by Tracita on Mon Dec 01, 2008 9:41 pm
I was in a FOA Oasis game w/ wcaclimbing and neon (3648679), and the following ensued:
2008-11-23 09:13:32 - The Neon Peon: Do I need to break teal? he took a lot of neutrals, anyone know if the grand oasis was among them?
2008-11-23 13:32:14 - wcaclimbing: teal owns GO 3
2008-11-23 17:31:26 - The Neon Peon: I checked myself, it was divided amont green, red, and teal. I am fairly sure he has is now.
2008-11-23 17:31:42 - The Neon Peon: he has 1 and 2, at least
2008-11-24 13:10:24 - lilwdlnddude: he has all 3, i almost broke him in oasis 3 but he only has 1 on oasis 3 now
2008-11-24 13:11:01 - lilwdlnddude: well he has all three if he in fact does own 1 and 2, because all i can see is grand oasis 3
2008-11-24 15:58:41 - The Neon Peon: Thanks yellow, broke him again.
2008-11-24 20:32:37 - Tracita: so much for fog of war
2008-11-25 18:49:26 - Tracita: good job, I do think you set it up for pink to win
2008-11-25 22:34:41 - ZeakCytho: wca, you sneaky bastard
2008-11-27 09:32:18 - The Neon Peon: gg guys
I was teal.
You guessed it, Neon (pink) won.
At the time, I was pissed (as I am w/many of my turns in CC) not b/c of them revealing my location, but b/c I didn't win. I shared this w/ another player and he felt it was cheating. I felt it was an open alliance, not cheating.
I like FOW for a number of reasons, the top three of which are
1) no one can see me
2) I can't see anyone else and I have to figure out from the log and the map where everyone else is
3) more often than not it prevents alliances
I do not like alliances much b/c I prefer to win ( or lose) on my own terms (group-think is what doubles/triples/quadruples are for) and b/c ultimately one person wins in terminator/standard games, and the alliance, more often than not, is betrayed. it's like the tv show Survivor, where there are alliances, then people complain b/c they are broken. Alliances usually only benefit one player. I understand it is another variable of game play for some. Me, I usually don't like to do it... but I don't rule it out. For that reason, I would like the option of "no chat."
"a large stack of troops (it does not really matter)... but I am stupid enough to let Fred see it. Now, since I do not have mind powers, my stupidity allows Fred to tell all of his friends about my stack of troops, and maybe even the players in the game. Yes, very smart choice of mine that was to show Fred the stack of troops. "
What about the inverse? And this is what I like about FOW: if you haven't been paying attention and utilize your "mind powers" to read the log and deduce what other people are doing, then you aren't being a smart player, either. Never mind having to hide your troops--- this is FOW afterall.... or I guess it does matter. It is a matter of perspective. In FOW, I count on all players not being able to see me. If you want to see where everyone else is, i.e. through alliances, why not just play a sunny game ????
That's why I think "no chat" or "no alliances" rule for FOW should be an option. At this juncture, I don't think, revealing someone else's location is cheating. for me, it just makes the game less interesting.