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Herakilla wrote:the only way that skipping a turn is an advantage is in escalating. if you have 5 cards and want to cash in after other people.
ever since the deferred army thing got enacted its been generally a bad idea to skip turns in no cards and flat rate
wrestler1ump wrote:Herakilla wrote:the only way that skipping a turn is an advantage is in escalating. if you have 5 cards and want to cash in after other people.
ever since the deferred army thing got enacted its been generally a bad idea to skip turns in no cards and flat rate
How can skipping turns not be an advantage in a no cards game when you don't need a card anyways?
Timminz wrote:wrestler1ump wrote:Herakilla wrote:the only way that skipping a turn is an advantage is in escalating. if you have 5 cards and want to cash in after other people.
ever since the deferred army thing got enacted its been generally a bad idea to skip turns in no cards and flat rate
How can skipping turns not be an advantage in a no cards game when you don't need a card anyways?
because, you have to wait to deploy the armies from the missed turn. If you take the turn, you can deploy, and attack with them, giving you more territorries, and maybe a better deployment for the next turn. Also, if you're holding a bonus, and you miss a turn, it is much more likely that someone will try to break you, since they will be depriving you of twice the bonus. You could take the turn, and use the deployments to protect your bonus better. Another disadvantage to missing a turn, is that when you deploy deferred armies, you cannot put them in multiple spots. You have to deploy them all to a single territory. Unless you're playing with unlimited forts, this will reduce your ability to use your deployments more strategically.
How many more reasons would you like?
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