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Phlaim wrote:This one is gonna be merged to the dice complaint thread...
Elijah S wrote:I'm sure this is only your imagination...
Afterall, Twill has gone to great lengths to demonstrate that CC dice are completely, indisputeably, totally, 100% random...
He even went to the extreme of showing several really pretty color graphs to demonstrate that every single complaint about CC dice is unfounded, and that, basically, anyone who complains about them is merely delusional...
So, there's really no sense in even posting this thread, because Twill, (who, incidentally, has a vested interest in CC's success) will merely refer to his pretty charts as a method of allaying any concern that the dice are streaky...
It worked on me! After viewing the charts I've been converted. Halleleuia!!!!
It feels so good to know that the six consecutive 6's rolled against me in a recent game were completely random! -Whew! What a weight off of my shoulders!
e_i_pi wrote:Elijah S wrote:I'm sure this is only your imagination...
Afterall, Twill has gone to great lengths to demonstrate that CC dice are completely, indisputeably, totally, 100% random...
He even went to the extreme of showing several really pretty color graphs to demonstrate that every single complaint about CC dice is unfounded, and that, basically, anyone who complains about them is merely delusional...
So, there's really no sense in even posting this thread, because Twill, (who, incidentally, has a vested interest in CC's success) will merely refer to his pretty charts as a method of allaying any concern that the dice are streaky...
It worked on me! After viewing the charts I've been converted. Halleleuia!!!!
It feels so good to know that the six consecutive 6's rolled against me in a recent game were completely random! -Whew! What a weight off of my shoulders!
I am the one responsible for those charts, not Twill. I spent about 10-15 hours doing those stats pro bono. As for credentials, I have 12 years experience as a mathematician, programmer, and data analyst, own my own business, and do contract work for an Australian emergency service, and am the head DBA contracter for one of the top 5 mining companies in Australia. I assure you that the professionalism and integrity that I apply to my clients I also applied here.
The stats were compiled from 500,000 lines of dice, and demonstrated distributive and streaky behaviour consistent with truly random dice. It is in fact possible to get 15 wins 3v2 in a row, so complaints about 6 losses 3v2 in a row are moot - that is hardly at the extreme of the distribution curve. The most abberant thing about the dice was the fact that the attacker wins more often than they should, by a whopping 0.04%. The defenders dice are actually a tad worse than expectation, 0.03% under expectation.
If you believe I have analysed the dice improperly, or that what I checked for was not what should have been checked for, please, feel free to tell me how I can improve the analysis to yield more informative results.
DoragonAyumamon wrote:how is it that for eveery fing troop i take i have to lose a minimum of 3 troops of my own. if you dont believe me 14 troops lost took 5. that adds up to around 3 troops lost for each taken. this is not something seen in one game but in over 80% of the games ive played. now i dotn care what the staff of conquerclub says it is not a random number system. in a truly random system the average loss to win ratio would vary from the rare 30l70w and 70l30w % lost the more common 50l50w 40l60w and 60l40w % ive maybe seen only a few ames (could probably count tehm all on one hand that ive taken more troops then ive lost) even most of games i managed to win were more that the other player had absolutely no strategic brain then with anything else. and that saying something being strategy at best ranks as the 4th from the top of reason taht affect outcome of game. being how the dice rolls at one layout of territory second and cards recieved 3rd.
jay_a2j wrote:hey if any1 would like me to make them a signature or like an avator just let me no, my sig below i did, and i also did "panther 88" so i can do something like that for u if ud like...
DoragonAyumamon wrote:how is it that for eveery fing troop i take i have to lose a minimum of 3 troops of my own. if you dont believe me 14 troops lost took 5. that adds up to around 3 troops lost for each taken. this is not something seen in one game but in over 80% of the games ive played. now i dotn care what the staff of conquerclub says it is not a random number system. in a truly random system the average loss to win ratio would vary from the rare 30l70w and 70l30w % lost the more common 50l50w 40l60w and 60l40w % ive maybe seen only a few ames (could probably count tehm all on one hand that ive taken more troops then ive lost) even most of games i managed to win were more that the other player had absolutely no strategic brain then with anything else. and that saying something being strategy at best ranks as the 4th from the top of reason taht affect outcome of game. being how the dice rolls at one layout of territory second and cards recieved 3rd.
e_i_pi wrote:I am the one responsible for those charts, not Twill. I spent about 10-15 hours doing those stats pro bono. As for credentials, I have 12 years experience as a mathematician, programmer, and data analyst, own my own business, and do contract work for an Australian emergency service, and am the head DBA contracter for one of the top 5 mining companies in Australia. I assure you that the professionalism and integrity that I apply to my clients I also applied here.
<and other good stuff snipped...>
dividedbyzero wrote:e_i_pi wrote:I am the one responsible for those charts, not Twill. I spent about 10-15 hours doing those stats pro bono. As for credentials, I have 12 years experience as a mathematician, programmer, and data analyst, own my own business, and do contract work for an Australian emergency service, and am the head DBA contracter for one of the top 5 mining companies in Australia. I assure you that the professionalism and integrity that I apply to my clients I also applied here.
<and other good stuff snipped...>
I'm really not sure how anyone can argue with this.
But I'm sure people still will.
It was rather impressive, e_i_pi.
Frigidus wrote:That may be, but my offhand observations have indicated to me that if the dice aren't fixed, they are, at the very least, homosexual.
DoragonAyumamon wrote:how is it that for eveery fing troop i take i have to lose a minimum of 3 troops of my own. if you dont believe me 14 troops lost took 5. that adds up to around 3 troops lost for each taken. this is not something seen in one game but in over 80% of the games ive played. now i dotn care what the staff of conquerclub says it is not a random number system. in a truly random system the average loss to win ratio would vary from the rare 30l70w and 70l30w % lost the more common 50l50w 40l60w and 60l40w % ive maybe seen only a few ames (could probably count tehm all on one hand that ive taken more troops then ive lost) even most of games i managed to win were more that the other player had absolutely no strategic brain then with anything else. and that saying something being strategy at best ranks as the 4th from the top of reason taht affect outcome of game. being how the dice rolls at one layout of territory second and cards recieved 3rd.
virus90 wrote: I think Anarkist is a valuable asset to any game.
e_i_pi wrote:Elijah S wrote:I'm sure this is only your imagination...
Afterall, Twill has gone to great lengths to demonstrate that CC dice are completely, indisputeably, totally, 100% random...
He even went to the extreme of showing several really pretty color graphs to demonstrate that every single complaint about CC dice is unfounded, and that, basically, anyone who complains about them is merely delusional...
So, there's really no sense in even posting this thread, because Twill, (who, incidentally, has a vested interest in CC's success) will merely refer to his pretty charts as a method of allaying any concern that the dice are streaky...
It worked on me! After viewing the charts I've been converted. Halleleuia!!!!
It feels so good to know that the six consecutive 6's rolled against me in a recent game were completely random! -Whew! What a weight off of my shoulders!
I am the one responsible for those charts, not Twill. I spent about 10-15 hours doing those stats pro bono. As for credentials, I have 12 years experience as a mathematician, programmer, and data analyst, own my own business, and do contract work for an Australian emergency service, and am the head DBA contracter for one of the top 5 mining companies in Australia. I assure you that the professionalism and integrity that I apply to my clients I also applied here.
The stats were compiled from 500,000 lines of dice, and demonstrated distributive and streaky behaviour consistent with truly random dice. It is in fact possible to get 15 wins 3v2 in a row, so complaints about 6 losses 3v2 in a row are moot - that is hardly at the extreme of the distribution curve. The most abberant thing about the dice was the fact that the attacker wins more often than they should, by a whopping 0.04%. The defenders dice are actually a tad worse than expectation, 0.03% under expectation.
If you believe I have analysed the dice improperly, or that what I checked for was not what should have been checked for, please, feel free to tell me how I can improve the analysis to yield more informative results.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Uhoh the secret's out ...e_i_pi wrote:I am the one responsible for those charts, not Twill. I spent about 10-15 hours doing those stats pro bono. As for credentials, I have 12 years experience as a mathematician, programmer, and data analyst, own my own business, and do contract work for an Australian emergency service, and am the head DBA contracter for one of the top 5 mining companies in Australia. I assure you that the professionalism and integrity that I apply to my clients I also applied here.
The stats were compiled from 500,000 lines of dice, and demonstrated distributive and streaky behaviour consistent with truly random dice. It is in fact possible to get 15 wins 3v2 in a row, so complaints about 6 losses 3v2 in a row are moot - that is hardly at the extreme of the distribution curve. The most abberant thing about the dice was the fact that the attacker wins more often than they should, by a whopping 0.04%. The defenders dice are actually a tad worse than expectation, 0.03% under expectation.
If you believe I have analysed the dice improperly, or that what I checked for was not what should have been checked for, please, feel free to tell me how I can improve the analysis to yield more informative results.
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