Basic idea is this: a game that has the strategic level interface of risk, except battles are fought at a tactical unit level. So when you hit the attack button, an interface appears that has unit vs unit combat. If the opposing player isn't available, then the defending units are computer controlled.
I have been duplicating the general game list and game selection functionality of CC, as well as the strategic game board for the past couple weeks. That's pretty much done.
Now, I need to integrate the strategic game board to the tactical level.
The tactical level combat will use code that I developed for a different game of mine called Battle for Tidestone: http://tidestone.sourceforge.net.
I've done web games before (see http://www.merchantempires.com) so I know how to this.
What are you thoughts on this approach?
Sound fun, or put you to sleep?