jiminski wrote:You sicken me almost as much as i sicken myself for doing this DaG!
red 41/181 22.65%
green 34/181 18.78%
blue 25/181 13.81%
yellow 29/181 16.02%
teal 29/181 16.02%
pink 23/181 12.71%
All 6 player: Mainly Standard, a few Terminator and a very few Assassin
Based on my figures in isolation: as i say we need all figures to make this in any way useful
In my opinion, the only viable reason that red is the winner is that the game board and style is chosen by red.
I would say this could be a large factor in the other colours percentage. The speed at which the next slots are taken will depend on the keenness of the player to join; Green is more likely to be a specialist at the settings than the last to join (pink). Pink may just join as they will not have to wait as long to play and may know nothing about the tactics of the preferences chosen.
The Blue anomaly? well perhaps it's a Republican thing!
right that's it! this is wearing very thin!
Jim
I think that is a fairly accurate assumption (beings we do not have a way of gathering vast numbers into a database).
Green and Red have high win rates due to possible "specialization" on the settings...Blue and Yellow may have a little "specialization" or experience with tactics...and then you have Pink and Teal with low win rates due to the fact that these players are usually inexperienced and perhaps new to CC.
I can see that scenario now that you mentioned it, perhaps color has nothing to do with it? Perhaps most of you Red and Greens are more experienced Risk players?
You would completely have to randomise the color schemes and gather information from a large number of games to see if there is any "color advantage"...