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Missing turns: Advantage or disadvantage?

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Missing turns: Advantage or disadvantage?

Postby wrestler1ump on Tue Sep 09, 2008 9:13 pm

Does missing a turn and getting the deffered armies next turn give a player an advantage or disadvantage? In no cards games I am sure it would, but with flat rate or escalating you want to be able to get as many cards as you can. I just don't know why people talk about how others skip turns for strategy. You only get to use the deferred armies after you attack anyways.
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Re: Missing turns: Advantage or disadvantage?

Postby Herakilla on Tue Sep 09, 2008 9:23 pm

the only way that skipping a turn is an advantage is in escalating. if you have 5 cards and want to cash in after other people.

ever since the deferred army thing got enacted its been generally a bad idea to skip turns in no cards and flat rate
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Re: Missing turns: Advantage or disadvantage?

Postby Timminz on Tue Sep 09, 2008 9:25 pm

Missing a turn is (almost) never a good idea. I remember reading about someone using a missed turn to force someone else to use their armies to break someone else's bonus, but that may have been an accidental miss. other than that, you're just hurting yourself, by not getting your armies, as soon as possible.

edit for second post- The VAST majority of the time, in an escalating game, if you miss a turn, with 5 cards, you won't live to cash those cards. If you REALLY want to have a bigger cash, just don't attack when you have 4 cards.
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Re: Missing turns: Advantage or disadvantage?

Postby wrestler1ump on Tue Sep 09, 2008 9:31 pm

Herakilla wrote:the only way that skipping a turn is an advantage is in escalating. if you have 5 cards and want to cash in after other people.

ever since the deferred army thing got enacted its been generally a bad idea to skip turns in no cards and flat rate


How can skipping turns not be an advantage in a no cards game when you don't need a card anyways?
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Re: Missing turns: Advantage or disadvantage?

Postby Timminz on Tue Sep 09, 2008 9:35 pm

wrestler1ump wrote:
Herakilla wrote:the only way that skipping a turn is an advantage is in escalating. if you have 5 cards and want to cash in after other people.

ever since the deferred army thing got enacted its been generally a bad idea to skip turns in no cards and flat rate


How can skipping turns not be an advantage in a no cards game when you don't need a card anyways?


because, you have to wait to deploy the armies from the missed turn. If you take the turn, you can deploy, and attack with them, giving you more territorries, and maybe a better deployment for the next turn. Also, if you're holding a bonus, and you miss a turn, it is much more likely that someone will try to break you, since they will be depriving you of twice the bonus. You could take the turn, and use the deployments to protect your bonus better. Another disadvantage to missing a turn, is that when you deploy deferred armies, you cannot put them in multiple spots. You have to deploy them all to a single territory. Unless you're playing with unlimited forts, this will reduce your ability to use your deployments more strategically.

How many more reasons would you like?
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Re: Missing turns: Advantage or disadvantage?

Postby wrestler1ump on Tue Sep 09, 2008 9:48 pm

Timminz wrote:
wrestler1ump wrote:
Herakilla wrote:the only way that skipping a turn is an advantage is in escalating. if you have 5 cards and want to cash in after other people.

ever since the deferred army thing got enacted its been generally a bad idea to skip turns in no cards and flat rate


How can skipping turns not be an advantage in a no cards game when you don't need a card anyways?


because, you have to wait to deploy the armies from the missed turn. If you take the turn, you can deploy, and attack with them, giving you more territorries, and maybe a better deployment for the next turn. Also, if you're holding a bonus, and you miss a turn, it is much more likely that someone will try to break you, since they will be depriving you of twice the bonus. You could take the turn, and use the deployments to protect your bonus better. Another disadvantage to missing a turn, is that when you deploy deferred armies, you cannot put them in multiple spots. You have to deploy them all to a single territory. Unless you're playing with unlimited forts, this will reduce your ability to use your deployments more strategically.

How many more reasons would you like?


Well in response, with deferred armies, you can drop all the armies from that turn on one place and suddenly take over. If there are two places you have a good chance of taking over, you can keep people guessing and deploy on the place they didn't choose to guard against.
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Re: Missing turns: Advantage or disadvantage?

Postby Timminz on Wed Sep 10, 2008 12:02 am

It seems as though you're forgetting that you only get deferred armies AFTER you finish attacking. back before they changed the rules, there could be a much bigger advantage to missing a turn. Now, there is not.
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