ManBungalow wrote:Jeff Hardy wrote:the guy that has completed 1 game wrote:The dice generator is completely randomized, just as it is in any other game so don't blame the creators for it.
You just used that as an excuse to post
The dice are supplied from
Random.org (I didn't believe it at first either
).
Random.org wrote:The randomness comes from atmospheric noise
They take data from the air (air pressure, I believe) and convert it into figures then send it off the Conquer Club as dice
I suppose if there was a particularly loud/high pressure (or whatever it is) flucation then the dice might be better than normal...but I wouldn't complain about it

How do they take that "data from the air"? What epuipment do they use, what machines designed to translate the air pressure into data are they using? Who inputs the information into the computer to seperate the levels of pressure into seperate categories.Think about it.
Anyway, when the dice screw you over, all you can tell yourself is that everybody gets screwed over with the same dice. Just not at he same time... Always kinda seems like when you get bad dice, they get good..etc. What can ya do..
Personally, I think its the system that sucks. Way too much of the game is dependant on the dice. 6 numbers between 1 and 6. Everything needed to ensure victory for dummies, and defeat for that most expedient of tacticians comes from those 6 numbers.