Conquer Club

Breaking Alliances

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Breaking Alliances

Postby fordhamflash on Tue Jun 06, 2006 1:42 pm

What is the protocol for breaking alliances?

For example, in one game I have (had) an alliance, but now have no where else to move and must break the alliance to simply take a turn. I announced the breaking of the alliance in the Game Chat. Is that sufficient?

Thanks.
Cook fordhamflash
 
Posts: 43
Joined: Thu Jun 01, 2006 8:48 pm
Location: Sacramento, CA

Postby Darkfire001 on Tue Jun 06, 2006 1:49 pm

There is no protocol ;) Just a terse understanding.

No rules, just do it :P
Lieutenant Darkfire001
 
Posts: 139
Joined: Mon Jan 23, 2006 4:37 pm
Location: Cary, NC

Postby fordhamflash on Tue Jun 06, 2006 2:07 pm

Thanks. Obviously, alliances are made to be broken. Just want to make sure there is no unwritten rules.
Cook fordhamflash
 
Posts: 43
Joined: Thu Jun 01, 2006 8:48 pm
Location: Sacramento, CA

Postby Haydena on Tue Jun 06, 2006 2:18 pm

There is no unwritten rule, it just may piss em off, and may even result in a grievance by your name, you just have to be careful that breaking an alliance is your only move available...
User avatar
Sergeant 1st Class Haydena
 
Posts: 634
Joined: Sun Mar 19, 2006 2:43 pm
Location: Sussex, England

Postby fordhamflash on Tue Jun 06, 2006 2:44 pm

In this case, it was my only move.

In all other cases, I would imagine giving fair notice. For example, something like "Truce is cancelled, but will not attack for 2 turns."

Can't imagine breaking an alliance would cause a grievance. IMHO, breaking alliances should just be part of the game. History is replete with broken alliances. That's part of war.
Cook fordhamflash
 
Posts: 43
Joined: Thu Jun 01, 2006 8:48 pm
Location: Sacramento, CA

Postby Jota on Tue Jun 06, 2006 3:19 pm

You always have the option of deploying armies without attacking anyone.

Really, it seems to me like this was your own fault for making an agreement you couldn't keep.

[Edit: Sorry, that sounded a lot harsher than it was intended to.]
Last edited by Jota on Tue Jun 06, 2006 3:38 pm, edited 1 time in total.
User avatar
Sergeant 1st Class Jota
 
Posts: 634
Joined: Wed Mar 29, 2006 7:38 pm

Postby natalinasmpf on Tue Jun 06, 2006 3:34 pm

I don't get why breaking an alliance warrants a grievance? It's the good ol Operation Barbarossa backstab.
Sergeant 1st Class natalinasmpf
 
Posts: 13
Joined: Sat Feb 11, 2006 10:05 pm

Postby fordhamflash on Tue Jun 06, 2006 3:36 pm

You always have the option of deploying armies without attacking anyone.

Really, it seems to me like this was your own fault for making an agreement you couldn't keep.


That's confusing to me; perhaps you don't fully understand the situation.

I am landlocked by the person I have an alliance with. I could deploy armies, but I can never move again in this game without breaking the alliance.

Are you saying that I cannot break the alliance to move? Are you saying that I can no longer move in this game? Surely, at some point the alliance has to be broken (the game has to end) and it seems to me that a reasonable point in time would be when there is literally no alternative but to do so.
Cook fordhamflash
 
Posts: 43
Joined: Thu Jun 01, 2006 8:48 pm
Location: Sacramento, CA

Postby wacicha on Tue Jun 06, 2006 3:37 pm

i have never broke an alliance course i haven't made one in over 800 games either
Image
User avatar
Major wacicha
 
Posts: 3988
Joined: Fri Jan 27, 2006 6:51 pm

Postby areyouincahoots on Tue Jun 06, 2006 3:38 pm

well, if you really want to preserve relations with whoever you had the alliance with...you could simply deploy and not attack this turn and notify them through pm that the alliance is over next turn...that would give them fair warning...and would show you to be fair and considerate...then you could attack the next turn...but it is a game of war...so do as you please.
"It appears my hypocrisy knows no bounds." -Doc Holliday
User avatar
Private 1st Class areyouincahoots
 
Posts: 1794
Joined: Wed Mar 15, 2006 5:34 pm
Location: Arkansas

Postby areyouincahoots on Tue Jun 06, 2006 3:39 pm

wacicha wrote:i have never broke an alliance course i haven't made one in over 800 games either


I've never made an alliance either...lol...i don't work with anyone...unless it's teams
"It appears my hypocrisy knows no bounds." -Doc Holliday
User avatar
Private 1st Class areyouincahoots
 
Posts: 1794
Joined: Wed Mar 15, 2006 5:34 pm
Location: Arkansas

Postby fordhamflash on Tue Jun 06, 2006 3:42 pm

Yes - alliances seem to be tricky and perhaps not worth it.
Cook fordhamflash
 
Posts: 43
Joined: Thu Jun 01, 2006 8:48 pm
Location: Sacramento, CA

Postby Jota on Tue Jun 06, 2006 3:50 pm

fordhamflash wrote:I am landlocked by the person I have an alliance with. I could deploy armies, but I can never move again in this game without breaking the alliance.


You've agreed to not attack that person at all, for the indefinite future, with no provisions for that ever changing? That sounds like agreeing to let the other person win.

If they've agreed to not attack you under the same terms, then unless one of you gets eliminated by a third party, then game is going to eventually deadlock. It sounds like you need to talk to the other person to renegotiate the agreement. Or else make a deal with another player in the game to help you break out.

You could just break the deal, of course. But I'm sure there are a lot of players on the site who wouldn't want to play with someone who was willing to do that. It's your choice.
User avatar
Sergeant 1st Class Jota
 
Posts: 634
Joined: Wed Mar 29, 2006 7:38 pm

Postby fordhamflash on Tue Jun 06, 2006 3:54 pm

I'm working it out with him now. A tricky situation indeed.

I appreciate the advise.
Cook fordhamflash
 
Posts: 43
Joined: Thu Jun 01, 2006 8:48 pm
Location: Sacramento, CA

Postby Jota on Tue Jun 06, 2006 3:56 pm

Also... is this necessarily that bad of a position for you? It sounds like your ally has to keep defending against the other player(s) in the game, while you have full protection on all your borders. You can just keep increasing your army count every turn, while he/she is expending his/her forces in borders skirmishes.
User avatar
Sergeant 1st Class Jota
 
Posts: 634
Joined: Wed Mar 29, 2006 7:38 pm

Postby wacicha on Tue Jun 06, 2006 3:57 pm

but if it is a team game cahoots will take out her partner just to prove she doesn't allie
Image
User avatar
Major wacicha
 
Posts: 3988
Joined: Fri Jan 27, 2006 6:51 pm

Postby areyouincahoots on Tue Jun 06, 2006 4:03 pm

only when my partner tells me to...lol :wink:
"It appears my hypocrisy knows no bounds." -Doc Holliday
User avatar
Private 1st Class areyouincahoots
 
Posts: 1794
Joined: Wed Mar 15, 2006 5:34 pm
Location: Arkansas

Postby areyouincahoots on Tue Jun 06, 2006 4:04 pm

Jota wrote:Also... is this necessarily that bad of a position for you? It sounds like your ally has to keep defending against the other player(s) in the game, while you have full protection on all your borders. You can just keep increasing your army count every turn, while he/she is expending his/her forces in borders skirmishes.


lmao...now THAT is the way to look at this situation!!!! Spoken as a true warrior would!!! lmao!
"It appears my hypocrisy knows no bounds." -Doc Holliday
User avatar
Private 1st Class areyouincahoots
 
Posts: 1794
Joined: Wed Mar 15, 2006 5:34 pm
Location: Arkansas

Postby reverend_kyle on Wed Jun 07, 2006 2:40 am

i'm in a team game with those 2. One of em is out. I acutally like team games more. I ahve never made an allyship on conquer club becuase they cant be private. On landgrab i make them frequently. I like private alliances make them interesting> its private or no go for me so on conquer club where its forbidden its a no allys period.
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby wacicha on Wed Jun 07, 2006 7:30 am

you should click on the link in cahoots post and visit xigames take a look at the players there that all do not allie some good players alot in top 250 players
Image
User avatar
Major wacicha
 
Posts: 3988
Joined: Fri Jan 27, 2006 6:51 pm

Postby qeee1 on Wed Jun 07, 2006 9:06 am

Alliances make the game far more interesting. Also to refuse to make them is to resrtict your options.

In this case I'd say a one turn warning at least is called for.

I wouldn't advise breaking an alliance unless it's the last game you're ever going to play here.

But as Jota(?) said, it's not necessarily that bad a position. Cahoots and others may laugh but it's true.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
User avatar
Colonel qeee1
 
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Postby KoolBak on Wed Jun 07, 2006 10:48 am

I agree with Wacicha; I think qeeeeee-ster is insane;

break away; no rules, no worries - it is no worse than making one in the first place......
"Gypsy told my fortune...she said that nothin showed...."

Neil Young....Like An Inca

AND:
riskllama wrote:Koolbak wins this thread.
User avatar
Private 1st Class KoolBak
 
Posts: 7345
Joined: Fri Feb 03, 2006 1:03 pm
Location: The beautiful Pacific Northwest

Postby qeee1 on Wed Jun 07, 2006 12:26 pm

I think you non-alliance people are insane. I've been in games with ximembers, where I know unless I make an alliance with the xiplayer another player will win. And well I can't make the alliance and sure enough the other player always wins.

Those games piss me off, because the logical thing to do is to make an alliance, but... you can't. Compete to the best of your ability, and do what you can to win. To me refusing to make alliances is like refusing to use a limb when fighting.

As for breaking alliances, it's bad form, but it is only a game. Do what you have to win I guess, but once you break an alliance once you're screwed from ever having one again. You're left in the same position as those who refuse to make alliances. In the long run it's bad even if it helps you in the particular game. Of course there are also those who carry their code of ethics into the game, and don't break alliances because of their ethics, without thinking of game advantage at all.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
User avatar
Colonel qeee1
 
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Postby wicked on Wed Jun 07, 2006 12:30 pm

so what you're saying qeee, is that you can't win without help from someone else?
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby qeee1 on Wed Jun 07, 2006 12:33 pm

In certain situations, yes. Not when I'm playing against you though, that's easy.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
User avatar
Colonel qeee1
 
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Next

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users