes a mod?

Postby lord voldemort on Mon Sep 01, 2008 6:35 am

jiminski wrote:
lord voldemort wrote:well the flame wars answer is being a suck to mr twilldo....
well the correct answer is the flame wars answer....
though i have no idea how the mods are chosen....


:?:

wats not to get about that..its flame wars without the obscenity
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Re: So.. What makes a mod?

Postby jiminski on Mon Sep 01, 2008 6:42 am

lord voldemort wrote:
jiminski wrote:
lord voldemort wrote:well the flame wars answer is being a suck to mr twilldo....
well the correct answer is the flame wars answer....
though i have no idea how the mods are chosen....


:?:

wats not to get about that..its flame wars without the obscenity


hmm yeas, your language usage and sentence structure confused an old, quasi-traditionalist like me... particularly early in the day!
use more dots... they help convey meaning without the requirement of cracking the finer points of punctuation ... which i certainly never have!

..
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Re: So.. What makes a mod?

Postby lord voldemort on Mon Sep 01, 2008 10:54 am

jiminski wrote:
lord voldemort wrote:
jiminski wrote:
lord voldemort wrote:well the flame wars answer is being a suck to mr twilldo....
well the correct answer is the flame wars answer....
though i have no idea how the mods are chosen....


:?:

wats not to get about that..its flame wars without the obscenity


hmm yeas, your language usage and sentence structure confused an old, quasi-traditionalist like me... particularly early in the day!
use more dots... they help convey meaning without the requirement of cracking the finer points of punctuation ... which i certainly never have!

..

....are helpful...they convey thoughts...makes me look more...intelligent.
that or i have ocd
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Re: So.. What makes a mod?

Postby hwhrhett on Mon Sep 01, 2008 12:51 pm

i think what we're seeing is just conquerclub growing pains, we're getting to be pretty damn big, lots of games being played all day long, alot of rampant trolling and multis as a result of the first disgruntled employee. i think once lack and twill get their ballance again, that cc will be doing better than ever. but the current vision of the mods as censors is just a result of these growing pains. they have to figure out what works, what doesnt, and what we actually want from them. because ultimately everybody on here wants something different, and all of us complain when the specific thing we want isnt given to us timely. lots of people have been complaining about multis and trolls, so theyve gotten stricter with the forum rules. it will pass.



but, i think what makes a mod, is when you know theyre not biased, and you know they actually care about the tough decisions that they have to make. mods that nobody ever complains about, there are a few, you just dont hear about them much because so many people spend time complaining about the ones that they envision are out to get them.
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