I just don't understand this rule one bit...
I'm sure this has been discussed, but I'm new to this website so here it goes. I can't seem to figure out how giving multiple armies for 2 turns is logical. That seems like a huge reward for someone who doesn't want to attack on their first turn. I'm looking at a game I'm in where someone who was no threat and had horrible placements is now looking more and more like a threat. In free for all games it's almost better to miss your first turn if you're uncertain where exactly you want to conquer. When it comes time to conquer your forces will be twice as strong as they should be all for skipping a turn and making everyone wait. Plus you have more of a chance at cashing in your cards for more troops because you're odds of being forced to cash in are lowered drastically...
If you secured a 2 army bonus territory with a worthy number of troops you could watch the game and check for threats. If no threatening forces move your ay you could easily gain a huge unfair advantage of 10 troops. Even worse if the person gets lucky and happens to take over another color they could end up with so many extra troops.
I understand that not everyone can play this game 24\7 and I'm not disputing that. I just think you shouldn't be rewarded for missing a turn. Especially in triples this could prove to be devistating if your teamates have your borders covered.
I notice this seems to be a favored strategy in every game I play. Someone always misses a turn, goes on a run and then revamps the whole game.
Does anyone have a reasonable explination of this rule because it just seems like a cheap way to get a stronger start than others.