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Dices

Postby Frjo on Sun Dec 14, 2008 3:14 pm

How this sistem works?
It's so strange, sometimes you can eliminate all the enemies with just few troops next time you can't do anything with 10 troops again 1....
It just doesn't seems that everything is going on so as it should!
It doesn't depends on how good strategy you have but depends on how lucky you are!
And my opinion is that these dices makes this game unpopular...
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Re: Dices

Postby TXTiki on Sun Dec 14, 2008 4:43 pm

The dice generator is completely randomized, just as it is in any other game so don't blame the creators for it.
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Re: Dices

Postby Jeff Hardy on Sun Dec 14, 2008 4:47 pm

the guy that has completed 1 game wrote:The dice generator is completely randomized, just as it is in any other game so don't blame the creators for it.
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Re: Dices

Postby demonfork on Sun Dec 14, 2008 4:55 pm

TXTiki wrote:The dice generator is completely randomized, just as it is in any other game so don't blame the creators for it.


They want you to believe that the dice are completely random, but that is very far from the truth!

5 mins ago i was in a game where I lost 11vs1, defender rolled TEN 6's in a row, thats something like 60 million to 1 odds.
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Re: Dices

Postby ManBungalow on Sun Dec 14, 2008 5:01 pm

Jeff Hardy wrote:
the guy that has completed 1 game wrote:The dice generator is completely randomized, just as it is in any other game so don't blame the creators for it.

You just used that as an excuse to post ;)

The dice are supplied from Random.org (I didn't believe it at first either :? ).
Random.org wrote:The randomness comes from atmospheric noise

They take data from the air (air pressure, I believe) and convert it into figures then send it off the Conquer Club as dice :)

I suppose if there was a particularly loud/high pressure (or whatever it is) flucation then the dice might be better than normal...but I wouldn't complain about it ;)
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Re: Dices

Postby Frjo on Sun Dec 28, 2008 3:39 pm

It's getting worse and worse, now are almost all games oneside games.
You can't do anything, if I attack I lost all my troops if the opponent attacks he is taking out my troops almost without damage, I can just look how my troops are dissapering it really SUC... You can have the best strategy, 10 times more troops than the opponent and you cann't do anything....
for example how it should work: if there is 7 or more troops against 1 those 7 should won without damage and not like now when you have 20 troops against 1 and you lose 5 just for killing 1.... for me that is really stupid system!!!!
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Re: Dices

Postby Aradhus on Sun Dec 28, 2008 4:11 pm

ManBungalow wrote:
Jeff Hardy wrote:
the guy that has completed 1 game wrote:The dice generator is completely randomized, just as it is in any other game so don't blame the creators for it.

You just used that as an excuse to post ;)

The dice are supplied from Random.org (I didn't believe it at first either :? ).
Random.org wrote:The randomness comes from atmospheric noise

They take data from the air (air pressure, I believe) and convert it into figures then send it off the Conquer Club as dice :)

I suppose if there was a particularly loud/high pressure (or whatever it is) flucation then the dice might be better than normal...but I wouldn't complain about it ;)


How do they take that "data from the air"? What epuipment do they use, what machines designed to translate the air pressure into data are they using? Who inputs the information into the computer to seperate the levels of pressure into seperate categories.Think about it.

Anyway, when the dice screw you over, all you can tell yourself is that everybody gets screwed over with the same dice. Just not at he same time... Always kinda seems like when you get bad dice, they get good..etc. What can ya do..

Personally, I think its the system that sucks. Way too much of the game is dependant on the dice. 6 numbers between 1 and 6. Everything needed to ensure victory for dummies, and defeat for that most expedient of tacticians comes from those 6 numbers.
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