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Missed turns

Posted:
Fri Apr 14, 2006 2:15 pm
by bretzsky
I have a real issue with missed turns. People who miss their turn should miss their turn. They shouldn't be rewarded the next turn with twice or three times the men. If you play in a no cards game missing a turn can be a huge advantage. Also if you think that someone is going to maybe be eliminated because of missed turns, you don't want to fight them. Then they can come back once everyone is beat up and get triple men and do some serious damage.
My opinion is that if you miss a turn you shouldn't get any multiplied men. If you aren't going to play then that is your problem; lose the men.
Thanks that makes me feel a bit better, but I think it would be good to take away multiple men, then maybe people would play more than miss turns and get the extra men the next turn.

Posted:
Fri Apr 14, 2006 2:38 pm
by colin cool
some people arent always able to take their turns i no that im going away on a school trip so i wont be able to play for 2 days
Re: Missed turns

Posted:
Fri Apr 14, 2006 2:39 pm
by PaperPlunger
bretzsky wrote:I have a real issue with missed turns. People who miss their turn should miss their turn. They shouldn't be rewarded the next turn with twice or three times the men. If you play in a no cards game missing a turn can be a huge advantage. Also if you think that someone is going to maybe be eliminated because of missed turns, you don't want to fight them. Then they can come back once everyone is beat up and get triple men and do some serious damage.
My opinion is that if you miss a turn you shouldn't get any multiplied men. If you aren't going to play then that is your problem; lose the men.
Thanks that makes me feel a bit better, but I think it would be good to take away multiple men, then maybe people would play more than miss turns and get the extra men the next turn.
how do you know they aren't women? You must really like men..


Posted:
Fri Apr 14, 2006 2:44 pm
by bretzsky
Yea I shouldn't be so sexist. I do realize that some of my TROOPS do fight like women some times. [/u][/b]

Posted:
Fri Apr 14, 2006 4:43 pm
by Fieryo
I fully agree. I've been in games where the person has missed two turns and comes back and gets upwards of twenty troops for no good reason. yeah they did miss their turn and thus get less troops, and i know that it is designed to compensate them for the troops they would have gotten, but the thing is, they would not have received twenty troops on a regular turn, nor would anyone else in the game, so they get an unfair advantage. So bretzsky I agree with you and i am equally as pissed.

Posted:
Sat Apr 15, 2006 7:52 pm
by Fieryo
EXAMPLE: in game 14605 green misses a turn and when he comes back next round he gets his troops doubled, but he would not have gotten 16 bloody troops if hadn't missed the turn, so why should he now? and dont you dare say its making up for the troops he would have received!
Re: Missed turns

Posted:
Sat Apr 15, 2006 11:01 pm
by Mjolnirs
bretzsky wrote:My opinion is that if you miss a turn you shouldn't get any multiplied men. If you aren't going to play then that is your problem; lose the men.
Great posting!

Posted:
Sat Apr 15, 2006 11:39 pm
by areyouincahoots
bretzsky wrote:Yea I shouldn't be so sexist. I do realize that some of my TROOPS do fight like women some times. [/u][/b]
WHAT IS THAT SUPPOSED TO MEAN??? huh?!?!?!?!? huh?!?!?!?

Posted:
Sun Apr 16, 2006 1:45 pm
by tanar
Why would you think it's an (unfair) advantage to the person who missed the turn? On the contrary, while (s)he is away, it's easier for you or anyone else to do some damage to him/her. If (s)he has continents, feel free to break'em so there's not that much income for that person next time.
ALWAYS play your game like there was no missed turns, and consider a person deatbeat only when (s)he really is kicked out.
(in wawgame.com you can even have an unlimited amount of missed turns without being kicked out, so the two turns here is not that much....)

Posted:
Sun Apr 16, 2006 1:53 pm
by Hoff
tanar wrote:Why would you think it's an (unfair) advantage to the person who missed the turn? On the contrary, while (s)he is away, it's easier for you or anyone else to do some damage to him/her. If (s)he has continents, feel free to break'em so there's not that much income for that person next time.
ALWAYS play your game like there was no missed turns, and consider a person deatbeat only when (s)he really is kicked out.
(in wawgame.com you can even have an unlimited amount of missed turns without being kicked out, so the two turns here is not that much....)
first of all this isnt wawgame.com. And it is unfair for you to get get multiplied armies if you if miss turns. say you are int he middle with red to your right and yellow to your left. Yellow missed two turns in a row, so naturally you will want to concentrate your troops on red because they have a growing army. Since yellow hasnt taken a turn in a week you dont guard that border as much as you would have if they were playing. Then all of a sudden they decided to play and turn in a huge amount of troops and run through you. We should be encouraging members to take their turns, not rewarding them for missing it. All that does is slow down the pace and draw things out into a boring game. Maybe unfair isnt the correct word, but it doesnt seem right to be rewarded for being a lazy player.

Posted:
Sun Apr 16, 2006 2:12 pm
by SMITH197
agreed

Posted:
Sun Apr 16, 2006 2:20 pm
by AndyDufresne
Hoff described the feelings of many elloquently. I've had to deal with something similar in my first game, and it nearly wrecked me.
--Andy

Posted:
Sun Apr 16, 2006 6:08 pm
by lilwdlnddude
tanar wrote:Why would you think it's an (unfair) advantage to the person who missed the turn? On the contrary, while (s)he is away, it's easier for you or anyone else to do some damage to him/her. If (s)he has continents, feel free to break'em so there's not that much income for that person next time.
ALWAYS play your game like there was no missed turns, and consider a person deatbeat only when (s)he really is kicked out.
(in wawgame.com you can even have an unlimited amount of missed turns without being kicked out, so the two turns here is not that much....)
I agree with this but, players missing there turns does get quite annoying. But thats why we have ranks too. Usually the higher ranked people play more responsibly. This is why the ignor list will come in handy.


Posted:
Mon Apr 17, 2006 3:06 pm
by rocksolid
What the appropriate strategy is for you as a player to deal with somebody missing turns is one thing, but I do think some people are deliberately missing turns in some games as a strategy. Whether it's a wise one or not is up for debate, but I think the scales in the rules should be tipped a little more so that it's definitely not a wise strategy - give them 2/3 the armies for missed turns, for example. I think the danger here, a lot like with holding, is that people have a strategic option that they might choose that results in the game slowing down and sucking for all the other players. If missing turns is always dumb, then nobody will do it on purpose.

Posted:
Mon Apr 17, 2006 8:31 pm
by bretzsky
Yea I shouldn't be so sexist. I do realize that some of my TROOPS do fight like women some times.
Sorry Cahoots, that was my sad and weak attempt at politically incorrect humor. No offense intended.
I will try and keep things on the right or should I say left side of politics.

Posted:
Mon Apr 17, 2006 8:34 pm
by bretzsky
Rock Solid your solution is like your name. That is what I was thinking. Maybe lose half for one turn missed and lose even more for the second turn missed. I also believe people use this as strategy and it shouldn't be rewarded. Hopefully Lack will check this out and correct the problem. Maybe we should have a poll???? Just an idea.
Missed Turns and Life Crisis'

Posted:
Tue Apr 18, 2006 1:49 am
by cenamom
I had to comment here and apologize to anyone i've been in a game with inthe past month or so, I have missed tons of turns, but have slowly weeded my 30 games down to 1. Everyone on this club who knows me knows that I am a true player, but sometimes a ball of unexpected life events happens. Someone dies, people take vacations, people get into custody battles and divorces that is life. and yes it can even happen to us premium players who usually have about 30 games going at once. Anyone have any suggestions on what we could do for a situation like this? Just send lack a message to take us out of the games cuz we are having issues right now?
I don't know, but for all my CC friends who have been patiend, or irritated with me please know I got nothin but luv for ya'll and when things get back to normal I'll be back with my guns swingin.
Love, Laughter and Sunshine Always,
Kristy

Posted:
Tue Apr 18, 2006 4:14 am
by tanar
Really, is there a significant strategic difference between being able to deploy armies from several turns at once, or deploying the same (amount of) armies turn by turn? OK, maybe there is the surpise element - the others can't see what your plans might be. But as I said, if someone misses a turn on your borber, never "trust" that you don't need to pay attetion to that border !!
Yes waiting someone to miss a turn can be annoying. That's why a "skip turn" button might be added, for those who wish to play it as tactics? (Not that I see any advantage of such tactic)

Posted:
Tue Apr 18, 2006 6:13 am
by macwin
i agree with most of the above but i think rocksolid has the right idea.....and also another point.....if you miss a turn because of a divorce, someone dying or a custody battle....maybe you are spending a little too much time on cc and not enough on real life?....belive it or not but some things are more important than RISK!......anyway thats my two cents....penalise the missed turns i say!


Posted:
Tue Apr 18, 2006 9:19 am
by Jota
macwin wrote:iif you miss a turn because of a divorce, someone dying or a custody battle....maybe you are spending a little too much time on cc and not enough on real life?....belive it or not but some things are more important than RISK!......anyway thats my two cents....penalise the missed turns i say!
What you just said makes no sense. If you
don't miss a turn in those cases, you're spending too much time on Conquer Club. If someone goes to a funeral
instead of playing here, you want to penalize them for missing their turn because you think this game has a higher priority to them than
whatever they skipped their turn to do?
lol...troops fighting like women....

Posted:
Tue Apr 18, 2006 10:49 am
by Phx99
There are some games that I have totally kicked butt (by total luck??? lol) so by saying troops fight like women can be taken as a compliment of sorts.
A very back-handed compliment.
Some games though, I don't know WHAT my troops are doing! I think the only things they are doing sometimes are their nails....lol
Phx99

Posted:
Tue Apr 18, 2006 11:47 am
by lackattack
You can read my reasoning for multiplying armies for missed turns here:
What is this SO and SO gets his Armies doubled for 2 rounds
When I read rocksolid's post, I began to re-think my position. Right now new recruits get this anti-deadbeat email:
Hello KoolBak,
It's your turn in Game 1743!
You did not play your previous turn, but you will get your armies multiplied
for missed rounds.
Visit
http://www.conquerclub.com to make your move.
Note: only new players receive these notices.
Regards,
The Conquer Club
What if only new recruits got the armies multiplied and experienced players did not??

Posted:
Tue Apr 18, 2006 12:04 pm
by Jota
Random thought: what if anti-abuse measures were a toggle you could set when creating a game? If you turn it on, people in that game lose their turns-in-progress if they hold for more than an hour, and they don't get their armies doubled for missing a turn. If you turn it off, then they're not penalized for either.

Posted:
Tue Apr 18, 2006 12:05 pm
by bretzsky
I think that would be a very wise decision on your part Lack. I never thought about that plan, but I would be very happy with that solution.

Posted:
Tue Apr 18, 2006 6:37 pm
by rocksolid
I think Lack's idea for newbies and Jota's option for non-newbies would be a good combo. And having read Lack's post he linked-to here, I'll just reply that it's not as simple as strategizing around the possibility of the double whammy, because of the fact that most players you're playing against won't pick up on it, and so will go after you rather than a player who's more of a threat but hiding armies in a skipped turn. Even if you modify your own strategy, you can't modify the natural lack of foresight of other players.
Now the reply to that is that if it's open to everyone to miss turns and get their armies back, it's not unfair for one person to pursue that strategy and exploit the general lack of foresight - but that comes back to my point that it's inherently not a strategy we want to encourage if it slows the game down so much. E.g.: Game 13276 has seen 72 hours pass in what looks to me to be strategic (and highly successful) missing. Even with a skip turn button, though, I think the fact that most players are unaware of its strategic strengths argues for its boot (except for newbies) unless players are aware they're signing on to a missable-turns game.