Fruitcake wrote:Mr Changsha wrote:
Ok...
But if I asked you to predict how much YOUR map rank score will drop if (and when I am sure) you reach say 5,000 - what would you say?
Would a 0.6 at 5,000 be equivalent to a 0.7 at 4,000?
It wasn't clear from your post if you felt that score being discussed was a very useful guide to ability or not.
For example - I would say that percentage win combined with av. number of players played (certainly useful for singles) is a far better guide to ability.
A great point, as I would expect from you Mr C (bowing low as I say this).
In all honesty, I can pretty much predict my relative rank score as I keep records/graphs etc which show trends and keep me aware of various success rates. I have set myself a target of ensuring my RR is between 7.2 and 7.3 when I hit 5000 points. I am slowly expanding my map successes so that I can add some medals on the way up. As you know, and I have made no secret of, my preferred arena is triples, no cards, chained forts. This suits my instincts to err on the side of caution in battle rather than relying on the 'luck' of the assault cube software used here on cc.
I am of the firm opinion, score is but one benchmark of skill. I do not profess to be as good as some of the players who have mastered so many maps in so many styles. They are the true top players, especially if they manage to keep a good RR at the same time. Other factors should, indeed, include number of players beaten along with others. Maybe we should al try to resolve this by looking to refine and distill what is the essence of the truly great player here on cc. I firmly believe the likes of Seul would still appear at the top of those lists, whereas mere mortals such as I would slip somewhat.
A great singles player can play large numbers of players and win a surprising amount of the time. For example, maintaining a 50% win rate on games with 6-8 players would be, in my opinion, top class. So for singles, we need to consider games won to opponents played. I would add that the relative rank of opponents has only become such an issue because of farming. Being able to win through in a game with a variety of skill levels involved is, I think, what it is all about. So taking the 8 man waterloo with seven ?'s for opponents out of it and only considering more 'genuine' singles play, I would suggest games played, games won and av. number of opponents for singles play as the true test.
For team games (and I am thinking of your trips here, Fc) win percentage is surely all and I would combine it with points gained to give a measure of the quality of the opposition...just a measure mind you, not a definitive test at all. Therefore, if fruitcake plays 20 games and (by purest chance of course) the games fill with much lower ranks and (probably therefore) uncoordinated play, fruicake better be able to win 16 or 17 of those. 20 games with similar top teams and Fruicake would be hoping to win at least 10 and maybe a few more. Of course, rank takes care of that issue for a trips player.
Finally, being able to do well in a variety of styles and (to a much lesser extent (IMO) a variety of maps should be another test. For example, I am passing my own test at singles and knew a while ago I would be able to reach colonel much quicker (maybe by 100 games) if I just stuck with that and some 2.1 8 man dubs. However, I realised that a great player must be able to compete in VARIOUS settings and so therefore happily sacrificed faster rank progression to take on a lot of different kinds of games. I feel I am a better player for it. Yet even though I am now probably fairly reasonable at trips and dubs, quads is still a mystery to me. Beyond that, I don't know how to play speed freestyle at all and I have no understanding of escalating either. Could I be considered a top all round player if I had no ability at such a fundamental style as escalating?
Actually, I would say that it wouldn't be key. Being able to play singles in the way mentioned above (whether freestyle or sequential, no cards or escalating) marks out a top singles player to me. Teams I have already covered. If a player can do both to a high level then he is, in my opinion, a top player. Rank takes care of itself looked at in this way and relative rank on map rank fades into the absurdity I have continuously maintained it is, since porkenbeans originally brought the matter up.