Timminz wrote:kletka wrote:Timminz wrote: Anyone who misses a turn on purpose is an idiot, because it does not provide an advantage.
Wrong

Here are a few hypothetical situations where missing a turn gains an advantage:
1) In a normal speed freestyle game, one has a continent and has to make the turn last. It is certainly better to miss your turn and break the next round.
2) In a speed freestyle 8=player game, everyone is on 5 cards for the first time. A player with a good connection and a clickable map will cash with at most 8 seconds to go. If you need more time then that, it is slightly better to miss the turn all together...
3) In a 3-player game, you are losing a ground. Missing two turns will create an impression of deadbeating and will force the other two players to attack each other, thus giving you a chance.
1) I don't play freestyle, so hadn't considered that. However, that's not missing a turn. That's running out of time.
2) Again freestyle. I'll take your word on that.
3) 3 player games are another thing I don't really like...
To summarize, I probably should have specified which game types I enjoy before commenting on them. One of the reasons I don't play those styles is exactly what this thread is about, but ever if missing turns was somehow completely removed as a strategy, I would still avoid freestyle (I don't like having my connection speed be a factor), and 3 way (they start stale)
I mentioned this one earlier but I'll bring it up again. This is the likely the best use of missing a turn I've seen in a normal style game. Now, perhaps this was on purpose or perhaps it wasn't, but I was certainly put in a tough position by the player missing the turn.
Two of us were both the only players in position (or strong enough) to hit a player who'd just taken a major bonus area and was poised to make a major move if allowed to hold it. Either of us had enough to bust it (provided we got decent dice) but it likely wouldn't be a cheap prospect. Also, each of us would be attacking from different borders so we couldn't do the, one guy takes out half the armies while the other guy finished deal to share the wealth, tactic.
So, the other dude was first to go and missed his turn. Had he taken his turn and ignored the strong player, that would mean he was obviously ignoring the threat and would have certainly landed on my chit list. As it was, he missed a turn, gave a hearty apology (whether true or not) and left me no choice but to hit the strong player, who in turn, hit me back, leaving us both weaker and giving the first player less armies to contend with when he took his shot at keeping player 3 in check on the next turn plus, of course, the deferred armies at the end of his turn. Things certainly played out nicely for that player as a result and I can certainly see why someone would do it on purpose.
The only way this backfires is if somebody else goes after him. Thing is, in this case, he was rather well fortified on his other borders and the rest of the players on the board were weak enough that they were just laying low and hoping the game would come back to them.